player_thread: request next song only if new one starts playing
The player_thread loop requests the next song from the playlist as soon as the decoder finishes the song which is currently being played. This is superfluous, and can lead to synchronization errors and wrong results. The playlist already knows when the player starts playing the next song (player_wait_for_decoder() triggers the PLAYLIST event), and will then trigger the scheduler to provide the next song.
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@ -372,17 +372,6 @@ static void do_play(void)
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*/
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#endif
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if (decoder_is_idle() && !player.queued &&
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player.next_song_chunk < 0 &&
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pc.next_song != NULL &&
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pc.command == PLAYER_COMMAND_NONE) {
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/* the decoder has finished the current song;
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request the next song from the playlist */
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pc.next_song = NULL;
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event_pipe_emit(PIPE_EVENT_PLAYLIST);
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}
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if (decoder_is_idle() && player.queued) {
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/* the decoder has finished the current song;
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make it decode the next song */
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