output: play from a music_pipe object
Instead of passing individual buffers to audio_output_all_play(), pass music_chunk objects. Append all those chunks asynchronously to a music_pipe instance. All output threads may then read chunks from this pipe. This reduces MPD's internal latency by an order of magnitude.
This commit is contained in:
parent
ab3d7c29da
commit
3291666b57
230
src/output_all.c
230
src/output_all.c
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@ -20,6 +20,12 @@
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#include "output_internal.h"
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#include "output_control.h"
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#include "conf.h"
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#include "pipe.h"
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#include "buffer.h"
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#ifndef NDEBUG
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#include "chunk.h"
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#endif
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#include <assert.h>
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#include <string.h>
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@ -32,6 +38,17 @@ static struct audio_format input_audio_format;
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static struct audio_output *audio_outputs;
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static unsigned int num_audio_outputs;
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/**
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* The #music_buffer object where consumed chunks are returned.
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*/
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static struct music_buffer *g_music_buffer;
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/**
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* The #music_pipe object which feeds all audio outputs. It is filled
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* by audio_output_all_play().
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*/
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static struct music_pipe *g_mp;
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unsigned int audio_output_count(void)
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{
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return num_audio_outputs;
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@ -179,60 +196,63 @@ audio_output_all_update(void)
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for (i = 0; i < num_audio_outputs; ++i)
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ret = audio_output_update(&audio_outputs[i],
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&input_audio_format) || ret;
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&input_audio_format, g_mp) || ret;
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return ret;
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}
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bool
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audio_output_all_play(const char *buffer, size_t length)
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audio_output_all_play(struct music_chunk *chunk)
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{
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bool ret = false;
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bool ret;
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unsigned int i;
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assert(length > 0);
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/* no partial frames allowed */
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assert((length % audio_format_frame_size(&input_audio_format)) == 0);
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assert(g_music_buffer != NULL);
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assert(g_mp != NULL);
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assert(chunk != NULL);
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assert(music_chunk_check_format(chunk, &input_audio_format));
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audio_output_all_update();
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ret = audio_output_all_update();
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if (!ret)
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return false;
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music_pipe_push(g_mp, chunk);
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for (i = 0; i < num_audio_outputs; ++i)
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if (audio_output_is_open(&audio_outputs[i]))
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audio_output_play(&audio_outputs[i],
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buffer, length);
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while (true) {
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bool finished = true;
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for (i = 0; i < num_audio_outputs; ++i) {
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struct audio_output *ao = &audio_outputs[i];
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if (!audio_output_is_open(ao))
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continue;
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if (audio_output_command_is_finished(ao))
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ret = true;
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else {
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finished = false;
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audio_output_signal(ao);
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}
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}
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if (finished)
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break;
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notify_wait(&audio_output_client_notify);
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};
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audio_output_play(&audio_outputs[i]);
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return ret;
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}
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bool
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audio_output_all_open(const struct audio_format *audio_format)
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audio_output_all_open(const struct audio_format *audio_format,
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struct music_buffer *buffer)
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{
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bool ret = false, enabled = false;
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unsigned int i;
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assert(buffer != NULL);
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assert(g_music_buffer == NULL || g_music_buffer == buffer);
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assert((g_mp == NULL) == (g_music_buffer == NULL));
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g_music_buffer = buffer;
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/* the audio format must be the same as existing chunks in the
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pipe */
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assert(audio_format == NULL || g_mp == NULL ||
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music_pipe_check_format(g_mp, audio_format));
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if (g_mp == NULL)
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g_mp = music_pipe_new();
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else
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/* if the pipe hasn't been cleared, the the audio
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format must not have changed */
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assert(music_pipe_size(g_mp) == 0 ||
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audio_format == NULL ||
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audio_format_equals(audio_format,
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&input_audio_format));
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if (audio_format != NULL)
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input_audio_format = *audio_format;
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@ -257,6 +277,121 @@ audio_output_all_open(const struct audio_format *audio_format)
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return ret;
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}
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/**
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* Has the specified audio output already consumed this chunk?
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*/
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static bool
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chunk_is_consumed_in(const struct audio_output *ao,
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const struct music_chunk *chunk)
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{
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if (ao->chunk == NULL)
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return false;
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assert(chunk == ao->chunk || music_pipe_contains(g_mp, ao->chunk));
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if (chunk != ao->chunk) {
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assert(chunk->next != NULL);
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return true;
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}
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return ao->chunk_finished && chunk->next == NULL;
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}
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/**
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* Has this chunk been consumed by all audio outputs?
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*/
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static bool
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chunk_is_consumed(const struct music_chunk *chunk)
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{
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for (unsigned i = 0; i < num_audio_outputs; ++i) {
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const struct audio_output *ao = &audio_outputs[i];
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bool consumed;
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if (!ao->open)
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continue;
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g_mutex_lock(ao->mutex);
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consumed = chunk_is_consumed_in(ao, chunk);
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g_mutex_unlock(ao->mutex);
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if (!consumed)
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return false;
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}
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return true;
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}
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/**
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* There's only one chunk left in the pipe (#g_mp), and all audio
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* outputs have consumed it already. Clear the reference.
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*/
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static void
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clear_tail_chunk(const struct music_chunk *chunk, bool *locked)
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{
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assert(chunk->next == NULL);
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assert(music_pipe_contains(g_mp, chunk));
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for (unsigned i = 0; i < num_audio_outputs; ++i) {
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struct audio_output *ao = &audio_outputs[i];
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locked[i] = ao->open;
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if (!locked[i])
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continue;
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/* this mutex will be unlocked by the caller when it's
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ready */
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g_mutex_lock(ao->mutex);
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assert(ao->chunk == chunk);
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assert(ao->chunk_finished);
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ao->chunk = NULL;
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}
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}
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unsigned
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audio_output_all_check(void)
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{
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const struct music_chunk *chunk;
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bool is_tail;
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struct music_chunk *shifted;
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bool locked[num_audio_outputs];
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assert(g_music_buffer != NULL);
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assert(g_mp != NULL);
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while ((chunk = music_pipe_peek(g_mp)) != NULL) {
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assert(music_pipe_size(g_mp) > 0);
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if (!chunk_is_consumed(chunk))
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/* at least one output is not finished playing
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this chunk */
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return music_pipe_size(g_mp) - 1;
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is_tail = chunk->next == NULL;
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if (is_tail)
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/* this is the tail of the pipe - clear the
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chunk reference in all outputs */
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clear_tail_chunk(chunk, locked);
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/* remove the chunk from the pipe */
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shifted = music_pipe_shift(g_mp);
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assert(shifted == chunk);
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if (is_tail)
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/* unlock all audio outputs which were locked
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by clear_tail_chunk() */
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for (unsigned i = 0; i < num_audio_outputs; ++i)
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if (locked[i])
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g_mutex_unlock(audio_outputs[i].mutex);
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/* return the chunk to the buffer */
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music_buffer_return(g_music_buffer, shifted);
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}
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return 0;
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}
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void
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audio_output_all_pause(void)
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{
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@ -278,12 +413,19 @@ audio_output_all_cancel(void)
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audio_output_all_update();
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/* send the cancel() command to all audio outputs */
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for (i = 0; i < num_audio_outputs; ++i) {
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if (audio_output_is_open(&audio_outputs[i]))
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audio_output_cancel(&audio_outputs[i]);
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}
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audio_output_wait_all();
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/* clear the music pipe and return all chunks to the buffer */
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if (g_mp != NULL)
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music_pipe_clear(g_mp, g_music_buffer);
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}
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void
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for (i = 0; i < num_audio_outputs; ++i)
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audio_output_close(&audio_outputs[i]);
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}
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void
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audio_output_all_tag(const struct tag *tag)
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{
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unsigned int i;
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for (i = 0; i < num_audio_outputs; ++i)
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if (audio_output_is_open(&audio_outputs[i]))
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audio_output_send_tag(&audio_outputs[i], tag);
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audio_output_wait_all();
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if (g_mp != NULL) {
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assert(g_music_buffer != NULL);
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music_pipe_clear(g_mp, g_music_buffer);
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music_pipe_free(g_mp);
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g_mp = NULL;
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}
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g_music_buffer = NULL;
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}
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#include <stddef.h>
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struct audio_format;
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struct tag;
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struct music_buffer;
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struct music_chunk;
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/**
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* Global initialization: load audio outputs from the configuration
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*
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* @param audio_format the preferred audio format, or NULL to reuse
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* the previous format
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* @param buffer the #music_buffer where consumed #music_chunk objects
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* should be returned
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* @return true on success, false on failure
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*/
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bool
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audio_output_all_open(const struct audio_format *audio_format);
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audio_output_all_open(const struct audio_format *audio_format,
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struct music_buffer *buffer);
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/**
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* Closes all audio outputs.
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audio_output_all_close(void);
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/**
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* Play a chunk of audio data.
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* Enqueue a #music_chunk object for playing, i.e. pushes it to a
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* #music_pipe.
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*
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* @param chunk the #music_chunk object to be played
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* @return true on success, false if no audio output was able to play
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* (all closed then)
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*/
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bool
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audio_output_all_play(const char *data, size_t size);
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audio_output_all_play(struct music_chunk *chunk);
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/**
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* Send metadata for the next chunk.
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* Checks if the output devices have drained their music pipe, and
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* returns the consumed music chunks to the #music_buffer.
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*
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* @return the number of chunks to play left in the #music_pipe
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*/
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void
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audio_output_all_tag(const struct tag *tag);
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unsigned
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audio_output_all_check(void);
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/**
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* Puts all audio outputs into pause mode. Most implementations will
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static bool
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audio_output_open(struct audio_output *ao,
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const struct audio_format *audio_format)
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const struct audio_format *audio_format,
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const struct music_pipe *mp)
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{
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assert(mp != NULL);
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if (ao->fail_timer != NULL) {
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g_timer_destroy(ao->fail_timer);
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ao->fail_timer = NULL;
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if (ao->open &&
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audio_format_equals(audio_format, &ao->in_audio_format)) {
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assert(ao->pipe == mp);
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return true;
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}
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ao->in_audio_format = *audio_format;
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ao->chunk = NULL;
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if (audio_format_defined(&ao->config_audio_format)) {
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/* copy config_audio_format to out_audio_format only if the
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audio_output_close(ao);
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}
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ao->pipe = mp;
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if (ao->thread == NULL)
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audio_output_thread_start(ao);
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bool
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audio_output_update(struct audio_output *ao,
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const struct audio_format *audio_format)
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const struct audio_format *audio_format,
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const struct music_pipe *mp)
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{
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assert(mp != NULL);
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if (ao->enabled) {
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if (ao->fail_timer == NULL ||
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g_timer_elapsed(ao->fail_timer, NULL) > REOPEN_AFTER)
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return audio_output_open(ao, audio_format);
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return audio_output_open(ao, audio_format, mp);
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} else if (audio_output_is_open(ao))
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audio_output_close(ao);
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}
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void
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audio_output_play(struct audio_output *ao, const void *chunk, size_t size)
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audio_output_play(struct audio_output *ao)
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{
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assert(size > 0);
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if (!ao->open)
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return;
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ao->args.play.data = chunk;
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ao->args.play.size = size;
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ao_command_async(ao, AO_COMMAND_PLAY);
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notify_signal(&ao->notify);
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}
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void audio_output_pause(struct audio_output *ao)
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ao_plugin_finish(ao->plugin, ao->data);
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notify_deinit(&ao->notify);
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}
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void
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audio_output_send_tag(struct audio_output *ao, const struct tag *tag)
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{
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if (ao->plugin->send_tag == NULL)
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return;
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ao->args.tag = tag;
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ao_command_async(ao, AO_COMMAND_SEND_TAG);
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g_mutex_free(ao->mutex);
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}
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struct audio_output;
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struct audio_format;
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struct tag;
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struct config_param;
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struct music_pipe;
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static inline GQuark
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audio_output_quark(void)
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*/
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bool
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audio_output_update(struct audio_output *ao,
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const struct audio_format *audio_format);
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const struct audio_format *audio_format,
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const struct music_pipe *mp);
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/**
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* Wakes up the audio output thread. This is part of a workaround for
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audio_output_signal(struct audio_output *ao);
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void
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audio_output_play(struct audio_output *ao, const void *chunk, size_t size);
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audio_output_play(struct audio_output *ao);
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void audio_output_pause(struct audio_output *ao);
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void audio_output_cancel(struct audio_output *ao);
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void audio_output_close(struct audio_output *ao);
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void audio_output_finish(struct audio_output *ao);
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void
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audio_output_send_tag(struct audio_output *ao, const struct tag *tag);
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#endif
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@ -124,6 +124,7 @@ audio_output_init(struct audio_output *ao, const struct config_param *param,
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ao->thread = NULL;
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notify_init(&ao->notify);
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ao->command = AO_COMMAND_NONE;
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ao->mutex = g_mutex_new();
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ao->data = ao_plugin_init(plugin,
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format ? &ao->config_audio_format : NULL,
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@ -30,10 +30,8 @@ enum audio_output_command {
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AO_COMMAND_NONE = 0,
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AO_COMMAND_OPEN,
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AO_COMMAND_CLOSE,
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AO_COMMAND_PLAY,
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AO_COMMAND_PAUSE,
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AO_COMMAND_CANCEL,
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AO_COMMAND_SEND_TAG,
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AO_COMMAND_KILL
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};
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@ -110,16 +108,27 @@ struct audio_output {
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enum audio_output_command command;
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/**
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* Command arguments, depending on the command.
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* The music pipe which provides music chunks to be played.
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*/
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union {
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struct {
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const void *data;
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size_t size;
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} play;
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const struct music_pipe *pipe;
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const struct tag *tag;
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} args;
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/**
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* This mutex protects #chunk and #chunk_finished.
|
||||
*/
|
||||
GMutex *mutex;
|
||||
|
||||
/**
|
||||
* The #music_chunk which is currently being played. All
|
||||
* chunks before this one may be returned to the
|
||||
* #music_buffer, because they are not going to be used by
|
||||
* this output anymore.
|
||||
*/
|
||||
const struct music_chunk *chunk;
|
||||
|
||||
/**
|
||||
* Has the output finished playing #chunk?
|
||||
*/
|
||||
bool chunk_finished;
|
||||
};
|
||||
|
||||
/**
|
||||
|
|
|
@ -19,6 +19,8 @@
|
|||
#include "output_thread.h"
|
||||
#include "output_api.h"
|
||||
#include "output_internal.h"
|
||||
#include "chunk.h"
|
||||
#include "pipe.h"
|
||||
|
||||
#include <glib.h>
|
||||
|
||||
|
@ -41,6 +43,12 @@ ao_close(struct audio_output *ao)
|
|||
{
|
||||
assert(ao->open);
|
||||
|
||||
ao->pipe = NULL;
|
||||
|
||||
g_mutex_lock(ao->mutex);
|
||||
ao->chunk = NULL;
|
||||
g_mutex_unlock(ao->mutex);
|
||||
|
||||
ao_plugin_close(ao->plugin, ao->data);
|
||||
pcm_convert_deinit(&ao->convert_state);
|
||||
ao->open = false;
|
||||
|
@ -48,16 +56,25 @@ ao_close(struct audio_output *ao)
|
|||
g_debug("closed plugin=%s name=\"%s\"", ao->plugin->name, ao->name);
|
||||
}
|
||||
|
||||
static void ao_play(struct audio_output *ao)
|
||||
static bool
|
||||
ao_play_chunk(struct audio_output *ao, const struct music_chunk *chunk)
|
||||
{
|
||||
const char *data = ao->args.play.data;
|
||||
size_t size = ao->args.play.size;
|
||||
const char *data = chunk->data;
|
||||
size_t size = chunk->length;
|
||||
GError *error = NULL;
|
||||
|
||||
assert(size > 0);
|
||||
assert(!music_chunk_is_empty(chunk));
|
||||
assert(music_chunk_check_format(chunk, &ao->in_audio_format));
|
||||
assert(size % audio_format_frame_size(&ao->in_audio_format) == 0);
|
||||
|
||||
if (!audio_format_equals(&ao->in_audio_format, &ao->out_audio_format)) {
|
||||
if (chunk->tag != NULL)
|
||||
ao_plugin_send_tag(ao->plugin, ao->data, chunk->tag);
|
||||
|
||||
if (size == 0)
|
||||
return true;
|
||||
|
||||
if (!audio_format_equals(&ao->in_audio_format,
|
||||
&ao->out_audio_format)) {
|
||||
data = pcm_convert(&ao->convert_state,
|
||||
&ao->in_audio_format, data, size,
|
||||
&ao->out_audio_format, &size);
|
||||
|
@ -67,7 +84,7 @@ static void ao_play(struct audio_output *ao)
|
|||
investigated further, but for now, do this check as
|
||||
a workaround: */
|
||||
if (data == NULL)
|
||||
return;
|
||||
return true;
|
||||
}
|
||||
|
||||
while (size > 0) {
|
||||
|
@ -87,7 +104,7 @@ static void ao_play(struct audio_output *ao)
|
|||
/* don't automatically reopen this device for
|
||||
10 seconds */
|
||||
ao->fail_timer = g_timer_new();
|
||||
break;
|
||||
return false;
|
||||
}
|
||||
|
||||
assert(nbytes <= size);
|
||||
|
@ -97,7 +114,46 @@ static void ao_play(struct audio_output *ao)
|
|||
size -= nbytes;
|
||||
}
|
||||
|
||||
ao_command_finished(ao);
|
||||
return true;
|
||||
}
|
||||
|
||||
static void ao_play(struct audio_output *ao)
|
||||
{
|
||||
bool success;
|
||||
const struct music_chunk *chunk;
|
||||
|
||||
assert(ao->pipe != NULL);
|
||||
|
||||
g_mutex_lock(ao->mutex);
|
||||
chunk = ao->chunk;
|
||||
if (chunk != NULL)
|
||||
/* continue the previous play() call */
|
||||
chunk = chunk->next;
|
||||
else
|
||||
chunk = music_pipe_peek(ao->pipe);
|
||||
ao->chunk_finished = false;
|
||||
|
||||
while (chunk != NULL && ao->command == AO_COMMAND_NONE) {
|
||||
assert(!ao->chunk_finished);
|
||||
|
||||
ao->chunk = chunk;
|
||||
g_mutex_unlock(ao->mutex);
|
||||
|
||||
success = ao_play_chunk(ao, chunk);
|
||||
|
||||
g_mutex_lock(ao->mutex);
|
||||
|
||||
if (!success) {
|
||||
assert(ao->chunk == NULL);
|
||||
break;
|
||||
}
|
||||
|
||||
assert(ao->chunk == chunk);
|
||||
chunk = chunk->next;
|
||||
}
|
||||
|
||||
ao->chunk_finished = true;
|
||||
g_mutex_unlock(ao->mutex);
|
||||
}
|
||||
|
||||
static void ao_pause(struct audio_output *ao)
|
||||
|
@ -130,6 +186,8 @@ static gpointer audio_output_task(gpointer arg)
|
|||
case AO_COMMAND_OPEN:
|
||||
assert(!ao->open);
|
||||
assert(ao->fail_timer == NULL);
|
||||
assert(ao->pipe != NULL);
|
||||
assert(ao->chunk == NULL);
|
||||
|
||||
error = NULL;
|
||||
ret = ao_plugin_open(ao->plugin, ao->data,
|
||||
|
@ -170,35 +228,40 @@ static gpointer audio_output_task(gpointer arg)
|
|||
|
||||
case AO_COMMAND_CLOSE:
|
||||
assert(ao->open);
|
||||
assert(ao->pipe != NULL);
|
||||
|
||||
ao->pipe = NULL;
|
||||
ao->chunk = NULL;
|
||||
|
||||
ao_plugin_cancel(ao->plugin, ao->data);
|
||||
ao_close(ao);
|
||||
ao_command_finished(ao);
|
||||
break;
|
||||
|
||||
case AO_COMMAND_PLAY:
|
||||
ao_play(ao);
|
||||
break;
|
||||
|
||||
case AO_COMMAND_PAUSE:
|
||||
ao_pause(ao);
|
||||
break;
|
||||
|
||||
case AO_COMMAND_CANCEL:
|
||||
ao->chunk = NULL;
|
||||
ao_plugin_cancel(ao->plugin, ao->data);
|
||||
ao_command_finished(ao);
|
||||
break;
|
||||
|
||||
case AO_COMMAND_SEND_TAG:
|
||||
ao_plugin_send_tag(ao->plugin, ao->data, ao->args.tag);
|
||||
ao_command_finished(ao);
|
||||
break;
|
||||
/* the player thread will now clear our music
|
||||
pipe - wait for a notify, to give it some
|
||||
time */
|
||||
notify_wait(&ao->notify);
|
||||
continue;
|
||||
|
||||
case AO_COMMAND_KILL:
|
||||
ao->chunk = NULL;
|
||||
ao_command_finished(ao);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (ao->open)
|
||||
ao_play(ao);
|
||||
|
||||
notify_wait(&ao->notify);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -177,10 +177,22 @@ player_check_decoder_startup(struct player *player)
|
|||
return false;
|
||||
} else if (!decoder_is_starting()) {
|
||||
/* the decoder is ready and ok */
|
||||
|
||||
if (audio_format_defined(&player->play_audio_format) &&
|
||||
audio_output_all_check() > 0) {
|
||||
/* the output devices havn't finished playing
|
||||
all chunks yet - wait for that */
|
||||
|
||||
/* XXX synchronize in a better way */
|
||||
g_usleep(1000);
|
||||
return true;
|
||||
}
|
||||
|
||||
player->decoder_starting = false;
|
||||
|
||||
if (!player->paused &&
|
||||
!audio_output_all_open(&dc.out_audio_format)) {
|
||||
!audio_output_all_open(&dc.out_audio_format,
|
||||
player_buffer)) {
|
||||
char *uri = song_get_uri(dc.next_song);
|
||||
g_warning("problems opening audio device "
|
||||
"while playing \"%s\"", uri);
|
||||
|
@ -268,7 +280,7 @@ static void player_process_command(struct player *player)
|
|||
audio_output_all_pause();
|
||||
pc.state = PLAYER_STATE_PAUSE;
|
||||
} else {
|
||||
if (audio_output_all_open(NULL)) {
|
||||
if (audio_output_all_open(NULL, player_buffer)) {
|
||||
pc.state = PLAYER_STATE_PLAY;
|
||||
} else {
|
||||
assert(dc.next_song == NULL || dc.next_song->url != NULL);
|
||||
|
@ -328,8 +340,6 @@ play_chunk(struct song *song, struct music_chunk *chunk,
|
|||
pc.bit_rate = chunk->bit_rate;
|
||||
|
||||
if (chunk->tag != NULL) {
|
||||
audio_output_all_tag(chunk->tag);
|
||||
|
||||
if (!song_is_file(song)) {
|
||||
/* always update the tag of remote streams */
|
||||
struct tag *old_tag = song->tag;
|
||||
|
@ -349,9 +359,6 @@ play_chunk(struct song *song, struct music_chunk *chunk,
|
|||
}
|
||||
}
|
||||
|
||||
if (chunk->length == 0)
|
||||
return true;
|
||||
|
||||
success = pcm_volume(chunk->data, chunk->length,
|
||||
format, pc.software_volume);
|
||||
if (!success) {
|
||||
|
@ -362,7 +369,7 @@ play_chunk(struct song *song, struct music_chunk *chunk,
|
|||
return false;
|
||||
}
|
||||
|
||||
if (!audio_output_all_play(chunk->data, chunk->length)) {
|
||||
if (!audio_output_all_play(chunk)) {
|
||||
pc.errored_song = dc.current_song;
|
||||
pc.error = PLAYER_ERROR_AUDIO;
|
||||
return false;
|
||||
|
@ -385,6 +392,15 @@ play_next_chunk(struct player *player)
|
|||
unsigned cross_fade_position;
|
||||
bool success;
|
||||
|
||||
if (audio_output_all_check() >= 64) {
|
||||
/* the output pipe is still large
|
||||
enough, don't send another chunk */
|
||||
|
||||
/* XXX synchronize in a better way */
|
||||
g_usleep(1000);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (player->xfade == XFADE_ENABLED &&
|
||||
dc.pipe != NULL && dc.pipe != player->pipe &&
|
||||
(cross_fade_position = music_pipe_size(player->pipe))
|
||||
|
@ -440,10 +456,11 @@ play_next_chunk(struct player *player)
|
|||
|
||||
success = play_chunk(player->song, chunk, &player->play_audio_format,
|
||||
player->size_to_time);
|
||||
music_buffer_return(player_buffer, chunk);
|
||||
|
||||
if (!success)
|
||||
if (!success) {
|
||||
music_buffer_return(player_buffer, chunk);
|
||||
return false;
|
||||
}
|
||||
|
||||
/* this formula should prevent that the
|
||||
decoder gets woken up with each chunk; it
|
||||
|
@ -472,7 +489,10 @@ player_song_border(struct player *player)
|
|||
music_pipe_free(player->pipe);
|
||||
player->pipe = dc.pipe;
|
||||
|
||||
return player_wait_for_decoder(player);
|
||||
if (!player_wait_for_decoder(player))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static void do_play(void)
|
||||
|
@ -488,7 +508,6 @@ static void do_play(void)
|
|||
.cross_fade_chunks = 0,
|
||||
.size_to_time = 0.0,
|
||||
};
|
||||
static const char silence[CHUNK_SIZE];
|
||||
|
||||
player.pipe = music_pipe_new();
|
||||
|
||||
|
@ -585,6 +604,13 @@ static void do_play(void)
|
|||
|
||||
if (!play_next_chunk(&player))
|
||||
break;
|
||||
} else if (audio_output_all_check() > 0) {
|
||||
/* not enough data from decoder, but the
|
||||
output thread is still busy, so it's
|
||||
okay */
|
||||
|
||||
/* XXX synchronize in a better way */
|
||||
g_usleep(10000);
|
||||
} else if (dc.pipe != NULL && dc.pipe != player.pipe) {
|
||||
/* at the beginning of a new song */
|
||||
|
||||
|
@ -593,15 +619,32 @@ static void do_play(void)
|
|||
} else if (decoder_is_idle()) {
|
||||
break;
|
||||
} else {
|
||||
/* the decoder is too busy and hasn't provided
|
||||
new PCM data in time: send silence (if the
|
||||
output pipe is empty) */
|
||||
struct music_chunk *chunk;
|
||||
size_t frame_size =
|
||||
audio_format_frame_size(&player.play_audio_format);
|
||||
/* this formula ensures that we don't send
|
||||
partial frames */
|
||||
unsigned num_frames = CHUNK_SIZE / frame_size;
|
||||
|
||||
chunk = music_buffer_allocate(player_buffer);
|
||||
if (chunk == NULL)
|
||||
continue;
|
||||
|
||||
#ifndef NDEBUG
|
||||
chunk->audio_format = player.play_audio_format;
|
||||
#endif
|
||||
|
||||
chunk->length = num_frames * frame_size;
|
||||
memset(chunk->data, 0, chunk->length);
|
||||
|
||||
/*DEBUG("waiting for decoded audio, play silence\n");*/
|
||||
if (!audio_output_all_play(silence, num_frames * frame_size))
|
||||
if (!audio_output_all_play(chunk)) {
|
||||
music_buffer_return(player_buffer, chunk);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -637,6 +680,9 @@ static gpointer player_task(G_GNUC_UNUSED gpointer arg)
|
|||
break;
|
||||
|
||||
case PLAYER_COMMAND_STOP:
|
||||
audio_output_all_cancel();
|
||||
/* fall through */
|
||||
|
||||
case PLAYER_COMMAND_SEEK:
|
||||
case PLAYER_COMMAND_PAUSE:
|
||||
pc.next_song = NULL;
|
||||
|
|
Loading…
Reference in New Issue