crossfade: copy chunk.audio_format in !NDEBUG

When the destination chunk was empty in cross_fade_apply(), it had no
audio_format attached (an attribute which is only used for assertion
in the debug build).  cross_fade_apply() should assign it the
audio_format of the second chunk (if available), otherwise MPD will
crash.
This commit is contained in:
Max Kellermann 2009-03-12 19:49:15 +01:00
parent e3b9b57ecd
commit 6352e75910

View File

@ -58,6 +58,10 @@ void cross_fade_apply(struct music_chunk *a, const struct music_chunk *b,
{
size_t size;
assert(a != NULL);
assert(b != NULL);
assert(a->length == 0 || b->length == 0 ||
audio_format_equals(&a->audio_format, b->audio_format));
assert(current_chunk <= num_chunks);
if (a->tag == NULL && b->tag != NULL)
@ -79,6 +83,12 @@ void cross_fade_apply(struct music_chunk *a, const struct music_chunk *b,
there is unmixed rest at the end. Copy it over.
The output buffer API guarantees that there is
enough room in a->data. */
#ifndef NDEBUG
if (a->length == 0)
a->audio_format = b->audio_format;
#endif
memcpy(a->data + a->length,
b->data + a->length,
b->length - a->length);