player_thread: migrate from pthread to glib threads
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@ -493,7 +493,7 @@ static void do_play(void)
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player_stop_decoder();
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}
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static void * player_task(G_GNUC_UNUSED void *arg)
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static gpointer player_task(G_GNUC_UNUSED gpointer arg)
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{
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while (1) {
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switch (pc.command) {
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@ -517,7 +517,7 @@ static void * player_task(G_GNUC_UNUSED void *arg)
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dc_quit(&pc.notify);
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closeAudioDevice();
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player_command_finished();
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pthread_exit(NULL);
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g_thread_exit(NULL);
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break;
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case PLAYER_COMMAND_CANCEL:
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@ -535,11 +535,9 @@ static void * player_task(G_GNUC_UNUSED void *arg)
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void player_create(void)
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{
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pthread_attr_t attr;
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pthread_t player_thread;
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GError *e;
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GThread *t;
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pthread_attr_init(&attr);
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pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED);
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if (pthread_create(&player_thread, &attr, player_task, NULL))
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FATAL("Failed to spawn player task: %s\n", strerror(errno));
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if (!(t = g_thread_create(player_task, NULL, FALSE, &e)))
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FATAL("Failed to spawn player task: %s\n", e->message);
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}
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