player_thread: don't use precalculated size_to_time
Calculate the total play time with the audio_format object each time, using audio_format_time_to_size(). The function audioFormatSizeToTime() is not needed anymore, and will be removed with this patch.
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@ -172,13 +172,4 @@ static inline double audio_format_time_to_size(const struct audio_format *af)
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return af->sample_rate * audio_format_frame_size(af);
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}
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/**
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* Returns the floating point factor which converts a storage size in
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* bytes to a time span.
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*/
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static inline double audioFormatSizeToTime(const struct audio_format *af)
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{
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return 1.0 / audio_format_time_to_size(af);
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}
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#endif
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@ -93,12 +93,6 @@ struct player {
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* The current audio format for the audio outputs.
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*/
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struct audio_format play_audio_format;
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/**
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* Coefficient for converting a PCM buffer size into a time
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* span.
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*/
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double size_to_time;
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};
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static struct music_buffer *player_buffer;
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@ -200,8 +194,6 @@ player_check_decoder_startup(struct player *player)
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pc.total_time = dc.total_time;
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pc.audio_format = dc.in_audio_format;
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player->play_audio_format = dc.out_audio_format;
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player->size_to_time =
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audioFormatSizeToTime(&dc.out_audio_format);
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player->decoder_starting = false;
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if (!player->paused &&
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@ -446,7 +438,7 @@ update_song_tag(struct song *song, const struct tag *new_tag)
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*/
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static bool
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play_chunk(struct song *song, struct music_chunk *chunk,
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const struct audio_format *format, double sizeToTime)
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const struct audio_format *format)
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{
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assert(music_chunk_check_format(chunk, format));
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@ -469,7 +461,8 @@ play_chunk(struct song *song, struct music_chunk *chunk,
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return false;
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}
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pc.total_play_time += sizeToTime * chunk->length;
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pc.total_play_time += (double)chunk->length /
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audio_format_time_to_size(format);
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return true;
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}
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@ -540,8 +533,7 @@ play_next_chunk(struct player *player)
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/* play the current chunk */
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success = play_chunk(player->song, chunk, &player->play_audio_format,
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player->size_to_time);
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success = play_chunk(player->song, chunk, &player->play_audio_format);
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if (!success) {
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music_buffer_return(player_buffer, chunk);
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@ -608,7 +600,6 @@ static void do_play(void)
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.xfade = XFADE_UNKNOWN,
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.cross_fading = false,
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.cross_fade_chunks = 0,
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.size_to_time = 0.0,
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};
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player.pipe = music_pipe_new();
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