{player,output}_thread: fixed elapsed_time quirks

Right after seeking and song change, the elapsed_time shows old
information, because the output thread didn't finish a full chunk
yet.  This patch re-adds a second elapsed_time variable, and keeps
track of a fallback value, in case the output thread can't provide a
reliable value.
This commit is contained in:
Max Kellermann 2009-10-30 16:28:15 +01:00
parent cec019efff
commit 73cff374fd
3 changed files with 23 additions and 3 deletions

View File

@ -55,7 +55,7 @@ static struct music_pipe *g_mp;
/**
* The "elapsed_time" stamp of the most recently finished chunk.
*/
static float audio_output_all_elapsed_time;
static float audio_output_all_elapsed_time = -1.0;
unsigned int audio_output_count(void)
{
@ -482,6 +482,8 @@ audio_output_all_cancel(void)
if (g_mp != NULL)
music_pipe_clear(g_mp, g_music_buffer);
audio_output_all_elapsed_time = -1.0;
}
void
@ -498,12 +500,13 @@ audio_output_all_close(void)
music_pipe_clear(g_mp, g_music_buffer);
music_pipe_free(g_mp);
g_mp = NULL;
audio_output_all_elapsed_time = 0.0;
}
g_music_buffer = NULL;
audio_format_clear(&input_audio_format);
audio_output_all_elapsed_time = -1.0;
}
float

View File

@ -137,7 +137,8 @@ audio_output_all_cancel(void);
/**
* Returns the "elapsed_time" stamp of the most recently finished
* chunk.
* chunk. A negative value is returned when no chunk has been
* finished yet.
*/
float
audio_output_all_get_elapsed_time(void);

View File

@ -93,6 +93,15 @@ struct player {
* The current audio format for the audio outputs.
*/
struct audio_format play_audio_format;
/**
* The time stamp of the chunk most recently sent to the
* output thread. This attribute is only used if
* audio_output_all_get_elapsed_time() didn't return a usable
* value; the output thread can estimate the elapsed time more
* precisly.
*/
float elapsed_time;
};
static struct music_buffer *player_buffer;
@ -152,6 +161,7 @@ player_wait_for_decoder(struct player *player)
player->song = pc.next_song;
pc.next_song = NULL;
player->queued = false;
player->elapsed_time = 0.0;
/* set the "starting" flag, which will be cleared by
player_check_decoder_startup() */
@ -329,6 +339,8 @@ static bool player_seek_decoder(struct player *player)
return false;
}
player->elapsed_time = where;
player_command_finished();
player->xfade = XFADE_UNKNOWN;
@ -419,6 +431,9 @@ static void player_process_command(struct player *player)
audio_output_all_check();
pc.elapsed_time = audio_output_all_get_elapsed_time();
if (pc.elapsed_time < 0.0)
pc.elapsed_time = player->elapsed_time;
player_command_finished();
break;
}
@ -625,6 +640,7 @@ static void do_play(void)
.xfade = XFADE_UNKNOWN,
.cross_fading = false,
.cross_fade_chunks = 0,
.elapsed_time = 0.0,
};
player.pipe = music_pipe_new();