playlist: moved code to playlist_control.c
Moved handlers for control commands (play, stop, next, prev) to playlist_control.c.
This commit is contained in:
parent
4db51eeccd
commit
f3d6d536f6
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@ -94,6 +94,7 @@ mpd_headers = \
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player_thread.h \
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player_control.h \
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playlist.h \
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playlist_internal.h \
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playlist_print.h \
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playlist_save.h \
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playlist_state.h \
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@ -183,6 +184,7 @@ mpd_SOURCES = \
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player_control.c \
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playlist.c \
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playlist_global.c \
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playlist_control.c \
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playlist_print.c \
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playlist_save.c \
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playlist_state.c \
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245
src/playlist.c
245
src/playlist.c
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@ -16,7 +16,7 @@
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "playlist.h"
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#include "playlist_internal.h"
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#include "playlist_save.h"
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#include "queue_print.h"
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#include "locate.h"
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@ -41,15 +41,6 @@
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#include <stdlib.h>
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#include <errno.h>
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/**
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* When the "prev" command is received, rewind the current track if
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* this number of seconds has already elapsed.
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*/
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#define PLAYLIST_PREV_UNLESS_ELAPSED 10
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static void
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playPlaylistOrderNumber(struct playlist *playlist, int orderNum);
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static void incrPlaylistVersion(struct playlist *playlist)
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{
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queue_increment_version(&playlist->queue);
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@ -150,11 +141,7 @@ static void syncPlaylistWithQueue(struct playlist *playlist)
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}
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}
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/**
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* Returns the song object which is currently queued. Returns none if
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* there is none (yet?) or if MPD isn't playing.
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*/
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static const struct song *
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const struct song *
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playlist_get_queued_song(struct playlist *playlist)
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{
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if (!playlist->playing || playlist->queued < 0)
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@ -163,15 +150,7 @@ playlist_get_queued_song(struct playlist *playlist)
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return queue_get_order(&playlist->queue, playlist->queued);
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}
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/**
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* Updates the "queued song". Calculates the next song according to
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* the current one (if MPD isn't playing, it takes the first song),
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* and queues this song. Clears the old queued song if there was one.
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*
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* @param prev the song which was previously queued, as determined by
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* playlist_get_queued_song()
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*/
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static void
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void
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playlist_update_queued_song(struct playlist *playlist, const struct song *prev)
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{
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int next_order;
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@ -449,37 +428,7 @@ deleteASongFromPlaylist(struct playlist *playlist, const struct song *song)
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pc_song_deleted(song);
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}
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void stopPlaylist(struct playlist *playlist)
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{
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if (!playlist->playing)
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return;
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assert(playlist->current >= 0);
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g_debug("playlist: stop");
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playerWait();
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playlist->queued = -1;
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playlist->playing = false;
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if (playlist->queue.random) {
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/* shuffle the playlist, so the next playback will
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result in a new random order */
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unsigned current_position =
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queue_order_to_position(&playlist->queue,
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playlist->current);
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queue_shuffle_order(&playlist->queue);
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/* make sure that "current" stays valid, and the next
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"play" command plays the same song again */
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playlist->current =
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queue_position_to_order(&playlist->queue,
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current_position);
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}
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}
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static void
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void
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playPlaylistOrderNumber(struct playlist *playlist, int orderNum)
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{
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struct song *song;
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@ -498,73 +447,6 @@ playPlaylistOrderNumber(struct playlist *playlist, int orderNum)
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playlist->current = orderNum;
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}
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enum playlist_result playPlaylist(struct playlist *playlist, int song)
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{
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unsigned i = song;
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clearPlayerError();
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if (song == -1) {
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/* play any song ("current" song, or the first song */
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if (queue_is_empty(&playlist->queue))
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return PLAYLIST_RESULT_SUCCESS;
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if (playlist->playing) {
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/* already playing: unpause playback, just in
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case it was paused, and return */
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playerSetPause(0);
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return PLAYLIST_RESULT_SUCCESS;
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}
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/* select a song: "current" song, or the first one */
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i = playlist->current >= 0
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? playlist->current
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: 0;
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} else if (!queue_valid_position(&playlist->queue, song))
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return PLAYLIST_RESULT_BAD_RANGE;
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if (playlist->queue.random) {
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if (song >= 0)
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/* "i" is currently the song position (which
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would be equal to the order number in
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no-random mode); convert it to a order
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number, because random mode is enabled */
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i = queue_position_to_order(&playlist->queue, song);
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if (!playlist->playing)
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playlist->current = 0;
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/* swap the new song with the previous "current" one,
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so playback continues as planned */
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queue_swap_order(&playlist->queue,
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i, playlist->current);
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i = playlist->current;
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}
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playlist->stop_on_error = false;
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playlist->error_count = 0;
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playPlaylistOrderNumber(playlist, i);
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return PLAYLIST_RESULT_SUCCESS;
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}
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enum playlist_result
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playPlaylistById(struct playlist *playlist, int id)
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{
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int song;
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if (id == -1) {
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return playPlaylist(playlist, id);
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}
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song = queue_id_to_position(&playlist->queue, id);
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if (song < 0)
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return PLAYLIST_RESULT_NO_SUCH_SONG;
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return playPlaylist(playlist, song);
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}
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static void
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playPlaylistIfPlayerStopped(struct playlist *playlist);
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@ -597,45 +479,6 @@ void syncPlayerAndPlaylist(struct playlist *playlist)
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}
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}
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void
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nextSongInPlaylist(struct playlist *playlist)
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{
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int next_order;
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if (!playlist->playing)
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return;
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assert(!queue_is_empty(&playlist->queue));
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assert(queue_valid_order(&playlist->queue, playlist->current));
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playlist->stop_on_error = false;
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/* determine the next song from the queue's order list */
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next_order = queue_next_order(&playlist->queue, playlist->current);
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if (next_order < 0) {
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/* no song after this one: stop playback */
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stopPlaylist(playlist);
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return;
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}
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if (next_order == 0 && playlist->queue.random) {
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/* The queue told us that the next song is the first
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song. This means we are in repeat mode. Shuffle
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the queue order, so this time, the user hears the
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songs in a different than before */
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assert(playlist->queue.repeat);
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queue_shuffle_order(&playlist->queue);
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/* note that playlist->current and playlist->queued are
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now invalid, but playPlaylistOrderNumber() will
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discard them anyway */
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}
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playPlaylistOrderNumber(playlist, next_order);
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}
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/**
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* The player has stopped for some reason. Check the error, and
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* decide whether to re-start playback
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@ -807,38 +650,6 @@ void setPlaylistRandomStatus(struct playlist *playlist, bool status)
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idle_add(IDLE_OPTIONS);
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}
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void previousSongInPlaylist(struct playlist *playlist)
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{
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static time_t lastTime;
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time_t diff = time(NULL) - lastTime;
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lastTime += diff;
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if (!playlist->playing)
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return;
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if (diff && getPlayerElapsedTime() > PLAYLIST_PREV_UNLESS_ELAPSED) {
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/* re-start playing the current song (just like the
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"prev" button on CD players) */
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playPlaylistOrderNumber(playlist, playlist->current);
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} else {
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if (playlist->current > 0) {
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/* play the preceding song */
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playPlaylistOrderNumber(playlist,
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playlist->current - 1);
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} else if (playlist->queue.repeat) {
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/* play the last song in "repeat" mode */
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playPlaylistOrderNumber(playlist,
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queue_length(&playlist->queue) - 1);
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} else {
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/* re-start playing the current song if it's
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the first one */
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playPlaylistOrderNumber(playlist, playlist->current);
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}
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}
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}
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void shufflePlaylist(struct playlist *playlist)
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{
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const struct song *queued;
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@ -902,54 +713,6 @@ getPlaylistLength(struct playlist *playlist)
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return queue_length(&playlist->queue);
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}
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enum playlist_result
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seekSongInPlaylist(struct playlist *playlist, unsigned song, float seek_time)
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{
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const struct song *queued;
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unsigned i;
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int ret;
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if (!queue_valid_position(&playlist->queue, song))
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return PLAYLIST_RESULT_BAD_RANGE;
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queued = playlist_get_queued_song(playlist);
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if (playlist->queue.random)
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i = queue_position_to_order(&playlist->queue, song);
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else
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i = song;
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clearPlayerError();
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playlist->stop_on_error = true;
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playlist->error_count = 0;
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if (!playlist->playing || (unsigned)playlist->current != i) {
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/* seeking is not within the current song - first
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start playing the new song */
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playPlaylistOrderNumber(playlist, i);
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queued = NULL;
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}
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playlist_update_queued_song(playlist, queued);
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ret = playerSeek(queue_get_order(&playlist->queue, i), seek_time);
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if (ret < 0)
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return PLAYLIST_RESULT_NOT_PLAYING;
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return PLAYLIST_RESULT_SUCCESS;
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}
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enum playlist_result
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seekSongInPlaylistById(struct playlist *playlist, unsigned id, float seek_time)
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{
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int song = queue_id_to_position(&playlist->queue, id);
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if (song < 0)
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return PLAYLIST_RESULT_NO_SUCH_SONG;
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return seekSongInPlaylist(playlist, song, seek_time);
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}
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unsigned
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getPlaylistSongId(struct playlist *playlist, unsigned song)
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{
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@ -0,0 +1,249 @@
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/*
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* Copyright (C) 2003-2009 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/*
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* Functions for controlling playback on the playlist level.
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*
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*/
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#include "playlist_internal.h"
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#include "player_control.h"
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enum {
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/**
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* When the "prev" command is received, rewind the current
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* track if this number of seconds has already elapsed.
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*/
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PLAYLIST_PREV_UNLESS_ELAPSED = 10,
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};
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void stopPlaylist(struct playlist *playlist)
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{
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if (!playlist->playing)
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return;
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assert(playlist->current >= 0);
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g_debug("playlist: stop");
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playerWait();
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playlist->queued = -1;
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playlist->playing = false;
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if (playlist->queue.random) {
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/* shuffle the playlist, so the next playback will
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result in a new random order */
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unsigned current_position =
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queue_order_to_position(&playlist->queue,
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playlist->current);
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queue_shuffle_order(&playlist->queue);
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/* make sure that "current" stays valid, and the next
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"play" command plays the same song again */
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playlist->current =
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queue_position_to_order(&playlist->queue,
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current_position);
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}
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}
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enum playlist_result playPlaylist(struct playlist *playlist, int song)
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{
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unsigned i = song;
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clearPlayerError();
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if (song == -1) {
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/* play any song ("current" song, or the first song */
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if (queue_is_empty(&playlist->queue))
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return PLAYLIST_RESULT_SUCCESS;
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if (playlist->playing) {
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/* already playing: unpause playback, just in
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case it was paused, and return */
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playerSetPause(0);
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return PLAYLIST_RESULT_SUCCESS;
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}
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/* select a song: "current" song, or the first one */
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i = playlist->current >= 0
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? playlist->current
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: 0;
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} else if (!queue_valid_position(&playlist->queue, song))
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return PLAYLIST_RESULT_BAD_RANGE;
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if (playlist->queue.random) {
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if (song >= 0)
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/* "i" is currently the song position (which
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would be equal to the order number in
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no-random mode); convert it to a order
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number, because random mode is enabled */
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i = queue_position_to_order(&playlist->queue, song);
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if (!playlist->playing)
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playlist->current = 0;
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/* swap the new song with the previous "current" one,
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so playback continues as planned */
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queue_swap_order(&playlist->queue,
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i, playlist->current);
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i = playlist->current;
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}
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playlist->stop_on_error = false;
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playlist->error_count = 0;
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playPlaylistOrderNumber(playlist, i);
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return PLAYLIST_RESULT_SUCCESS;
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}
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enum playlist_result
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playPlaylistById(struct playlist *playlist, int id)
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{
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int song;
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if (id == -1) {
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return playPlaylist(playlist, id);
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}
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song = queue_id_to_position(&playlist->queue, id);
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if (song < 0)
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return PLAYLIST_RESULT_NO_SUCH_SONG;
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return playPlaylist(playlist, song);
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}
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void
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nextSongInPlaylist(struct playlist *playlist)
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{
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int next_order;
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if (!playlist->playing)
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return;
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assert(!queue_is_empty(&playlist->queue));
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assert(queue_valid_order(&playlist->queue, playlist->current));
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playlist->stop_on_error = false;
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/* determine the next song from the queue's order list */
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next_order = queue_next_order(&playlist->queue, playlist->current);
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if (next_order < 0) {
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/* no song after this one: stop playback */
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stopPlaylist(playlist);
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return;
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}
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if (next_order == 0 && playlist->queue.random) {
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/* The queue told us that the next song is the first
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song. This means we are in repeat mode. Shuffle
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the queue order, so this time, the user hears the
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songs in a different than before */
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assert(playlist->queue.repeat);
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queue_shuffle_order(&playlist->queue);
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/* note that playlist->current and playlist->queued are
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now invalid, but playPlaylistOrderNumber() will
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discard them anyway */
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}
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playPlaylistOrderNumber(playlist, next_order);
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}
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void previousSongInPlaylist(struct playlist *playlist)
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{
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static time_t lastTime;
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time_t diff = time(NULL) - lastTime;
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lastTime += diff;
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if (!playlist->playing)
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return;
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if (diff && getPlayerElapsedTime() > PLAYLIST_PREV_UNLESS_ELAPSED) {
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/* re-start playing the current song (just like the
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"prev" button on CD players) */
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playPlaylistOrderNumber(playlist, playlist->current);
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} else {
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if (playlist->current > 0) {
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/* play the preceding song */
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playPlaylistOrderNumber(playlist,
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playlist->current - 1);
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} else if (playlist->queue.repeat) {
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/* play the last song in "repeat" mode */
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playPlaylistOrderNumber(playlist,
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||||
queue_length(&playlist->queue) - 1);
|
||||
} else {
|
||||
/* re-start playing the current song if it's
|
||||
the first one */
|
||||
playPlaylistOrderNumber(playlist, playlist->current);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
enum playlist_result
|
||||
seekSongInPlaylist(struct playlist *playlist, unsigned song, float seek_time)
|
||||
{
|
||||
const struct song *queued;
|
||||
unsigned i;
|
||||
int ret;
|
||||
|
||||
if (!queue_valid_position(&playlist->queue, song))
|
||||
return PLAYLIST_RESULT_BAD_RANGE;
|
||||
|
||||
queued = playlist_get_queued_song(playlist);
|
||||
|
||||
if (playlist->queue.random)
|
||||
i = queue_position_to_order(&playlist->queue, song);
|
||||
else
|
||||
i = song;
|
||||
|
||||
clearPlayerError();
|
||||
playlist->stop_on_error = true;
|
||||
playlist->error_count = 0;
|
||||
|
||||
if (!playlist->playing || (unsigned)playlist->current != i) {
|
||||
/* seeking is not within the current song - first
|
||||
start playing the new song */
|
||||
|
||||
playPlaylistOrderNumber(playlist, i);
|
||||
queued = NULL;
|
||||
}
|
||||
|
||||
playlist_update_queued_song(playlist, queued);
|
||||
|
||||
ret = playerSeek(queue_get_order(&playlist->queue, i), seek_time);
|
||||
if (ret < 0)
|
||||
return PLAYLIST_RESULT_NOT_PLAYING;
|
||||
|
||||
return PLAYLIST_RESULT_SUCCESS;
|
||||
}
|
||||
|
||||
enum playlist_result
|
||||
seekSongInPlaylistById(struct playlist *playlist, unsigned id, float seek_time)
|
||||
{
|
||||
int song = queue_id_to_position(&playlist->queue, id);
|
||||
if (song < 0)
|
||||
return PLAYLIST_RESULT_NO_SUCH_SONG;
|
||||
|
||||
return seekSongInPlaylist(playlist, song, seek_time);
|
||||
}
|
|
@ -0,0 +1,51 @@
|
|||
/*
|
||||
* Copyright (C) 2003-2009 The Music Player Daemon Project
|
||||
* http://www.musicpd.org
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
/*
|
||||
* Internal header for the components of the playlist code.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef PLAYLIST_INTERNAL_H
|
||||
#define PLAYLIST_INTERNAL_H
|
||||
|
||||
#include "playlist.h"
|
||||
|
||||
/**
|
||||
* Returns the song object which is currently queued. Returns none if
|
||||
* there is none (yet?) or if MPD isn't playing.
|
||||
*/
|
||||
const struct song *
|
||||
playlist_get_queued_song(struct playlist *playlist);
|
||||
|
||||
/**
|
||||
* Updates the "queued song". Calculates the next song according to
|
||||
* the current one (if MPD isn't playing, it takes the first song),
|
||||
* and queues this song. Clears the old queued song if there was one.
|
||||
*
|
||||
* @param prev the song which was previously queued, as determined by
|
||||
* playlist_get_queued_song()
|
||||
*/
|
||||
void
|
||||
playlist_update_queued_song(struct playlist *playlist,
|
||||
const struct song *prev);
|
||||
|
||||
void
|
||||
playPlaylistOrderNumber(struct playlist *playlist, int orderNum);
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue