osx: start the audio device in the open() method

Don't call AudioOutputUnitStart() in the play() method, do it after
the device has been opened.  We can eliminate the "started" property
now, because the device is always started when it's open.
This commit is contained in:
Max Kellermann 2009-02-26 21:40:22 +01:00
parent fb5ca6aa29
commit 9dc966041d
1 changed files with 8 additions and 17 deletions

View File

@ -32,7 +32,6 @@ struct osx_output {
size_t buffer_size;
size_t pos;
size_t len;
int started;
};
static bool
@ -54,7 +53,6 @@ osx_output_init(G_GNUC_UNUSED const struct audio_format *audio_format,
oo->pos = 0;
oo->len = 0;
oo->started = 0;
oo->buffer = NULL;
oo->buffer_size = 0;
@ -90,11 +88,7 @@ static void osx_output_close(void *data)
}
g_mutex_unlock(od->mutex);
if (od->started) {
AudioOutputUnitStop(od->au);
od->started = 0;
}
AudioOutputUnitStop(od->au);
AudioUnitUninitialize(od->au);
CloseComponent(od->au);
}
@ -156,6 +150,7 @@ osx_output_open(void *data, struct audio_format *audio_format)
Component comp;
AURenderCallbackStruct callback;
AudioStreamBasicDescription stream_description;
int err;
if (audio_format->bits > 16)
audio_format->bits = 16;
@ -227,6 +222,12 @@ osx_output_open(void *data, struct audio_format *audio_format)
od->pos = 0;
od->len = 0;
err = AudioOutputUnitStart(od->au);
if (err != 0) {
g_warning("unable to start audio output: %i", err);
return false;
}
return true;
}
@ -236,16 +237,6 @@ osx_output_play(void *data, const void *chunk, size_t size)
struct osx_output *od = data;
size_t start, nbytes;
if (!od->started) {
int err;
od->started = 1;
err = AudioOutputUnitStart(od->au);
if (err) {
g_warning("unable to start audio output: %i\n", err);
return 0;
}
}
g_mutex_lock(od->mutex);
while (od->len >= od->buffer_size)