playlist: moved code to playlist_control.c

Moved handlers for control commands (play, stop, next, prev) to
playlist_control.c.
This commit is contained in:
Max Kellermann 2009-02-04 20:31:22 +01:00
parent 4db51eeccd
commit f3d6d536f6
4 changed files with 306 additions and 241 deletions

View File

@ -94,6 +94,7 @@ mpd_headers = \
player_thread.h \
player_control.h \
playlist.h \
playlist_internal.h \
playlist_print.h \
playlist_save.h \
playlist_state.h \
@ -183,6 +184,7 @@ mpd_SOURCES = \
player_control.c \
playlist.c \
playlist_global.c \
playlist_control.c \
playlist_print.c \
playlist_save.c \
playlist_state.c \

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@ -16,7 +16,7 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "playlist.h"
#include "playlist_internal.h"
#include "playlist_save.h"
#include "queue_print.h"
#include "locate.h"
@ -41,15 +41,6 @@
#include <stdlib.h>
#include <errno.h>
/**
* When the "prev" command is received, rewind the current track if
* this number of seconds has already elapsed.
*/
#define PLAYLIST_PREV_UNLESS_ELAPSED 10
static void
playPlaylistOrderNumber(struct playlist *playlist, int orderNum);
static void incrPlaylistVersion(struct playlist *playlist)
{
queue_increment_version(&playlist->queue);
@ -150,11 +141,7 @@ static void syncPlaylistWithQueue(struct playlist *playlist)
}
}
/**
* Returns the song object which is currently queued. Returns none if
* there is none (yet?) or if MPD isn't playing.
*/
static const struct song *
const struct song *
playlist_get_queued_song(struct playlist *playlist)
{
if (!playlist->playing || playlist->queued < 0)
@ -163,15 +150,7 @@ playlist_get_queued_song(struct playlist *playlist)
return queue_get_order(&playlist->queue, playlist->queued);
}
/**
* Updates the "queued song". Calculates the next song according to
* the current one (if MPD isn't playing, it takes the first song),
* and queues this song. Clears the old queued song if there was one.
*
* @param prev the song which was previously queued, as determined by
* playlist_get_queued_song()
*/
static void
void
playlist_update_queued_song(struct playlist *playlist, const struct song *prev)
{
int next_order;
@ -449,37 +428,7 @@ deleteASongFromPlaylist(struct playlist *playlist, const struct song *song)
pc_song_deleted(song);
}
void stopPlaylist(struct playlist *playlist)
{
if (!playlist->playing)
return;
assert(playlist->current >= 0);
g_debug("playlist: stop");
playerWait();
playlist->queued = -1;
playlist->playing = false;
if (playlist->queue.random) {
/* shuffle the playlist, so the next playback will
result in a new random order */
unsigned current_position =
queue_order_to_position(&playlist->queue,
playlist->current);
queue_shuffle_order(&playlist->queue);
/* make sure that "current" stays valid, and the next
"play" command plays the same song again */
playlist->current =
queue_position_to_order(&playlist->queue,
current_position);
}
}
static void
void
playPlaylistOrderNumber(struct playlist *playlist, int orderNum)
{
struct song *song;
@ -498,73 +447,6 @@ playPlaylistOrderNumber(struct playlist *playlist, int orderNum)
playlist->current = orderNum;
}
enum playlist_result playPlaylist(struct playlist *playlist, int song)
{
unsigned i = song;
clearPlayerError();
if (song == -1) {
/* play any song ("current" song, or the first song */
if (queue_is_empty(&playlist->queue))
return PLAYLIST_RESULT_SUCCESS;
if (playlist->playing) {
/* already playing: unpause playback, just in
case it was paused, and return */
playerSetPause(0);
return PLAYLIST_RESULT_SUCCESS;
}
/* select a song: "current" song, or the first one */
i = playlist->current >= 0
? playlist->current
: 0;
} else if (!queue_valid_position(&playlist->queue, song))
return PLAYLIST_RESULT_BAD_RANGE;
if (playlist->queue.random) {
if (song >= 0)
/* "i" is currently the song position (which
would be equal to the order number in
no-random mode); convert it to a order
number, because random mode is enabled */
i = queue_position_to_order(&playlist->queue, song);
if (!playlist->playing)
playlist->current = 0;
/* swap the new song with the previous "current" one,
so playback continues as planned */
queue_swap_order(&playlist->queue,
i, playlist->current);
i = playlist->current;
}
playlist->stop_on_error = false;
playlist->error_count = 0;
playPlaylistOrderNumber(playlist, i);
return PLAYLIST_RESULT_SUCCESS;
}
enum playlist_result
playPlaylistById(struct playlist *playlist, int id)
{
int song;
if (id == -1) {
return playPlaylist(playlist, id);
}
song = queue_id_to_position(&playlist->queue, id);
if (song < 0)
return PLAYLIST_RESULT_NO_SUCH_SONG;
return playPlaylist(playlist, song);
}
static void
playPlaylistIfPlayerStopped(struct playlist *playlist);
@ -597,45 +479,6 @@ void syncPlayerAndPlaylist(struct playlist *playlist)
}
}
void
nextSongInPlaylist(struct playlist *playlist)
{
int next_order;
if (!playlist->playing)
return;
assert(!queue_is_empty(&playlist->queue));
assert(queue_valid_order(&playlist->queue, playlist->current));
playlist->stop_on_error = false;
/* determine the next song from the queue's order list */
next_order = queue_next_order(&playlist->queue, playlist->current);
if (next_order < 0) {
/* no song after this one: stop playback */
stopPlaylist(playlist);
return;
}
if (next_order == 0 && playlist->queue.random) {
/* The queue told us that the next song is the first
song. This means we are in repeat mode. Shuffle
the queue order, so this time, the user hears the
songs in a different than before */
assert(playlist->queue.repeat);
queue_shuffle_order(&playlist->queue);
/* note that playlist->current and playlist->queued are
now invalid, but playPlaylistOrderNumber() will
discard them anyway */
}
playPlaylistOrderNumber(playlist, next_order);
}
/**
* The player has stopped for some reason. Check the error, and
* decide whether to re-start playback
@ -807,38 +650,6 @@ void setPlaylistRandomStatus(struct playlist *playlist, bool status)
idle_add(IDLE_OPTIONS);
}
void previousSongInPlaylist(struct playlist *playlist)
{
static time_t lastTime;
time_t diff = time(NULL) - lastTime;
lastTime += diff;
if (!playlist->playing)
return;
if (diff && getPlayerElapsedTime() > PLAYLIST_PREV_UNLESS_ELAPSED) {
/* re-start playing the current song (just like the
"prev" button on CD players) */
playPlaylistOrderNumber(playlist, playlist->current);
} else {
if (playlist->current > 0) {
/* play the preceding song */
playPlaylistOrderNumber(playlist,
playlist->current - 1);
} else if (playlist->queue.repeat) {
/* play the last song in "repeat" mode */
playPlaylistOrderNumber(playlist,
queue_length(&playlist->queue) - 1);
} else {
/* re-start playing the current song if it's
the first one */
playPlaylistOrderNumber(playlist, playlist->current);
}
}
}
void shufflePlaylist(struct playlist *playlist)
{
const struct song *queued;
@ -902,54 +713,6 @@ getPlaylistLength(struct playlist *playlist)
return queue_length(&playlist->queue);
}
enum playlist_result
seekSongInPlaylist(struct playlist *playlist, unsigned song, float seek_time)
{
const struct song *queued;
unsigned i;
int ret;
if (!queue_valid_position(&playlist->queue, song))
return PLAYLIST_RESULT_BAD_RANGE;
queued = playlist_get_queued_song(playlist);
if (playlist->queue.random)
i = queue_position_to_order(&playlist->queue, song);
else
i = song;
clearPlayerError();
playlist->stop_on_error = true;
playlist->error_count = 0;
if (!playlist->playing || (unsigned)playlist->current != i) {
/* seeking is not within the current song - first
start playing the new song */
playPlaylistOrderNumber(playlist, i);
queued = NULL;
}
playlist_update_queued_song(playlist, queued);
ret = playerSeek(queue_get_order(&playlist->queue, i), seek_time);
if (ret < 0)
return PLAYLIST_RESULT_NOT_PLAYING;
return PLAYLIST_RESULT_SUCCESS;
}
enum playlist_result
seekSongInPlaylistById(struct playlist *playlist, unsigned id, float seek_time)
{
int song = queue_id_to_position(&playlist->queue, id);
if (song < 0)
return PLAYLIST_RESULT_NO_SUCH_SONG;
return seekSongInPlaylist(playlist, song, seek_time);
}
unsigned
getPlaylistSongId(struct playlist *playlist, unsigned song)
{

249
src/playlist_control.c Normal file
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@ -0,0 +1,249 @@
/*
* Copyright (C) 2003-2009 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/*
* Functions for controlling playback on the playlist level.
*
*/
#include "playlist_internal.h"
#include "player_control.h"
enum {
/**
* When the "prev" command is received, rewind the current
* track if this number of seconds has already elapsed.
*/
PLAYLIST_PREV_UNLESS_ELAPSED = 10,
};
void stopPlaylist(struct playlist *playlist)
{
if (!playlist->playing)
return;
assert(playlist->current >= 0);
g_debug("playlist: stop");
playerWait();
playlist->queued = -1;
playlist->playing = false;
if (playlist->queue.random) {
/* shuffle the playlist, so the next playback will
result in a new random order */
unsigned current_position =
queue_order_to_position(&playlist->queue,
playlist->current);
queue_shuffle_order(&playlist->queue);
/* make sure that "current" stays valid, and the next
"play" command plays the same song again */
playlist->current =
queue_position_to_order(&playlist->queue,
current_position);
}
}
enum playlist_result playPlaylist(struct playlist *playlist, int song)
{
unsigned i = song;
clearPlayerError();
if (song == -1) {
/* play any song ("current" song, or the first song */
if (queue_is_empty(&playlist->queue))
return PLAYLIST_RESULT_SUCCESS;
if (playlist->playing) {
/* already playing: unpause playback, just in
case it was paused, and return */
playerSetPause(0);
return PLAYLIST_RESULT_SUCCESS;
}
/* select a song: "current" song, or the first one */
i = playlist->current >= 0
? playlist->current
: 0;
} else if (!queue_valid_position(&playlist->queue, song))
return PLAYLIST_RESULT_BAD_RANGE;
if (playlist->queue.random) {
if (song >= 0)
/* "i" is currently the song position (which
would be equal to the order number in
no-random mode); convert it to a order
number, because random mode is enabled */
i = queue_position_to_order(&playlist->queue, song);
if (!playlist->playing)
playlist->current = 0;
/* swap the new song with the previous "current" one,
so playback continues as planned */
queue_swap_order(&playlist->queue,
i, playlist->current);
i = playlist->current;
}
playlist->stop_on_error = false;
playlist->error_count = 0;
playPlaylistOrderNumber(playlist, i);
return PLAYLIST_RESULT_SUCCESS;
}
enum playlist_result
playPlaylistById(struct playlist *playlist, int id)
{
int song;
if (id == -1) {
return playPlaylist(playlist, id);
}
song = queue_id_to_position(&playlist->queue, id);
if (song < 0)
return PLAYLIST_RESULT_NO_SUCH_SONG;
return playPlaylist(playlist, song);
}
void
nextSongInPlaylist(struct playlist *playlist)
{
int next_order;
if (!playlist->playing)
return;
assert(!queue_is_empty(&playlist->queue));
assert(queue_valid_order(&playlist->queue, playlist->current));
playlist->stop_on_error = false;
/* determine the next song from the queue's order list */
next_order = queue_next_order(&playlist->queue, playlist->current);
if (next_order < 0) {
/* no song after this one: stop playback */
stopPlaylist(playlist);
return;
}
if (next_order == 0 && playlist->queue.random) {
/* The queue told us that the next song is the first
song. This means we are in repeat mode. Shuffle
the queue order, so this time, the user hears the
songs in a different than before */
assert(playlist->queue.repeat);
queue_shuffle_order(&playlist->queue);
/* note that playlist->current and playlist->queued are
now invalid, but playPlaylistOrderNumber() will
discard them anyway */
}
playPlaylistOrderNumber(playlist, next_order);
}
void previousSongInPlaylist(struct playlist *playlist)
{
static time_t lastTime;
time_t diff = time(NULL) - lastTime;
lastTime += diff;
if (!playlist->playing)
return;
if (diff && getPlayerElapsedTime() > PLAYLIST_PREV_UNLESS_ELAPSED) {
/* re-start playing the current song (just like the
"prev" button on CD players) */
playPlaylistOrderNumber(playlist, playlist->current);
} else {
if (playlist->current > 0) {
/* play the preceding song */
playPlaylistOrderNumber(playlist,
playlist->current - 1);
} else if (playlist->queue.repeat) {
/* play the last song in "repeat" mode */
playPlaylistOrderNumber(playlist,
queue_length(&playlist->queue) - 1);
} else {
/* re-start playing the current song if it's
the first one */
playPlaylistOrderNumber(playlist, playlist->current);
}
}
}
enum playlist_result
seekSongInPlaylist(struct playlist *playlist, unsigned song, float seek_time)
{
const struct song *queued;
unsigned i;
int ret;
if (!queue_valid_position(&playlist->queue, song))
return PLAYLIST_RESULT_BAD_RANGE;
queued = playlist_get_queued_song(playlist);
if (playlist->queue.random)
i = queue_position_to_order(&playlist->queue, song);
else
i = song;
clearPlayerError();
playlist->stop_on_error = true;
playlist->error_count = 0;
if (!playlist->playing || (unsigned)playlist->current != i) {
/* seeking is not within the current song - first
start playing the new song */
playPlaylistOrderNumber(playlist, i);
queued = NULL;
}
playlist_update_queued_song(playlist, queued);
ret = playerSeek(queue_get_order(&playlist->queue, i), seek_time);
if (ret < 0)
return PLAYLIST_RESULT_NOT_PLAYING;
return PLAYLIST_RESULT_SUCCESS;
}
enum playlist_result
seekSongInPlaylistById(struct playlist *playlist, unsigned id, float seek_time)
{
int song = queue_id_to_position(&playlist->queue, id);
if (song < 0)
return PLAYLIST_RESULT_NO_SUCH_SONG;
return seekSongInPlaylist(playlist, song, seek_time);
}

51
src/playlist_internal.h Normal file
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@ -0,0 +1,51 @@
/*
* Copyright (C) 2003-2009 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/*
* Internal header for the components of the playlist code.
*
*/
#ifndef PLAYLIST_INTERNAL_H
#define PLAYLIST_INTERNAL_H
#include "playlist.h"
/**
* Returns the song object which is currently queued. Returns none if
* there is none (yet?) or if MPD isn't playing.
*/
const struct song *
playlist_get_queued_song(struct playlist *playlist);
/**
* Updates the "queued song". Calculates the next song according to
* the current one (if MPD isn't playing, it takes the first song),
* and queues this song. Clears the old queued song if there was one.
*
* @param prev the song which was previously queued, as determined by
* playlist_get_queued_song()
*/
void
playlist_update_queued_song(struct playlist *playlist,
const struct song *prev);
void
playPlaylistOrderNumber(struct playlist *playlist, int orderNum);
#endif