Commit Graph

198 Commits

Author SHA1 Message Date
Max Kellermann
a22c93b659 player_thread: on return, reset next_song only if queued
If no song was queued, then player_control.next_song might contain the
value for the next QUEUE command.  We must not reset that.
2009-11-03 23:32:37 +01:00
Max Kellermann
507606bb78 player_thread: detect finished queued song
When the decoder finishes the "queued" song very quickly (before the
"current" song finishes playing), an assertion in do_play() fails
because it thinks that it should start decoding the queued song,
although that has in fact just finished.
2009-11-03 23:29:50 +01:00
Max Kellermann
d06f8baf69 player_thread: moved code to decoding_next_song()
Simplify several expressions.
2009-11-03 22:27:40 +01:00
Max Kellermann
56b8081af6 player_thread: lock player in player_check_decoder_startup()
Don't access attributes without the lock.
2009-11-03 21:23:48 +01:00
Max Kellermann
98d30ac9cf decoder_control: pass pipe and buffer to dc_start()
Don't access decoder_control attributes directly.
2009-11-03 21:18:22 +01:00
Max Kellermann
98150f503a player_thread: lock inside player_wait_for_decoder()
Lock the player_control object when modifying its attributes.
2009-11-03 21:02:54 +01:00
Max Kellermann
6c78c21fb8 player_thread: moved code to player_dc_start() 2009-11-03 21:01:56 +01:00
Max Kellermann
89893faa19 decoder_control: merge next_song and current_song
These two variables are redundant, we need only one of them.
2009-11-03 20:02:19 +01:00
Max Kellermann
bfa7da943c player_thread: don't set errored_song on audio error
It's not used if pc.error==PLAYER_ERROR_AUDIO.
2009-11-03 20:01:19 +01:00
Max Kellermann
acb265d082 player_thread: don't start the decoder asynchronously
The START command returns without blocking; we don't need the
asynchronous decoder start anymore.
2009-11-03 19:18:17 +01:00
Max Kellermann
408d52fe39 player_thread: check command before waiting during pause
While paused, the player thread re-locks its mutex and waits for a
signal.  This is racy: when the command is set while the thread is
waiting for the lock, it may wait forever.  This patch adds another
command check before player_wait().
2009-11-02 20:20:13 +01:00
Max Kellermann
6ef428af2e decoder_control: removed the global variable "dc"
Allocate a decoder_control object where needed, and pass it around.
This will allow more than one decoder thread one day.
2009-10-31 19:22:56 +01:00
Max Kellermann
9eadb517da player_thread: simplified thread destruction
Simply use "return" instead of g_thread_exit().
2009-10-31 18:01:05 +01:00
Max Kellermann
25a806a347 player_control: protect command, state, error with a mutex
Use GMutex/GCond instead of the notify library.  Manually lock the
player_control object before accessing the protected attributes.  Use
the GCond object to notify the player thread and the main thread.
2009-10-31 17:02:12 +01:00
Max Kellermann
73cff374fd {player,output}_thread: fixed elapsed_time quirks
Right after seeking and song change, the elapsed_time shows old
information, because the output thread didn't finish a full chunk
yet.  This patch re-adds a second elapsed_time variable, and keeps
track of a fallback value, in case the output thread can't provide a
reliable value.
2009-10-30 16:28:15 +01:00
Max Kellermann
4748decd8d player_thread: set error status in play_next_chunk()
Don't set the error in play_chunk(); do all the error handling in the
caller.  The errored_song attribute isn't set anymore; it doesn't make
sense for PLAYER_ERROR_AUDIO.
2009-10-29 22:39:48 +01:00
Max Kellermann
e53ca368a5 output_plugin: added methods enable() and disable()
With these methods, an output plugin can allocate some global
resources only if it is actually enabled.  The method enable() is
called after daemonization, which allows for more sophisticated
resource allocation during that method.
2009-10-23 10:55:52 +02:00
Max Kellermann
b69246c646 player_thread: don't call audio_output_all_check() if paused
When the audio output fails to open, MPD pauses playback, but doesn't
reset player.play_audio_format.  This leads to an assertion failure in
audio_output_all_check() on the next REFRESH command, because no audio
output is open.
2009-10-15 20:47:00 +02:00
Max Kellermann
f7ce4f6239 song: renamed attribute "url" to "uri" 2009-10-13 18:01:06 +02:00
Max Kellermann
448aefaace player_thread: get "elapsed" from audio outputs
Tracking the "elapsed" time from the chunks which we have sent to the
output pipe is very imprecise: since we have implemented the music
pipe, we're sending large number of chunks at once, giving the
"elapsed" time stamp a resolution of usually more than a second.

This patch changes the source of this information to the outputs.  If
a chunk has been played by all outputs, the "elapsed" time stamp is
updated.

The new command PLAYER_COMMAND_REFRESH makes the player thread update
its status information: it tells the outputs to update the chunk time
stamp.  After that, player_control.elapsed_time is current.
2009-10-08 22:09:25 +02:00
Max Kellermann
47b5e73a15 player_thread: always clear player_control.next_song on return
pc.next_song might be non-NULL even if player.queued==true: when the
decoder has started decoding the next song, but the result hasn't been
read yet.
2009-10-08 22:09:25 +02:00
Max Kellermann
d6a6f428b3 player_control: eliminate PLAYER_COMMAND_PLAY
Sending PLAYER_COMMAND_STOP followed by PLAYER_COMMAND_QUEUE does the
same.  PLAYER_COMMAND_PLAY is redundant.
2009-10-08 21:22:31 +02:00
Max Kellermann
e28a0e97b5 decoder_control: protect command, state with a mutex
Replace decoder_control.notify with decoder_control.mutex and
decoder_control.cond.  Lock the mutex on all accesses to
decoder_control.command and decoder_control.state.
2009-08-13 23:33:46 +02:00
Max Kellermann
caf48ee973 player_thread: don't use precalculated size_to_time
Calculate the total play time with the audio_format object each time,
using audio_format_time_to_size().  The function
audioFormatSizeToTime() is not needed anymore, and will be removed
with this patch.
2009-07-23 12:27:05 +02:00
Max Kellermann
0749dbfadf player_thread: moved code to update_song_tag() 2009-07-23 12:26:26 +02:00
Sébastien Houzé
468b7d3aea player_thread: log played song in "default" log mode
Very few lines to log a song URI when it has been entirely played.
Then mpd logs can be parsed to do statistics.
2009-07-06 22:29:58 +02:00
Max Kellermann
0275690b5c output: use the software mixer plugin
Do all the software volume stuff inside each output thread, not in the
player thread.  This allows one software mixer per output device, and
also allows the user to configure the mixer type (hardware or
software) for each audio output.

This moves the global "mixer_type" setting into the "audio_output"
section, deprecating the "mixer_enabled" flag.
2009-07-06 22:00:50 +02:00
Max Kellermann
9ee53bc76e player_thread: check pipe size again before exiting
When the decoder is finished, break out of the player loop only after
another player.pipe check.  We did check the pipe size a few lines
above, but that check was kind of racy.
2009-06-02 08:40:28 +02:00
Max Kellermann
aa7f5dec87 player_thread: don't leak empty music_chunks
When a music_chunk only contains a tag but no PCM data, play_chunk()
returns true without freeing the chunk.  The caller now assumes that
the chunk is moved into some music_pipe and does not bother to free it
either.
2009-06-02 08:40:28 +02:00
Max Kellermann
1800bde303 player_thread: reinitialize music_buffer in !NDEBUG
To check for leaked music_chunk objects, free the music buffer on
CLOSE_AUDIO.  This invokes an assertion check which ensures that all
chunks have been returned to the buffer.
2009-05-29 23:34:51 +02:00
Max Kellermann
472b994779 player_thread: pause when all audio outputs fail to play
When all audio outputs have been closed due to failures, pause the
playback instead of stopping it.  This way, the user may resume
at the current position after the problem has been dealt with.
2009-04-25 11:55:36 +02:00
Max Kellermann
70faf59275 player_thread: pause when output fails while seeking
When no audio outputs could be opened while seeking, leave MPD seeked
at that position and pause playback.  The user may continue from this
point at any time, as soon as the audio outputs are fixed.  The old
behaviour triggered an assertion failure: the failure wasn't passed
properly to the do_play() function, which attempted to play audio
chunks.
2009-04-25 11:36:45 +02:00
Max Kellermann
209c8a540c player_thread: wait for decoder before seeking
When the decoder initialization has not been completed yet, all calls
to dc_seek() will fail, because dc.seekable is not initialized yet.
Wait for the decoder to complete its initialization, i.e. until it has
called decoder_initialized().
2009-03-25 19:48:14 +01:00
Max Kellermann
933fcf4232 output_all: moved code to audio_output_all_wait()
Synchronization with the output thread will be implemented in
output_all.c, not in player_thread.c.  Currently, that's just a simple
g_usleep(1ms).
2009-03-25 18:00:31 +01:00
Max Kellermann
47bbb73ee1 player_thread: ignore time stamp on empty chunks
If a music_chunk does not contain any PCM data, then the "times" and
"bit_rate" attributes are undefined.
2009-03-17 20:28:37 +01:00
Avuton Olrich
0aee49bdf8 all: Update copyright header.
This updates the copyright header to all be the same, which is
pretty much an update of where to mail request for a copy of the GPL
and the years of the MPD project. This also puts all committers under
'The Music Player Project' umbrella. These entries should go
individually in the AUTHORS file, for consistancy.
2009-03-13 11:51:55 -07:00
Max Kellermann
bc3702a4fd player_thread: added comments 2009-03-11 09:35:16 +01:00
Max Kellermann
13cd6b2834 player_thread: removed player_stop_decoder()
Replaced both player_stop_decoder() invocations with player_dc_stop(),
which also cleans up the pipe.
2009-03-11 09:20:34 +01:00
Max Kellermann
903a07b80e player_thread: don't call dc_stop() twice
In the "CANCEL" command handler, the decoder is stopped twice: first
by player_dc_stop(), then by dc_stop().  Remove the latter.
2009-03-11 09:20:33 +01:00
Max Kellermann
538701e7c6 player_thread: fill buffer after seeking
After a seek, wait until enough new chunks are decoded before starting
playback.  If this takes too long, send silence chunks to the audio
outputs meanwhile.
2009-03-10 21:19:51 +01:00
Max Kellermann
d3eccb2324 player_thread: pass format to audio_output_all_open() after resume
When playback is unpaused, pass the audio_format to
audio_output_all_open().  Don't assume that output_all.c remembers the
previous audio format.  Also check if there has been an audio format
yet.
2009-03-10 21:00:52 +01:00
Max Kellermann
a790b64568 player_thread: moved code to player_send_silence() 2009-03-10 20:43:19 +01:00
Max Kellermann
92d74d4a78 player_thread: finish failed seek command
When seeking into a new song, and the decoder for the new song fails
to start up, MPD forgot to send the "command_finished" signal to the
main thread.
2009-03-10 18:04:09 +01:00
Max Kellermann
c6a43b691f player_thread: clear player.queued after failure
When pc.next_song is reset due to a decoder failure, also reset the
player.queued flag.  player.queued must not be true when there is no
pc.next_song.
2009-03-10 18:03:38 +01:00
Max Kellermann
7d52284a96 player_thread: moved code to player_seek_decoder()
Reset player.xfade and player.buffering from within
player_seek_decoder(), not in the player_process_command() switch
statement.
2009-03-10 17:52:38 +01:00
Max Kellermann
eeb54a5f35 player_thread: don't free music buffer after decoder failure
The music_buffer is a global variable, and must not be freed until the
player thread exits.
2009-03-10 07:17:14 +01:00
Max Kellermann
3291666b57 output: play from a music_pipe object
Instead of passing individual buffers to audio_output_all_play(), pass
music_chunk objects.  Append all those chunks asynchronously to a
music_pipe instance.  All output threads may then read chunks from
this pipe.  This reduces MPD's internal latency by an order of
magnitude.
2009-03-09 19:25:26 +01:00
Max Kellermann
ab3d7c29da player_thread: don't open audio device when paused
When a PAUSE command is received while the decoder starts, don't open
the audio device when the decoder becomes ready.  It's pointless,
because MPD will close if after that.
2009-03-09 19:16:50 +01:00
Max Kellermann
9f79c05e43 player_thread: moved code to player_song_border()
Moved some more cruft out of do_play().
2009-03-09 19:15:14 +01:00
Max Kellermann
4459a46181 player_thread: moved code to play_next_chunk()
Moved some cruft out of do_play().
2009-03-09 19:14:06 +01:00
Max Kellermann
d213f9a3e5 player_thread: make the music_buffer instance global
Preparation for the next patch: since the output devices stay open
even when the player thread stops playing, we will need a persistent
music buffer.
2009-03-09 19:12:06 +01:00
Max Kellermann
94d1a87d04 music_chunk: added assertions on the audio format
In !NDEBUG, remember which audio_format is stored in every chunk and
every pipe.  Check the audio_format of every new data block appended
to the music_chunk, and the format of every new chunk appended to the
music_pipe.
2009-03-08 13:45:24 +01:00
Max Kellermann
fc6d836a2d player_thread: moved code to player_check_decoder_startup() 2009-03-07 23:11:43 +01:00
Max Kellermann
01cf7feac7 pipe: added music_buffer, rewrite music_pipe
Turn the music_pipe into a simple music_chunk queue.  The music_chunk
allocation code is moved to music_buffer, and is now managed with a
linked list instead of a ring buffer.  Two separate music_pipe objects
are used by the decoder for the "current" and the "next" song, which
greatly simplifies the cross-fading code.
2009-03-06 00:42:03 +01:00
Max Kellermann
c655f804a9 music_pipe: moved struct music_chunk to chunk.h 2009-03-03 22:23:25 +01:00
Max Kellermann
b7bfa24f22 pcm_volume: return bool
Don't abort MPD when a sample format is not supported by pcm_volume().
2009-03-02 09:42:16 +01:00
Max Kellermann
bcdf947afc player_thread: removed meaningless warning on output failure
The warning message "problems opening audio device while playing ..."
does not help at all, and should be removed.  At this point, the real
error message has already been logged by the output thread.
2009-02-26 22:21:35 +01:00
Max Kellermann
9d2f16d827 player_thread: don't drop audio buffers when not seekable
When a file is not seekable, MPD dropped the audio buffers before even
attempting to seek.  This caused noticable sound corruption.  Fix:
first attempt to seek, and only if that succeeds, call
audio_output_all_cancel().
2009-02-17 23:57:10 +01:00
Max Kellermann
900784bb4e decoder_api: moved enum decoder_command to decoder_command.h
Minimize header dependencies, again.
2009-02-15 18:33:31 +01:00
Max Kellermann
4493a96425 output_all: no CamelCase
Renamed functions and variables.
2009-02-10 18:51:51 +01:00
Max Kellermann
a3a6eefcfe audio: moved code to output_all.c
Moved code which deals with all audio outputs at once into a separate
library.
2009-02-10 18:51:49 +01:00
Max Kellermann
2a388c2aa7 crossfade: don't use isCurrentAudioFormat()
The crossfading code shouldn't depend on the audio output code.  Pass
the current audio format to cross_fade_calc() and let it compare
directly, instead of using isCurrentAudioFormat().
2009-02-10 18:51:29 +01:00
Max Kellermann
c2bbf876fb player: added some more assertions
Assertions on pc.command and pc.next_song.
2009-02-10 08:18:28 +01:00
Max Kellermann
799d1c9dc2 player_thread: reset pc.next_song only if queued
When we reset pc.next_song if there is no song queued, this might
cause a race condition: the next song to be played is cleared, while
pc.command was already set.  Clear the "next_song" only if there is a
song queued for the current do_play() invocation.
2009-02-10 08:18:01 +01:00
Max Kellermann
2274434e53 player_thread: reset pc.next_song
After a player command (successful or not), reset pc.next_song,
because the queue is supposed to be empty then.  Otherwise,
playlist.queued and pc.next_song may disagree, which triggers an
assertion failure.
2009-02-10 00:17:34 +01:00
Max Kellermann
4b7c28f98e player_thread: set player error when output device fails
When the output device fails to play a chunk, set pc.error to
PLAYER_ERROR_AUDIO.  This way, the playlist knows that it should not
queue the next song.
2009-02-02 18:22:41 +01:00
Max Kellermann
85f7e964de player_thread: start decoder thread in player thread
Start the decoder thread when the player thread starts.  The decoder
thread is already stopped by the player thread.
2009-01-25 13:44:39 +01:00
Max Kellermann
d628eb3e8b player_control: added player_control.thread
player_control.thread contains the handle of the player thread, or
NULL if the player thread isn't running.
2009-01-25 13:44:33 +01:00
Max Kellermann
ac0e799965 decoder_control: added decoder_control.thread
decoder_control.thread contains the handle of the decoder thread, or
NULL if the decoder thread isn't running.
2009-01-25 13:44:27 +01:00
Max Kellermann
1d02318d21 player_thread: emit PLAYLIST event when new song fails
Break from the loop instead of returning the function.  This calls
player_stop_decoder(), which in turn emits the PLAYLIST event.  This
allows the playlist to re-start the player.
2009-01-21 16:44:32 +01:00
Max Kellermann
a088d9f851 player_thread: check for decoder failure before seeking
The function player_seek_decoder() starts the decoder, but does not
check the return value of player_wait_for_decoder().
2009-01-21 16:36:30 +01:00
Max Kellermann
38a9ad011a player_thread: use bool instead of int
Make player_wait_for_decoder() and play_chunk() return a bool instead
of 0/-1.
2009-01-21 16:31:15 +01:00
Max Kellermann
b14e48f930 player_thread: request next song only if new one starts playing
The player_thread loop requests the next song from the playlist as
soon as the decoder finishes the song which is currently being played.
This is superfluous, and can lead to synchronization errors and wrong
results.  The playlist already knows when the player starts playing
the next song (player_wait_for_decoder() triggers the PLAYLIST event),
and will then trigger the scheduler to provide the next song.
2009-01-21 16:17:57 +01:00
Max Kellermann
1379db379d player_thread: eliminated duplicate PLAYLIST event
player_wait_for_decoder() emits the PLAYLIST event on success, remove
the duplicate PLAYLIST event in its caller.
2009-01-20 23:11:01 +01:00
Max Kellermann
06bd9ad88f event_pipe: added "TAG" event
The "TAG" event is emitted by the player thread when the current
song's tag has changed.  Split this event from "PLAYLIST" and make it
a separate callback, which is more efficient.
2009-01-20 22:49:19 +01:00
Max Kellermann
9d0579996c pcm_utils: moved code to pcm_volume.c
Moved the software volume code to a separate library.
2009-01-07 18:05:38 +01:00
Max Kellermann
5e6ac50583 initialize GError pointers
GLib mandates that you initialize all GError objects with NULL prior
to passing it.
2009-01-04 19:51:54 +01:00
Max Kellermann
fed719197c song: allocate the result of song_get_url() 2009-01-04 19:09:34 +01:00
Max Kellermann
55b6fd2f0c player_thread: fix cross-fading duplicate chunk bug
When the decoder of the new song is not fast enough, the player thread
has to wait for it for a moment.  However the variable "nextChunk" was
reset to -1 during that, making the next loop iteration assume that
cross-fading has not begun yet.  This patch overwrites it with "0"
while waiting.
2009-01-04 14:55:02 +01:00
Max Kellermann
6d2e4f4e72 player: emit PLAYLIST event when stream tag changes
Commit b3e2635a introduced a regression: when a stream tag was
changed, the playlist version had to be updated.  This was done in
syncCurrentPlayerDecodeMetadata(), called by syncPlayerAndPlaylist().
After b3e2635a, this was not called anymore.  Fix this by emitting
PIPE_EVENT_PLAYLIST.
2009-01-03 20:49:51 +01:00
Max Kellermann
272ee5f7d2 event_pipe: replaced PIPE_EVENT_SIGNAL with main_notify
There is only one location using PIPE_EVENT_SIGNAL: to synchronize
player_command() with player_command_finished().  Use the "notify"
library instead of the event_pipe here.
2009-01-02 11:20:41 +01:00
Max Kellermann
b3e2635ac1 event_pipe: added pipe_event enum and callbacks
Make the event_pipe (formerly main_notify) send/receive a set of
events, with a callback for each one.

The default event PIPE_EVENT_SIGNAL does not have a callback.  It
is still there for waking up the main thread, when it is waiting for
the player thread.
2009-01-01 18:22:11 +01:00
Max Kellermann
22bb5a5856 event_pipe: renamed functions from main_notify_* to event_pipe_*
Continuing the previous patch.
2009-01-01 18:12:14 +01:00
Max Kellermann
9f5934d95b main_notify: renamed source to event_pipe.c
We are going to migrate away from the concept of notifying the main
thread.  There should be events sent to it instead.  This patch starts
a series to implement that.
2009-01-01 18:12:00 +01:00
Max Kellermann
e9b96c6e56 player_thread: use GLib logging 2008-12-29 17:29:14 +01:00
Thomas Jansen
195cec505e player_thread: migrate from pthread to glib threads 2008-12-28 22:09:38 +01:00
Max Kellermann
8fe03b8bce decoder: terminate decoder thread before MPD cleanup
When MPD exits, it should manually free all resources in use, to allow
easy memory leak debugging.  Make the decoder thread terminate during
that.
2008-12-28 19:48:53 +01:00
Marc Pavot
fd1144145c player: set elapsed=0 at song change
I have found something that looks like a bug in MPD:
- When a song is finished, the next one is played and the 'player'
  event is emitted.
- When the client sends the status command just after this event, the
  songid is the new one but the 'elapsed' time is not reseted to 0.

This is problem because I have implemented the solution using a timer
on client side to compute the elapsed time but with this bug the
elapsed time continues to be incremented on a new song.
2008-11-25 16:19:53 +01:00
Thomas Jansen
b9fefc4564 player_thread.c: replaced mpd_unused by G_GNUC_UNUSED 2008-11-24 14:47:44 +01:00
Max Kellermann
acbfba0698 player: disable music_pipe_check_format()
The music pipe audio format bugs seem to be fixed (hopefully).
Disable music_pipe_check_format() for now, since it consumes a lot of
CPU cycles.
2008-11-24 09:25:48 +01:00
Max Kellermann
eb199ca207 player: don't queue song when there are 2 songs in the pipe
Don't send a "next song" request to the main thread when the current
song hasn't started playing yet, i.e. there are already two different
songs in the music pipe.  This would erase information about the song
boundary within the music pipe, and thus triggered an assertion
failure.  The bug could occur when playing very short songs which fit
into the pipe as a whole.
2008-11-14 17:55:51 +01:00
Max Kellermann
418dac6f94 player: wake up decoder before waiting for xfade chunks
Fix a deadlock: when the decoder waited for buffer space, the player
could enter a deadlock situation because it waits for more chunks for
crossfading chunks.  Signal the decoder before entering notify_wait().
2008-11-14 17:55:45 +01:00
Max Kellermann
709640422c player: chop the tail of the music pipe after CANCEL
When a CANCEL command is received, the player should drop all chunks
of the next song.  Added new funciton music_pipe_chop() which is used
for that.
2008-11-13 02:09:33 +01:00
Max Kellermann
66ce1495f0 music_pipe: continuously check the sample format of all chunks
Provide a debug function which asserts on the sample format of all
chunks.  Call this function in each iteration of the player main loop.
2008-11-13 02:06:58 +01:00
Max Kellermann
df09075afc player: assert that there was no previous "next song chunk"
When assigning the next_song_chunk variable, it must have been empty.
If not, there may be 3 songs overlapping in the music pipe.
2008-11-13 01:57:15 +01:00
Max Kellermann
1bfa6a94e2 player: fix race condition during tag update
When a tag is updated, the old tag was freed before the new one was
created.  Reverse the order to be sure that other threads always see a
valid pointer.

This still leaves a possible race condition, but it will be addressed
later.
2008-11-11 20:46:55 +01:00
Max Kellermann
72eba30cf4 decoder: converted dc.error to a dc.state value
The player did not care about the exact error value, it only checked
whether an error has occured.  This could fit well into
decoder_control.state - introduce a new state "DECODE_STATE_ERROR".
2008-11-08 15:48:00 +01:00
Max Kellermann
862bbc21a1 player: no CamelCase
Renamed variables and internal functions.  Most of the
player_control.h API remains in CamelCase for now.
2008-11-03 21:49:29 +01:00
Max Kellermann
863badd91e decoder: no CamelCase
Renamed variables and functions.
2008-11-03 21:43:02 +01:00
Max Kellermann
cc164cc884 player: don't play empty chunks
An empty chunk may happen when it only contains a tag, but no PCM
data.  Don't call playAudio() then.
2008-11-02 20:14:55 +01:00