utils: use g_usleep() instead of my_usleep()
Now that I've found this nice function in the GLib docs, we can finally remove our custom sleep function. Still all those callers of g_usleep() have to be migrated one day to use events, instead of regular polling.
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@ -24,7 +24,6 @@
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#include "audio.h"
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#include "song.h"
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#include "utils.h"
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#include "normalize.h"
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#include "pipe.h"
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@ -129,7 +128,7 @@ size_t decoder_read(struct decoder *decoder,
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/* sleep for a fraction of a second! */
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/* XXX don't sleep, wait for an event instead */
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my_usleep(10000);
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g_usleep(10000);
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}
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}
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@ -16,7 +16,6 @@
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*/
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#include "../output_api.h"
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#include "../utils.h"
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#include "config.h"
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#include <assert.h>
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@ -421,7 +420,7 @@ mpd_jack_play(void *data, const char *buff, size_t size)
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} else {
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/* XXX do something more intelligent to
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synchronize */
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my_usleep(1000);
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g_usleep(1000);
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}
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}
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@ -17,7 +17,6 @@
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*/
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#include "../output_api.h"
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#include "../utils.h"
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#include <glib.h>
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#include <AudioUnit/AudioUnit.h>
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@ -171,7 +170,7 @@ osx_render(void *vdata,
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buffer->mDataByteSize = bufferSize;
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if (!bufferSize) {
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my_usleep(1000);
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g_usleep(1000);
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}
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return 0;
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@ -17,7 +17,6 @@
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*/
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#include "timer.h"
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#include "utils.h"
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#include "audio_format.h"
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#include <glib.h>
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@ -78,5 +77,5 @@ void timer_sync(Timer *timer)
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sleep_duration = timer->time - now();
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if (sleep_duration > 0)
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my_usleep(sleep_duration);
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g_usleep(sleep_duration);
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}
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14
src/utils.c
14
src/utils.c
@ -40,20 +40,6 @@
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#include <windows.h>
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#endif
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void my_usleep(long usec)
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{
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#ifdef WIN32
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Sleep(usec / 1000);
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#else
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struct timeval tv;
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tv.tv_sec = 0;
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tv.tv_usec = usec;
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select(0, NULL, NULL, NULL, &tv);
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#endif
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}
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char *parsePath(char *path)
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{
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#ifndef WIN32
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@ -28,8 +28,6 @@
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} while (0)
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#endif /* !assert_static */
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void my_usleep(long usec);
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char *parsePath(char *path);
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int set_nonblocking(int fd);
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