crossfade: don't use isCurrentAudioFormat()
The crossfading code shouldn't depend on the audio output code. Pass the current audio format to cross_fade_calc() and let it compare directly, instead of using isCurrentAudioFormat().
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@ -18,7 +18,6 @@
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*/
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#include "crossfade.h"
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#include "audio.h"
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#include "pcm_mix.h"
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#include "pipe.h"
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#include "audio_format.h"
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@ -29,12 +28,14 @@
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unsigned cross_fade_calc(float duration, float total_time,
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const struct audio_format *af,
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const struct audio_format *old_format,
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unsigned max_chunks)
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{
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unsigned int chunks;
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if (duration <= 0 || duration >= total_time ||
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!isCurrentAudioFormat(af))
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/* we can't crossfade when the audio formats are different */
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!audio_format_equals(af, old_format))
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return 0;
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assert(duration > 0);
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@ -25,6 +25,7 @@ struct music_chunk;
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unsigned cross_fade_calc(float duration, float total_time,
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const struct audio_format *af,
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const struct audio_format *old_format,
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unsigned max_chunks);
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void cross_fade_apply(struct music_chunk *a, const struct music_chunk *b,
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@ -403,6 +403,7 @@ static void do_play(void)
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crossFadeChunks =
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cross_fade_calc(pc.cross_fade_seconds, dc.total_time,
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&dc.out_audio_format,
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&play_audio_format,
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music_pipe_size() -
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pc.buffered_before_play);
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if (crossFadeChunks > 0) {
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