diff --git a/src/Makefile.am b/src/Makefile.am index 4b50c3664..399e2087d 100644 --- a/src/Makefile.am +++ b/src/Makefile.am @@ -94,6 +94,7 @@ mpd_headers = \ player_thread.h \ player_control.h \ playlist.h \ + playlist_internal.h \ playlist_print.h \ playlist_save.h \ playlist_state.h \ @@ -183,6 +184,7 @@ mpd_SOURCES = \ player_control.c \ playlist.c \ playlist_global.c \ + playlist_control.c \ playlist_print.c \ playlist_save.c \ playlist_state.c \ diff --git a/src/playlist.c b/src/playlist.c index 7f44823c1..615aabec8 100644 --- a/src/playlist.c +++ b/src/playlist.c @@ -16,7 +16,7 @@ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ -#include "playlist.h" +#include "playlist_internal.h" #include "playlist_save.h" #include "queue_print.h" #include "locate.h" @@ -41,15 +41,6 @@ #include #include -/** - * When the "prev" command is received, rewind the current track if - * this number of seconds has already elapsed. - */ -#define PLAYLIST_PREV_UNLESS_ELAPSED 10 - -static void -playPlaylistOrderNumber(struct playlist *playlist, int orderNum); - static void incrPlaylistVersion(struct playlist *playlist) { queue_increment_version(&playlist->queue); @@ -150,11 +141,7 @@ static void syncPlaylistWithQueue(struct playlist *playlist) } } -/** - * Returns the song object which is currently queued. Returns none if - * there is none (yet?) or if MPD isn't playing. - */ -static const struct song * +const struct song * playlist_get_queued_song(struct playlist *playlist) { if (!playlist->playing || playlist->queued < 0) @@ -163,15 +150,7 @@ playlist_get_queued_song(struct playlist *playlist) return queue_get_order(&playlist->queue, playlist->queued); } -/** - * Updates the "queued song". Calculates the next song according to - * the current one (if MPD isn't playing, it takes the first song), - * and queues this song. Clears the old queued song if there was one. - * - * @param prev the song which was previously queued, as determined by - * playlist_get_queued_song() - */ -static void +void playlist_update_queued_song(struct playlist *playlist, const struct song *prev) { int next_order; @@ -449,37 +428,7 @@ deleteASongFromPlaylist(struct playlist *playlist, const struct song *song) pc_song_deleted(song); } -void stopPlaylist(struct playlist *playlist) -{ - if (!playlist->playing) - return; - - assert(playlist->current >= 0); - - g_debug("playlist: stop"); - playerWait(); - playlist->queued = -1; - playlist->playing = false; - - if (playlist->queue.random) { - /* shuffle the playlist, so the next playback will - result in a new random order */ - - unsigned current_position = - queue_order_to_position(&playlist->queue, - playlist->current); - - queue_shuffle_order(&playlist->queue); - - /* make sure that "current" stays valid, and the next - "play" command plays the same song again */ - playlist->current = - queue_position_to_order(&playlist->queue, - current_position); - } -} - -static void +void playPlaylistOrderNumber(struct playlist *playlist, int orderNum) { struct song *song; @@ -498,73 +447,6 @@ playPlaylistOrderNumber(struct playlist *playlist, int orderNum) playlist->current = orderNum; } -enum playlist_result playPlaylist(struct playlist *playlist, int song) -{ - unsigned i = song; - - clearPlayerError(); - - if (song == -1) { - /* play any song ("current" song, or the first song */ - - if (queue_is_empty(&playlist->queue)) - return PLAYLIST_RESULT_SUCCESS; - - if (playlist->playing) { - /* already playing: unpause playback, just in - case it was paused, and return */ - playerSetPause(0); - return PLAYLIST_RESULT_SUCCESS; - } - - /* select a song: "current" song, or the first one */ - i = playlist->current >= 0 - ? playlist->current - : 0; - } else if (!queue_valid_position(&playlist->queue, song)) - return PLAYLIST_RESULT_BAD_RANGE; - - if (playlist->queue.random) { - if (song >= 0) - /* "i" is currently the song position (which - would be equal to the order number in - no-random mode); convert it to a order - number, because random mode is enabled */ - i = queue_position_to_order(&playlist->queue, song); - - if (!playlist->playing) - playlist->current = 0; - - /* swap the new song with the previous "current" one, - so playback continues as planned */ - queue_swap_order(&playlist->queue, - i, playlist->current); - i = playlist->current; - } - - playlist->stop_on_error = false; - playlist->error_count = 0; - - playPlaylistOrderNumber(playlist, i); - return PLAYLIST_RESULT_SUCCESS; -} - -enum playlist_result -playPlaylistById(struct playlist *playlist, int id) -{ - int song; - - if (id == -1) { - return playPlaylist(playlist, id); - } - - song = queue_id_to_position(&playlist->queue, id); - if (song < 0) - return PLAYLIST_RESULT_NO_SUCH_SONG; - - return playPlaylist(playlist, song); -} - static void playPlaylistIfPlayerStopped(struct playlist *playlist); @@ -597,45 +479,6 @@ void syncPlayerAndPlaylist(struct playlist *playlist) } } -void -nextSongInPlaylist(struct playlist *playlist) -{ - int next_order; - - if (!playlist->playing) - return; - - assert(!queue_is_empty(&playlist->queue)); - assert(queue_valid_order(&playlist->queue, playlist->current)); - - playlist->stop_on_error = false; - - /* determine the next song from the queue's order list */ - - next_order = queue_next_order(&playlist->queue, playlist->current); - if (next_order < 0) { - /* no song after this one: stop playback */ - stopPlaylist(playlist); - return; - } - - if (next_order == 0 && playlist->queue.random) { - /* The queue told us that the next song is the first - song. This means we are in repeat mode. Shuffle - the queue order, so this time, the user hears the - songs in a different than before */ - assert(playlist->queue.repeat); - - queue_shuffle_order(&playlist->queue); - - /* note that playlist->current and playlist->queued are - now invalid, but playPlaylistOrderNumber() will - discard them anyway */ - } - - playPlaylistOrderNumber(playlist, next_order); -} - /** * The player has stopped for some reason. Check the error, and * decide whether to re-start playback @@ -807,38 +650,6 @@ void setPlaylistRandomStatus(struct playlist *playlist, bool status) idle_add(IDLE_OPTIONS); } -void previousSongInPlaylist(struct playlist *playlist) -{ - static time_t lastTime; - time_t diff = time(NULL) - lastTime; - - lastTime += diff; - - if (!playlist->playing) - return; - - if (diff && getPlayerElapsedTime() > PLAYLIST_PREV_UNLESS_ELAPSED) { - /* re-start playing the current song (just like the - "prev" button on CD players) */ - - playPlaylistOrderNumber(playlist, playlist->current); - } else { - if (playlist->current > 0) { - /* play the preceding song */ - playPlaylistOrderNumber(playlist, - playlist->current - 1); - } else if (playlist->queue.repeat) { - /* play the last song in "repeat" mode */ - playPlaylistOrderNumber(playlist, - queue_length(&playlist->queue) - 1); - } else { - /* re-start playing the current song if it's - the first one */ - playPlaylistOrderNumber(playlist, playlist->current); - } - } -} - void shufflePlaylist(struct playlist *playlist) { const struct song *queued; @@ -902,54 +713,6 @@ getPlaylistLength(struct playlist *playlist) return queue_length(&playlist->queue); } -enum playlist_result -seekSongInPlaylist(struct playlist *playlist, unsigned song, float seek_time) -{ - const struct song *queued; - unsigned i; - int ret; - - if (!queue_valid_position(&playlist->queue, song)) - return PLAYLIST_RESULT_BAD_RANGE; - - queued = playlist_get_queued_song(playlist); - - if (playlist->queue.random) - i = queue_position_to_order(&playlist->queue, song); - else - i = song; - - clearPlayerError(); - playlist->stop_on_error = true; - playlist->error_count = 0; - - if (!playlist->playing || (unsigned)playlist->current != i) { - /* seeking is not within the current song - first - start playing the new song */ - - playPlaylistOrderNumber(playlist, i); - queued = NULL; - } - - playlist_update_queued_song(playlist, queued); - - ret = playerSeek(queue_get_order(&playlist->queue, i), seek_time); - if (ret < 0) - return PLAYLIST_RESULT_NOT_PLAYING; - - return PLAYLIST_RESULT_SUCCESS; -} - -enum playlist_result -seekSongInPlaylistById(struct playlist *playlist, unsigned id, float seek_time) -{ - int song = queue_id_to_position(&playlist->queue, id); - if (song < 0) - return PLAYLIST_RESULT_NO_SUCH_SONG; - - return seekSongInPlaylist(playlist, song, seek_time); -} - unsigned getPlaylistSongId(struct playlist *playlist, unsigned song) { diff --git a/src/playlist_control.c b/src/playlist_control.c new file mode 100644 index 000000000..22b922872 --- /dev/null +++ b/src/playlist_control.c @@ -0,0 +1,249 @@ +/* + * Copyright (C) 2003-2009 The Music Player Daemon Project + * http://www.musicpd.org + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/* + * Functions for controlling playback on the playlist level. + * + */ + +#include "playlist_internal.h" +#include "player_control.h" + +enum { + /** + * When the "prev" command is received, rewind the current + * track if this number of seconds has already elapsed. + */ + PLAYLIST_PREV_UNLESS_ELAPSED = 10, +}; + +void stopPlaylist(struct playlist *playlist) +{ + if (!playlist->playing) + return; + + assert(playlist->current >= 0); + + g_debug("playlist: stop"); + playerWait(); + playlist->queued = -1; + playlist->playing = false; + + if (playlist->queue.random) { + /* shuffle the playlist, so the next playback will + result in a new random order */ + + unsigned current_position = + queue_order_to_position(&playlist->queue, + playlist->current); + + queue_shuffle_order(&playlist->queue); + + /* make sure that "current" stays valid, and the next + "play" command plays the same song again */ + playlist->current = + queue_position_to_order(&playlist->queue, + current_position); + } +} + +enum playlist_result playPlaylist(struct playlist *playlist, int song) +{ + unsigned i = song; + + clearPlayerError(); + + if (song == -1) { + /* play any song ("current" song, or the first song */ + + if (queue_is_empty(&playlist->queue)) + return PLAYLIST_RESULT_SUCCESS; + + if (playlist->playing) { + /* already playing: unpause playback, just in + case it was paused, and return */ + playerSetPause(0); + return PLAYLIST_RESULT_SUCCESS; + } + + /* select a song: "current" song, or the first one */ + i = playlist->current >= 0 + ? playlist->current + : 0; + } else if (!queue_valid_position(&playlist->queue, song)) + return PLAYLIST_RESULT_BAD_RANGE; + + if (playlist->queue.random) { + if (song >= 0) + /* "i" is currently the song position (which + would be equal to the order number in + no-random mode); convert it to a order + number, because random mode is enabled */ + i = queue_position_to_order(&playlist->queue, song); + + if (!playlist->playing) + playlist->current = 0; + + /* swap the new song with the previous "current" one, + so playback continues as planned */ + queue_swap_order(&playlist->queue, + i, playlist->current); + i = playlist->current; + } + + playlist->stop_on_error = false; + playlist->error_count = 0; + + playPlaylistOrderNumber(playlist, i); + return PLAYLIST_RESULT_SUCCESS; +} + +enum playlist_result +playPlaylistById(struct playlist *playlist, int id) +{ + int song; + + if (id == -1) { + return playPlaylist(playlist, id); + } + + song = queue_id_to_position(&playlist->queue, id); + if (song < 0) + return PLAYLIST_RESULT_NO_SUCH_SONG; + + return playPlaylist(playlist, song); +} + +void +nextSongInPlaylist(struct playlist *playlist) +{ + int next_order; + + if (!playlist->playing) + return; + + assert(!queue_is_empty(&playlist->queue)); + assert(queue_valid_order(&playlist->queue, playlist->current)); + + playlist->stop_on_error = false; + + /* determine the next song from the queue's order list */ + + next_order = queue_next_order(&playlist->queue, playlist->current); + if (next_order < 0) { + /* no song after this one: stop playback */ + stopPlaylist(playlist); + return; + } + + if (next_order == 0 && playlist->queue.random) { + /* The queue told us that the next song is the first + song. This means we are in repeat mode. Shuffle + the queue order, so this time, the user hears the + songs in a different than before */ + assert(playlist->queue.repeat); + + queue_shuffle_order(&playlist->queue); + + /* note that playlist->current and playlist->queued are + now invalid, but playPlaylistOrderNumber() will + discard them anyway */ + } + + playPlaylistOrderNumber(playlist, next_order); +} + +void previousSongInPlaylist(struct playlist *playlist) +{ + static time_t lastTime; + time_t diff = time(NULL) - lastTime; + + lastTime += diff; + + if (!playlist->playing) + return; + + if (diff && getPlayerElapsedTime() > PLAYLIST_PREV_UNLESS_ELAPSED) { + /* re-start playing the current song (just like the + "prev" button on CD players) */ + + playPlaylistOrderNumber(playlist, playlist->current); + } else { + if (playlist->current > 0) { + /* play the preceding song */ + playPlaylistOrderNumber(playlist, + playlist->current - 1); + } else if (playlist->queue.repeat) { + /* play the last song in "repeat" mode */ + playPlaylistOrderNumber(playlist, + queue_length(&playlist->queue) - 1); + } else { + /* re-start playing the current song if it's + the first one */ + playPlaylistOrderNumber(playlist, playlist->current); + } + } +} + +enum playlist_result +seekSongInPlaylist(struct playlist *playlist, unsigned song, float seek_time) +{ + const struct song *queued; + unsigned i; + int ret; + + if (!queue_valid_position(&playlist->queue, song)) + return PLAYLIST_RESULT_BAD_RANGE; + + queued = playlist_get_queued_song(playlist); + + if (playlist->queue.random) + i = queue_position_to_order(&playlist->queue, song); + else + i = song; + + clearPlayerError(); + playlist->stop_on_error = true; + playlist->error_count = 0; + + if (!playlist->playing || (unsigned)playlist->current != i) { + /* seeking is not within the current song - first + start playing the new song */ + + playPlaylistOrderNumber(playlist, i); + queued = NULL; + } + + playlist_update_queued_song(playlist, queued); + + ret = playerSeek(queue_get_order(&playlist->queue, i), seek_time); + if (ret < 0) + return PLAYLIST_RESULT_NOT_PLAYING; + + return PLAYLIST_RESULT_SUCCESS; +} + +enum playlist_result +seekSongInPlaylistById(struct playlist *playlist, unsigned id, float seek_time) +{ + int song = queue_id_to_position(&playlist->queue, id); + if (song < 0) + return PLAYLIST_RESULT_NO_SUCH_SONG; + + return seekSongInPlaylist(playlist, song, seek_time); +} diff --git a/src/playlist_internal.h b/src/playlist_internal.h new file mode 100644 index 000000000..0a6def0d8 --- /dev/null +++ b/src/playlist_internal.h @@ -0,0 +1,51 @@ +/* + * Copyright (C) 2003-2009 The Music Player Daemon Project + * http://www.musicpd.org + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/* + * Internal header for the components of the playlist code. + * + */ + +#ifndef PLAYLIST_INTERNAL_H +#define PLAYLIST_INTERNAL_H + +#include "playlist.h" + +/** + * Returns the song object which is currently queued. Returns none if + * there is none (yet?) or if MPD isn't playing. + */ +const struct song * +playlist_get_queued_song(struct playlist *playlist); + +/** + * Updates the "queued song". Calculates the next song according to + * the current one (if MPD isn't playing, it takes the first song), + * and queues this song. Clears the old queued song if there was one. + * + * @param prev the song which was previously queued, as determined by + * playlist_get_queued_song() + */ +void +playlist_update_queued_song(struct playlist *playlist, + const struct song *prev); + +void +playPlaylistOrderNumber(struct playlist *playlist, int orderNum); + +#endif