player: set elapsed=0 at song change

I have found something that looks like a bug in MPD:
- When a song is finished, the next one is played and the 'player'
  event is emitted.
- When the client sends the status command just after this event, the
  songid is the new one but the 'elapsed' time is not reseted to 0.

This is problem because I have implemented the solution using a timer
on client side to compute the elapsed time but with this bug the
elapsed time continues to be incremented on a new song.
This commit is contained in:
Marc Pavot 2008-11-25 16:19:53 +01:00 committed by Max Kellermann
parent c570aa20fa
commit fd1144145c

View File

@ -109,6 +109,7 @@ static int player_wait_for_decoder(struct player *player)
player->song = pc.next_song;
pc.next_song = NULL;
pc.elapsed_time = 0;
player->queued = false;
player->decoder_starting = true;