The cue sheet embedded in a flac file doen't contain any information
about track titles and similar. There are three possibilities: Use an
external cue sheet that includes these information, use a tag CUESHEET
with a cue sheet including these information or use tags. I think the
latter is the best option and is already used by other projects.
Let's get rid of the "shout" plugin, and the awfully complicated
icecast daemon setup! MPD can do better if it's doing the HTTP server
stuff on its own. This new plugin has several advantages:
- easier to set up - only one daemon, no password settings, no mount
settings
- MPD controls the encoder and thus already knows the packet
boundaries - icecast has to parse them
- MPD doesn't bother to encode data while nobody is listening
This implementation is very experimental (no header parsing, ignores
request URI, no icy-metadata, ...). It should be able to suport
several encoders in parallel in the future (with different bit rates,
different codec, ...), to make MPD the perfect streaming server. Once
MPD gets multi-player support, we can even mount several different
radio stations on one server.
Converted the ogg_page attribute from the vorbis_encoder struct to a
local function of vorbis_encoder_read(). This simplifies some code,
because we don't need to check the page anymore before using it.
Add the "flush" flag, and defer the ogg_stream_flush() call. Call
ogg_stream_pageout() or ogg_stream_flush() (depending on the "flush"
flag) in vorbis_encoder_read(). This prevents the ogg_page from
getting overwritten by consecutive ogg_stream_pageout() calls.
Even if libsamplerate support is enabled, compile the fallback
resampler. When the user specifies the option
"samplerate_converter=internal", it is chosen in favor of
libsamplerate. This may help users with a weak FPU who don't want to
compile a custom MPD from source, because the fallback resampler does
not use floating point operations.
Added diversion functions to pcm_resample.c. These check which
resampler is enabled at compile time (libsamplerate or fallback).
This prepares the following patch.
In some rare cases, there was a race condition between the output
thread and the main thread: when you disable/enable an output device
in the main thread, this caused a crash in the output thread. Protect
the whole mixer struct with a GMutex to prevent that.
This updates the copyright header to all be the same, which is
pretty much an update of where to mail request for a copy of the GPL
and the years of the MPD project. This also puts all committers under
'The Music Player Project' umbrella. These entries should go
individually in the AUTHORS file, for consistancy.
When the destination chunk was empty in cross_fade_apply(), it had no
audio_format attached (an attribute which is only used for assertion
in the debug build). cross_fade_apply() should assign it the
audio_format of the second chunk (if available), otherwise MPD will
crash.
When there are chunks which are not yet finished,
audio_output_all_check() returned the size of its music pipe minus
one. I can't remember exactly why I subtracted 1 from the return
value, it must have had something to do with a former meaning of this
function. Now it induces assertion failures.
After adding the container_scan() method the update_regular_file() method was quite hard to read.
Now there's update_container_file() which deals with container files.
That way normal container files (i.e. without embedded tracks) are handled by the old code like a regular file.
This will fix some of the odd behaviour observed.
If the PCM handle gets disconnected, don't close and clear it in
alsa_recover(). The MPD core will call alsa_close() anyway. This
way, we can always assume that alsa_data.pcm is always valid.
After a seek, wait until enough new chunks are decoded before starting
playback. If this takes too long, send silence chunks to the audio
outputs meanwhile.
When the audio outputs are closed, also clear the audio format. If we
don't do this, every call to audio_output_all_update() will open the
device, even if it's meant to be paused.
When playback is unpaused, pass the audio_format to
audio_output_all_open(). Don't assume that output_all.c remembers the
previous audio format. Also check if there has been an audio format
yet.
Check audio_output.command after each sub-chunk has been played. It
discards the rest of the chunk, but since all commands make the device
stop anyway, this is not a problem, but part of the improvement. This
improves the latency of audio output commands.
A larger chunk size means less overhead for managing them. 4 kB seems
to be a reasonable choice: it contains 23 ms of 44.1 kHz 16 bit stereo
data, or 3 ms of 192 kHz 24 bit stereo data. The original value of
1020 seemed to be too small, there were quite a lot of system calls
and context switches.
Instead of passing individual buffers to audio_output_all_play(), pass
music_chunk objects. Append all those chunks asynchronously to a
music_pipe instance. All output threads may then read chunks from
this pipe. This reduces MPD's internal latency by an order of
magnitude.
When a PAUSE command is received while the decoder starts, don't open
the audio device when the decoder becomes ready. It's pointless,
because MPD will close if after that.
If the header valgrind/memcheck.h is available, add
VALGRIND_MAKE_MEM_NOACCESS() and VALGRIND_MAKE_MEM_UNDEFINED()
support, which enables nice warnings in the valgrind memory checker.
This is similar to the MPD 0.14 patch "wait 10 seconds before
reopening a failed device", which only covered open() failures. This
patch adds the same feature for play().
Until now every flac file got removed unconditionally (and then re-added)
whenever the update command was issued. Now there is a check if we need
to that, so the file will only be removed if there is a embedded cuesheet
in that file
So far only seekpoints are supported, so no proper tagging yet
except for track number and track length.
Tagging should be done by parsing the cue sheet which
is often embedded as vorbis comment in flac files.
Furthermore the pathname should be configurable like "%A - %t - %T",
where %A means Artist, %t track number and %T Title or so.
In !NDEBUG, remember which audio_format is stored in every chunk and
every pipe. Check the audio_format of every new data block appended
to the music_chunk, and the format of every new chunk appended to the
music_pipe.
This patch fixes a theoretical (but practically impossible) flaw: the
variable "buffer_time" may be uninitialized when it is used.
Initialize the variable with snd_pcm_hw_params_get_buffer_time().
The default values for buffer_time and period_time were both capped by
the hardware limits on practically all chips. The result was a
period_time which was half as big as the buffer_time. On some chips,
this led to lots of underruns when using a high sample rate (192 kHz),
because MPD had very little time to send new samples to ALSA.
A period time which is one fourth of the buffer time turned out to be
much better. If no period_time is configured, see how much
buffer_time the hardware accepts, and try to configure one fourth of
it as period_time, instead of hard-coding the default period_time
value.
This is yet another attempt to provide a solution which is valid for
all sound chips. Using the SND_PCM_NONBLOCK flag also seemed to solve
the underruns, but put a lot more CPU load to MPD.
Sometimes, audio_output_update() isn't called for the second device
when the first one has succeeded. The patch
"audio_output_all_update() returns bool" broke it, because the boolean
evaluation ended after the first "true".
When the decoder chunk is empty in decoder_flush_chunk(), don't push
it into the music pipe - return it to the music buffer instead. An
empty chunk in the pipe wastes resources for no advantage.
The value of music_chunk.next is undefined for a chunk returned by
music_pipe_shift(). For more pedantic debugging, poison the reference
before returning the chunk.
This patch follows the commit 21bb10f4b.
>From Max Kellermann:
> I removed the daemonization changes in main.c. Please explain why you
> changed that. If you need it for some reason, make that a separate
> patch with a good description of your rationale.
> That's the biggest flaw of your code: it opens the mixer device in the
> init() method, while the open() method is empty. When the pulse
> daemon is not available (either during MPD startup or when it dies
> while MPD runs), the plugin will not even attempt to reconnect to
> pulse. Please move the code to the open() method, to make that work.
I changed the daemonize call as the fork losts the connection to the
pulse server. According to your remark, the init() method should be
moved to the open() ones.
With the modification, mpd is able to reconnect the pulse mixer after
restarting the pulseaudio daemon.
Signed-off-by: David Guibert <david.guibert@gmail.com>
Signed-off-by: Max Kellermann <max@duempel.org>
This patch introduces the mixer for the pulse output.
Technically speaking, the pulse index is needed to get or set
the volume. You must define callback fonctions to get this index since
the pulse output in mpd is done using the simpe api. The pulse simple api
does not provide the index of the newly defined output.
So callback fonctions are associated to the pulse context.
The list of all the sink input is then retreived.
Then we select the name of the mpd pulse output and control
its volume by its associated index number.
Signed-off-by: Patrice Linel <patnathanael@gmail.com>
Signed-off-by: David Guibert <david.guibert@gmail.com>
[mk: fixed whitespace errors and broke long lines; removed
daemonization changes from main.c]
Turn the music_pipe into a simple music_chunk queue. The music_chunk
allocation code is moved to music_buffer, and is now managed with a
linked list instead of a ring buffer. Two separate music_pipe objects
are used by the decoder for the "current" and the "next" song, which
greatly simplifies the cross-fading code.
Added music_pipe_allocate(), music_pipe_push() and
music_pipe_cancel(). Those functions allow the caller (decoder thread
in this case) to do its own chunk management. The functions
music_pipe_flush() and music_pipe_tag() can now be removed.
After the decoder command was obtained, don't wait until libflac
detects EOF (as a side effect), quit the decoder immediately. This
check was missing completely.
When the MPD core sends the decoder a command while
flac_process_single() is executed, this function fails. Abort the
decoder only if not seeking. This fixes a seeking bug.
Log the real period and buffer size. This might be useful when
debugging xruns. Note that the same information is available in
/proc/asound/card*/pcm*p/sub*/hw_params
The lastfm input plugin enables MPD to play lastfm:// URLs. This
plugin is not complete yet: it plays only the first song in the
last.fm playlist, and the playlist parser isn't even implemented
properly.
Some sound chips/drivers (e.g. Intel HDA) don't support 24 bit
samples, they want to get 32 bit instead. Now that MPD's PCM library
supports 32 bit, add a 32 bit fallback when 24 bit is not supported.
There is nothing 24 bit specific in the pcm_dither_24 struct. Since
we want to reuse the struct for 32 bit dithering, let's drop the "_24"
suffix from the struct name.
Some 24 bit code can be reused. The 32 bit variant has to use 64 bit
integers, because 32 bit integers could overflow. This may be a
performance hit on 32 bit CPUs.
This is the first patch in a series to enable 32 bit audio samples in
MPD. 32 bit samples are more tricky than 24 bit samples, because the
integer may overflow when you operate on a sample.
audio_valid_sample_format() verifies the number of channels. Let's
just say up to 8 channels is allowed (which is possible with some
consumer sound chips). I don't know if there are bigger cards, and
since I cannot test it, I'll limit it to 8 for now.
On some hardware, reading the mixer value from hardware is an
expensive operation, and MPD has to do it for every client. Throttle
access to the hardware, cache the result for one second.
time() is not a monotonic timer, and MPD might get confused by clock
skews. clock_gettime() provides a monotonic clock, but is not
portable to non-POSIX systems (i.e. Windows). This patch uses GLib's
GTimer API, which aims to be portable.
If an input_stream is not seekable, libaudiofile fails to play at all:
Audio File Library: unrecognized audio file format [error 0]
Since we know in advance whether the input_stream is seekable, just
refuse to play on a non-seekable stream.
The generic sockaddr struct is too small for some addresses. For
accept(), we have to allocate a sockaddr_storage struct on the stack,
which is large enough for all addresses.
Create the socket_util.c library, the first function is
sockaddr_to_string(): it converts a sockaddr struct to a string
containing the IP address in a human-readable form.
When checking whether database entries have been deleted, don't check
if an archive file is a directory (G_FILE_TEST_IS_DIR), use
G_FILE_TEST_IS_REGULAR for this case instead. To determine if a
"struct directory" is an archive, check for device==DEVICE_INARCHIVE.
This is always false after loading the database, so this patch is not
complete yet.
Remember the modification time of each directory. This is important
for archives (which are virtual directories right now), but may also
be useful for an automatic update mechanism.
Added the uri_remove_auth() library function which strips username
and password from a HTTP URI, and use it in song_print_url(). This
allows you to add HTTP URIs to the playlist including secret username
and password, without disclosing it to all MPD clients.
Since we introduced a GLib logging domain, the "client" string appears
twice in the log lines:
client: client 0: command returned 0
Removed the second one, now it looks like this:
client: [0] command returned 0
Still not quite good, but better than before.
MPD used to be silent when it could stat() a directory, but could not
opendir() it to read its contents. This caused a lot of support
headache with users who have wrong file permissions. Add another
warning message.
There's no point in declaring num_items as a uint8_t, it doesn't save
any space, due to padding. This allows us to lift the articial "255
items" limitation.
The warning message "problems opening audio device while playing ..."
does not help at all, and should be removed. At this point, the real
error message has already been logged by the output thread.
Use GLib's GError library for reporting output device failures.
Note that some init() methods don't clean up properly after a failure,
but that's ok for now, because the MPD core will abort anyway.
Don't call AudioOutputUnitStart() in the play() method, do it after
the device has been opened. We can eliminate the "started" property
now, because the device is always started when it's open.
ao_play() gets PCM data in the in_audio_format, and converts it to
out_audio_format. Comparing the input data with out_audio_format is
wrong.
prefixed with "STG:" will be automatically removed. STG: Trailing
empty lines will be automatically removed. STG: vi: set textwidth=75
filetype=diff nobackup:
The MPD core guarantees that the audio_output object is always
consistent, and our pa_simple!=NULL checks are superfluous. Also
don't manually close the device on error in pulse_play(), since the
MPD core does this automatically when the play() method returns 0.
The MPD core guarantees that the audio_output object is always in a
consistent state: either open or closed. When open, it will not call
the open() method again, and when closed, it will not call play().
Removed several checks and the NULL initialization.
audio_output_get_name() has been removed, which was the only function
left in output_api.h. The output plugin doesn't need the audio_output
object at all, remove the parameter from the init() method.
After much research[1][2][3] this should be the majority of currently
supported file extensions and mime-types for the currently supported
ffmpeg formats. This list maybe incomplete, but it's more complete
than anything else out there that I've been able to find. This list
needs to be updated every now and again as the ffmpeg sources support
more formats.
1. Sources
2. wiki.multimedia.cx
3. filext.com
Recursive Makefiles are inefficient and error prone (no proper way to
declare dependencies). Since there's no disadvantage in having one
single Makefile, let's do it.
The old API required an output plugin to not return until all data
passed to the play() method is consumed. Some output plugins have to
loop to fulfill that requirement, and may block during that. Simplify
these, by letting them consume only part of the buffer: make play()
return the length of the consumed data.
Now that I've found this nice function in the GLib docs, we can
finally remove our custom sleep function. Still all those callers of
g_usleep() have to be migrated one day to use events, instead of
regular polling.
Hi,
upon trying to play an MMS stream added to the play list, I got this:
mpd: /tmp/mpd/./src/input_stream.c:85: input_stream_open: Assertion `is->plugin->open == ((void *)0) || is->plugin == plugin' failed.
With the following patch applied, it works perfectly.
Thanks for having implemented MMS support :-).
Best regards,
Peter
Added an inline assembly function for the 64 bit multiplication.
Benchmark results on a Pentium II 266 MHz, 512 MB of 24 bit PCM data:
dd if=/dev/zero bs=64k count=8k |
time ./test/software_volume 48000:24:2 >/dev/null
Before this patch 22.94s, after this patch 7.24s.
Use faacDecInit2() instead of AudioSpecificConfig() to detect the AAC
track in the MP4 file. This has a great advantage: it initializes the
libfaad decoder, which the caller would normally do anyway - but now
we can go without the AudioSpecificConfig() call. When decoder==NULL
(called from mp4_tag_dup()), fall back to a mp4ff_get_track_type()==1
check, like other audio players do.
Moved the libfaad decoder initialization to mp4_faad_new(), and also
fill the audio_format struct there. This eliminates a little bit of
complexity in mp4_decode().
When a file is not seekable, MPD dropped the audio buffers before even
attempting to seek. This caused noticable sound corruption. Fix:
first attempt to seek, and only if that succeeds, call
audio_output_all_cancel().
All callers of adts_find_frame() use faad_buffer_fill() before that.
Move that faad_buffer_fill() call into adts_find_frame() instead.
adts_find_frame() will get its own logic for on-demand filling.
When I implemented the pcm_buffer library, I forgot to set the new
buffer size. This caused a new allocation in each pcm_buffer_get(),
fortunately no memory was leaked.
The decoder_plugin struct is used by both the MPD core and the decoder
plugin implementations. Move it to a shared header file, to minimize
header dependencies.
If mpd.conf specifies a user, and MPD is invoked by exactly this user,
ignore the "user" setting. Don't bother to look up its groups and
don't attempt to change uid, it won't work anyway.
Use delete_directory() for removing sub directories instead of
dirvec_clear(). This ensures that all memory occupied by
subdirectories of deleted directories is freed.
When a directory is deleted, MPD deleted only the directory from the
database; it did not bother to walk the full tree to free all memory
and to remove deleted songs from the playlist. Replace a
dirvec_delete() with delete_directory().
When you change the filesystem charset, discard the old database file
and create a new one. The old database file will most likely contain
stale or invalid information.
There are a few problems left in this plugin:
- fluidsynth decodes in real time, while MPD prefers to buffer as
quickly as possible; as a workaround, this plugin uses a timer
object to synchronize with real-time playback
- I don't know yet how fluidsynth tells me when the song has ended
- the "soundfont" configuration setting is not yet documented, and it
will likely change soon (in favor of a per-decoder configuration
block)
When MPD is not playing, it may still remember which is the "current"
song. When you switch to "random" mode, MPD will always start playing
exactly this song. This defies the goal of "random" mode a little.
Clear the "current" song when MPD is not playing during the "random"
mode switch.
The output_command library provides a command interface to the audio
outputs. It assumes the input comes from an untrusted source
(i.e. the client) and verifies all parameters.
In addition to audio_format_valid(), provide functions which validate
only one attribute of an audio_format. These functions are reused by
audio_format_parse().
Added audio_format_parse() in a separate library, with a modern
interface: return a GError instead of logging errors. This allows the
caller to deal with the error.
When MPD explicitly starts playing, ignore the "REOPEN_AFTER" timeout.
This timeout was useful when MPD attempted to reopen a failed device
over and over, but it confuses users when they explicitly tell MPD to
start playing, while MPD insists to wait for the 10 seconds to pass.
Fix a memory leak: it was not guaranteed that pcm_convert_deinit() was
called for each pcm_convert_init(). This patch always (de)initializes
the pcm_convert library when the audio_output.open flag is flipped.
Pass the music chunk as a "const void *" to the encoder, instead of a
"const char *". Actually, both encoders currently expect 16 bit
samples, passing a 8-bit character is rather pointless.
The crossfading code shouldn't depend on the audio output code. Pass
the current audio format to cross_fade_calc() and let it compare
directly, instead of using isCurrentAudioFormat().
When MPD is stopped, but the last song is still the "current song",
and you delete it, playlist->current is not updated, and becomes an
invalid value. Fix this by catching "!playlist->playing &&
playlist->current == (int)songOrder".
audio_output_config_count() returns the number of audio outputs in the
configuration file. It is only used by initAudioDriver(). The public
function audio_output_count() now returns audioOutputArraySize.
When we reset pc.next_song if there is no song queued, this might
cause a race condition: the next song to be played is cleared, while
pc.command was already set. Clear the "next_song" only if there is a
song queued for the current do_play() invocation.
If a new song is queued before calling playerSeek(), then the player
and the playlist enter an inconsistent state, because the player
discards the playlist's "queued" song in favor of the seeked song.
Call playlist_update_queued_song() after playerSeek().
After a player command (successful or not), reset pc.next_song,
because the queue is supposed to be empty then. Otherwise,
playlist.queued and pc.next_song may disagree, which triggers an
assertion failure.
Commit f78cddb4 introduced a regression: after a song was moved, the
order array was not updated (in random mode). This caused MPD to
think the "current" song has changed when you moved something to the
position of the current song.
Always assume the buffer is empty before calling the encoder. Always
flush the buffer immediately after there has been added something.
This reduces the risk of buffer overruns, because there will never be
a "rest" in the current buffer.
The non-blocking mode of libshout is sparsely documented, and MPD's
implementation had several bugs. Also removed connect throttling
code, that is done by the MPD core since 0.14.
After the state file has been loaded, the playlist version is still
"1", and "plchanges 1" returns the whole playlist. Fix this by
increasing the playlist version after the state file has been loaded.
Don't call syncPlaylistWithQueue() in nextSongInPlaylist() and
previousSongInPlaylist(). This is a relic from the time when there
was no event, and was a workaround to the timing problem.
Export the "g_playlist" variable, and pass it to all playlist
functions. This way, we can split playlist.c easier into separate
parts. The code which initializes the singleton variable is moved to
playlist_global.c.