decoder_control: removed the global variable "dc"

Allocate a decoder_control object where needed, and pass it around.
This will allow more than one decoder thread one day.
This commit is contained in:
Max Kellermann 2009-10-31 19:22:56 +01:00
parent 806496dfc9
commit 6ef428af2e
11 changed files with 377 additions and 317 deletions

View File

@ -37,12 +37,15 @@
#undef G_LOG_DOMAIN
#define G_LOG_DOMAIN "decoder"
void decoder_initialized(G_GNUC_UNUSED struct decoder * decoder,
const struct audio_format *audio_format,
bool seekable, float total_time)
void
decoder_initialized(struct decoder *decoder,
const struct audio_format *audio_format,
bool seekable, float total_time)
{
assert(dc.state == DECODE_STATE_START);
assert(dc.pipe != NULL);
struct decoder_control *dc = decoder->dc;
assert(dc->state == DECODE_STATE_START);
assert(dc->pipe != NULL);
assert(decoder != NULL);
assert(decoder->stream_tag == NULL);
assert(decoder->decoder_tag == NULL);
@ -51,86 +54,98 @@ void decoder_initialized(G_GNUC_UNUSED struct decoder * decoder,
assert(audio_format_defined(audio_format));
assert(audio_format_valid(audio_format));
dc.in_audio_format = *audio_format;
getOutputAudioFormat(audio_format, &dc.out_audio_format);
dc->in_audio_format = *audio_format;
getOutputAudioFormat(audio_format, &dc->out_audio_format);
dc.seekable = seekable;
dc.total_time = total_time;
dc->seekable = seekable;
dc->total_time = total_time;
decoder_lock();
dc.state = DECODE_STATE_DECODE;
decoder_unlock();
decoder_lock(dc);
dc->state = DECODE_STATE_DECODE;
decoder_unlock(dc);
player_lock_signal();
g_debug("audio_format=%u:%u:%u, seekable=%s",
dc.in_audio_format.sample_rate, dc.in_audio_format.bits,
dc.in_audio_format.channels,
dc->in_audio_format.sample_rate,
dc->in_audio_format.bits,
dc->in_audio_format.channels,
seekable ? "true" : "false");
if (!audio_format_equals(&dc.in_audio_format, &dc.out_audio_format))
if (!audio_format_equals(&dc->in_audio_format,
&dc->out_audio_format))
g_debug("converting to %u:%u:%u",
dc.out_audio_format.sample_rate,
dc.out_audio_format.bits,
dc.out_audio_format.channels);
dc->out_audio_format.sample_rate,
dc->out_audio_format.bits,
dc->out_audio_format.channels);
}
char *decoder_get_uri(G_GNUC_UNUSED struct decoder *decoder)
{
assert(dc.pipe != NULL);
const struct decoder_control *dc = decoder->dc;
return song_get_uri(dc.current_song);
assert(dc->pipe != NULL);
return song_get_uri(dc->current_song);
}
enum decoder_command decoder_get_command(G_GNUC_UNUSED struct decoder * decoder)
{
assert(dc.pipe != NULL);
const struct decoder_control *dc = decoder->dc;
return dc.command;
assert(dc->pipe != NULL);
return dc->command;
}
void decoder_command_finished(G_GNUC_UNUSED struct decoder * decoder)
{
decoder_lock();
struct decoder_control *dc = decoder->dc;
assert(dc.command != DECODE_COMMAND_NONE);
assert(dc.command != DECODE_COMMAND_SEEK ||
dc.seek_error || decoder->seeking);
assert(dc.pipe != NULL);
decoder_lock(dc);
if (dc.command == DECODE_COMMAND_SEEK) {
assert(dc->command != DECODE_COMMAND_NONE);
assert(dc->command != DECODE_COMMAND_SEEK ||
dc->seek_error || decoder->seeking);
assert(dc->pipe != NULL);
if (dc->command == DECODE_COMMAND_SEEK) {
/* delete frames from the old song position */
if (decoder->chunk != NULL) {
music_buffer_return(dc.buffer, decoder->chunk);
music_buffer_return(dc->buffer, decoder->chunk);
decoder->chunk = NULL;
}
music_pipe_clear(dc.pipe, dc.buffer);
music_pipe_clear(dc->pipe, dc->buffer);
}
dc.command = DECODE_COMMAND_NONE;
decoder_unlock();
dc->command = DECODE_COMMAND_NONE;
decoder_unlock(dc);
player_lock_signal();
}
double decoder_seek_where(G_GNUC_UNUSED struct decoder * decoder)
{
assert(dc.command == DECODE_COMMAND_SEEK);
assert(dc.pipe != NULL);
const struct decoder_control *dc = decoder->dc;
assert(dc->command == DECODE_COMMAND_SEEK);
assert(dc->pipe != NULL);
decoder->seeking = true;
return dc.seek_where;
return dc->seek_where;
}
void decoder_seek_error(struct decoder * decoder)
{
assert(dc.command == DECODE_COMMAND_SEEK);
assert(dc.pipe != NULL);
struct decoder_control *dc = decoder->dc;
dc.seek_error = true;
assert(dc->command == DECODE_COMMAND_SEEK);
assert(dc->pipe != NULL);
dc->seek_error = true;
decoder_command_finished(decoder);
}
@ -138,11 +153,12 @@ size_t decoder_read(struct decoder *decoder,
struct input_stream *is,
void *buffer, size_t length)
{
const struct decoder_control *dc = decoder->dc;
size_t nbytes;
assert(decoder == NULL ||
dc.state == DECODE_STATE_START ||
dc.state == DECODE_STATE_DECODE);
dc->state == DECODE_STATE_START ||
dc->state == DECODE_STATE_DECODE);
assert(is != NULL);
assert(buffer != NULL);
@ -155,9 +171,9 @@ size_t decoder_read(struct decoder *decoder,
/* ignore the SEEK command during initialization,
the plugin should handle that after it has
initialized successfully */
(dc.command != DECODE_COMMAND_SEEK ||
(dc.state != DECODE_STATE_START && !decoder->seeking)) &&
dc.command != DECODE_COMMAND_NONE)
(dc->command != DECODE_COMMAND_SEEK ||
(dc->state != DECODE_STATE_START && !decoder->seeking)) &&
dc->command != DECODE_COMMAND_NONE)
return 0;
nbytes = input_stream_read(is, buffer, length);
@ -191,8 +207,8 @@ do_send_tag(struct decoder *decoder, struct input_stream *is,
chunk = decoder_get_chunk(decoder, is);
if (chunk == NULL) {
assert(dc.command != DECODE_COMMAND_NONE);
return dc.command;
assert(decoder->dc->command != DECODE_COMMAND_NONE);
return decoder->dc->command;
}
chunk->tag = tag_dup(tag);
@ -231,17 +247,18 @@ decoder_data(struct decoder *decoder,
float data_time, uint16_t bitRate,
struct replay_gain_info *replay_gain_info)
{
struct decoder_control *dc = decoder->dc;
const char *data = _data;
GError *error = NULL;
enum decoder_command cmd;
assert(dc.state == DECODE_STATE_DECODE);
assert(dc.pipe != NULL);
assert(length % audio_format_frame_size(&dc.in_audio_format) == 0);
assert(dc->state == DECODE_STATE_DECODE);
assert(dc->pipe != NULL);
assert(length % audio_format_frame_size(&dc->in_audio_format) == 0);
decoder_lock();
cmd = dc.command;
decoder_unlock();
decoder_lock(dc);
cmd = dc->command;
decoder_unlock(dc);
if (cmd == DECODE_COMMAND_STOP || cmd == DECODE_COMMAND_SEEK ||
length == 0)
@ -266,10 +283,10 @@ decoder_data(struct decoder *decoder,
return cmd;
}
if (!audio_format_equals(&dc.in_audio_format, &dc.out_audio_format)) {
if (!audio_format_equals(&dc->in_audio_format, &dc->out_audio_format)) {
data = pcm_convert(&decoder->conv_state,
&dc.in_audio_format, data, length,
&dc.out_audio_format, &length,
&dc->in_audio_format, data, length,
&dc->out_audio_format, &length,
&error);
if (data == NULL) {
/* the PCM conversion has failed - stop
@ -288,11 +305,11 @@ decoder_data(struct decoder *decoder,
chunk = decoder_get_chunk(decoder, is);
if (chunk == NULL) {
assert(dc.command != DECODE_COMMAND_NONE);
return dc.command;
assert(dc->command != DECODE_COMMAND_NONE);
return dc->command;
}
dest = music_chunk_write(chunk, &dc.out_audio_format,
dest = music_chunk_write(chunk, &dc->out_audio_format,
data_time, bitRate, &nbytes);
if (dest == NULL) {
/* the chunk is full, flush it */
@ -314,13 +331,13 @@ decoder_data(struct decoder *decoder,
if (replay_gain_mode != REPLAY_GAIN_OFF)
replay_gain_apply(replay_gain_info, dest, nbytes,
&dc.out_audio_format);
&dc->out_audio_format);
else if (normalizationEnabled)
normalizeData(dest, nbytes, &dc.out_audio_format);
normalizeData(dest, nbytes, &dc->out_audio_format);
/* expand the music pipe chunk */
full = music_chunk_expand(chunk, &dc.out_audio_format, nbytes);
full = music_chunk_expand(chunk, &dc->out_audio_format, nbytes);
if (full) {
/* the chunk is full, flush it */
decoder_flush_chunk(decoder);
@ -338,10 +355,11 @@ enum decoder_command
decoder_tag(G_GNUC_UNUSED struct decoder *decoder, struct input_stream *is,
const struct tag *tag)
{
const struct decoder_control *dc = decoder->dc;
enum decoder_command cmd;
assert(dc.state == DECODE_STATE_DECODE);
assert(dc.pipe != NULL);
assert(dc->state == DECODE_STATE_DECODE);
assert(dc->pipe != NULL);
assert(tag != NULL);
/* save the tag */

View File

@ -22,131 +22,134 @@
#include <assert.h>
struct decoder_control dc;
void dc_init(void)
void
dc_init(struct decoder_control *dc)
{
dc.mutex = g_mutex_new();
dc.cond = g_cond_new();
dc->thread = NULL;
dc.state = DECODE_STATE_STOP;
dc.command = DECODE_COMMAND_NONE;
dc->mutex = g_mutex_new();
dc->cond = g_cond_new();
dc->state = DECODE_STATE_STOP;
dc->command = DECODE_COMMAND_NONE;
}
void dc_deinit(void)
void
dc_deinit(struct decoder_control *dc)
{
g_cond_free(dc.cond);
g_mutex_free(dc.mutex);
g_cond_free(dc->cond);
g_mutex_free(dc->mutex);
}
static void
dc_command_wait_locked(void)
dc_command_wait_locked(struct decoder_control *dc)
{
while (dc.command != DECODE_COMMAND_NONE) {
decoder_signal();
player_wait_decoder();
while (dc->command != DECODE_COMMAND_NONE) {
decoder_signal(dc);
player_wait_decoder(dc);
}
}
void
dc_command_wait(void)
dc_command_wait(struct decoder_control *dc)
{
decoder_lock();
dc_command_wait_locked();
decoder_unlock();
decoder_lock(dc);
dc_command_wait_locked(dc);
decoder_unlock(dc);
}
static void
dc_command_locked(enum decoder_command cmd)
dc_command_locked(struct decoder_control *dc, enum decoder_command cmd)
{
dc.command = cmd;
dc_command_wait_locked();
dc->command = cmd;
dc_command_wait_locked(dc);
}
static void
dc_command(enum decoder_command cmd)
dc_command(struct decoder_control *dc, enum decoder_command cmd)
{
decoder_lock();
dc_command_locked(cmd);
decoder_unlock();
decoder_lock(dc);
dc_command_locked(dc, cmd);
decoder_unlock(dc);
}
static void dc_command_async(enum decoder_command cmd)
static void
dc_command_async(struct decoder_control *dc, enum decoder_command cmd)
{
decoder_lock();
decoder_lock(dc);
dc.command = cmd;
decoder_signal();
dc->command = cmd;
decoder_signal(dc);
decoder_unlock();
decoder_unlock(dc);
}
void
dc_start(struct song *song)
dc_start(struct decoder_control *dc, struct song *song)
{
assert(dc.pipe != NULL);
assert(dc->pipe != NULL);
assert(song != NULL);
dc.next_song = song;
dc_command(DECODE_COMMAND_START);
dc->next_song = song;
dc_command(dc, DECODE_COMMAND_START);
}
void
dc_start_async(struct song *song)
dc_start_async(struct decoder_control *dc, struct song *song)
{
assert(dc.pipe != NULL);
assert(dc->pipe != NULL);
assert(song != NULL);
dc.next_song = song;
dc_command_async(DECODE_COMMAND_START);
dc->next_song = song;
dc_command_async(dc, DECODE_COMMAND_START);
}
void
dc_stop(void)
dc_stop(struct decoder_control *dc)
{
decoder_lock();
decoder_lock(dc);
if (dc.command != DECODE_COMMAND_NONE)
if (dc->command != DECODE_COMMAND_NONE)
/* Attempt to cancel the current command. If it's too
late and the decoder thread is already executing
the old command, we'll call STOP again in this
function (see below). */
dc_command_locked(DECODE_COMMAND_STOP);
dc_command_locked(dc, DECODE_COMMAND_STOP);
if (dc.state != DECODE_STATE_STOP && dc.state != DECODE_STATE_ERROR)
dc_command_locked(DECODE_COMMAND_STOP);
if (dc->state != DECODE_STATE_STOP && dc->state != DECODE_STATE_ERROR)
dc_command_locked(dc, DECODE_COMMAND_STOP);
decoder_unlock();
decoder_unlock(dc);
}
bool
dc_seek(double where)
dc_seek(struct decoder_control *dc, double where)
{
assert(dc.state != DECODE_STATE_START);
assert(dc->state != DECODE_STATE_START);
assert(where >= 0.0);
if (dc.state == DECODE_STATE_STOP ||
dc.state == DECODE_STATE_ERROR || !dc.seekable)
if (dc->state == DECODE_STATE_STOP ||
dc->state == DECODE_STATE_ERROR || !dc->seekable)
return false;
dc.seek_where = where;
dc.seek_error = false;
dc_command(DECODE_COMMAND_SEEK);
dc->seek_where = where;
dc->seek_error = false;
dc_command(dc, DECODE_COMMAND_SEEK);
if (dc.seek_error)
if (dc->seek_error)
return false;
return true;
}
void
dc_quit(void)
dc_quit(struct decoder_control *dc)
{
assert(dc.thread != NULL);
assert(dc->thread != NULL);
dc.quit = true;
dc_command_async(DECODE_COMMAND_STOP);
dc->quit = true;
dc_command_async(dc, DECODE_COMMAND_STOP);
g_thread_join(dc.thread);
dc.thread = NULL;
g_thread_join(dc->thread);
dc->thread = NULL;
}

View File

@ -83,28 +83,28 @@ struct decoder_control {
struct music_pipe *pipe;
};
extern struct decoder_control dc;
void
dc_init(struct decoder_control *dc);
void dc_init(void);
void dc_deinit(void);
void
dc_deinit(struct decoder_control *dc);
/**
* Locks the #decoder_control object.
*/
static inline void
decoder_lock(void)
decoder_lock(struct decoder_control *dc)
{
g_mutex_lock(dc.mutex);
g_mutex_lock(dc->mutex);
}
/**
* Unlocks the #decoder_control object.
*/
static inline void
decoder_unlock(void)
decoder_unlock(struct decoder_control *dc)
{
g_mutex_unlock(dc.mutex);
g_mutex_unlock(dc->mutex);
}
/**
@ -113,9 +113,9 @@ decoder_unlock(void)
* prior to calling this function.
*/
static inline void
decoder_wait(void)
decoder_wait(struct decoder_control *dc)
{
g_cond_wait(dc.cond, dc.mutex);
g_cond_wait(dc->cond, dc->mutex);
}
/**
@ -124,75 +124,81 @@ decoder_wait(void)
* this function.
*/
static inline void
decoder_signal(void)
decoder_signal(struct decoder_control *dc)
{
g_cond_signal(dc.cond);
g_cond_signal(dc->cond);
}
static inline bool decoder_is_idle(void)
static inline bool
decoder_is_idle(const struct decoder_control *dc)
{
return (dc.state == DECODE_STATE_STOP ||
dc.state == DECODE_STATE_ERROR) &&
dc.command != DECODE_COMMAND_START;
return (dc->state == DECODE_STATE_STOP ||
dc->state == DECODE_STATE_ERROR) &&
dc->command != DECODE_COMMAND_START;
}
static inline bool decoder_is_starting(void)
static inline bool
decoder_is_starting(const struct decoder_control *dc)
{
return dc.command == DECODE_COMMAND_START ||
dc.state == DECODE_STATE_START;
return dc->command == DECODE_COMMAND_START ||
dc->state == DECODE_STATE_START;
}
static inline bool decoder_has_failed(void)
static inline bool
decoder_has_failed(const struct decoder_control *dc)
{
assert(dc.command == DECODE_COMMAND_NONE);
assert(dc->command == DECODE_COMMAND_NONE);
return dc.state == DECODE_STATE_ERROR;
return dc->state == DECODE_STATE_ERROR;
}
static inline bool decoder_lock_is_idle(void)
static inline bool
decoder_lock_is_idle(struct decoder_control *dc)
{
bool ret;
decoder_lock();
ret = decoder_is_idle();
decoder_unlock();
decoder_lock(dc);
ret = decoder_is_idle(dc);
decoder_unlock(dc);
return ret;
}
static inline bool decoder_lock_is_starting(void)
static inline bool
decoder_lock_is_starting(struct decoder_control *dc)
{
bool ret;
decoder_lock();
ret = decoder_is_starting();
decoder_unlock();
decoder_lock(dc);
ret = decoder_is_starting(dc);
decoder_unlock(dc);
return ret;
}
static inline bool decoder_lock_has_failed(void)
static inline bool
decoder_lock_has_failed(struct decoder_control *dc)
{
bool ret;
decoder_lock();
ret = decoder_has_failed();
decoder_unlock();
decoder_lock(dc);
ret = decoder_has_failed(dc);
decoder_unlock(dc);
return ret;
}
static inline struct song *
decoder_current_song(void)
static inline const struct song *
decoder_current_song(const struct decoder_control *dc)
{
switch (dc.state) {
switch (dc->state) {
case DECODE_STATE_STOP:
case DECODE_STATE_ERROR:
return NULL;
case DECODE_STATE_START:
case DECODE_STATE_DECODE:
return dc.current_song;
return dc->current_song;
}
assert(false);
@ -200,21 +206,21 @@ decoder_current_song(void)
}
void
dc_command_wait(void);
dc_command_wait(struct decoder_control *dc);
void
dc_start(struct song *song);
dc_start(struct decoder_control *dc, struct song *song);
void
dc_start_async(struct song *song);
dc_start_async(struct decoder_control *dc, struct song *song);
void
dc_stop(void);
dc_stop(struct decoder_control *dc);
bool
dc_seek(double where);
dc_seek(struct decoder_control *dc, double where);
void
dc_quit(void);
dc_quit(struct decoder_control *dc);
#endif

View File

@ -34,13 +34,13 @@
* potentially blocking operation.
*/
static int
decoder_input_buffer(struct input_stream *is)
decoder_input_buffer(struct decoder_control *dc, struct input_stream *is)
{
int ret;
decoder_unlock();
decoder_unlock(dc);
ret = input_stream_buffer(is) > 0;
decoder_lock();
decoder_lock(dc);
return ret;
}
@ -50,17 +50,17 @@ decoder_input_buffer(struct input_stream *is)
* one.
*/
static enum decoder_command
need_chunks(struct input_stream *is, bool do_wait)
need_chunks(struct decoder_control *dc, struct input_stream *is, bool do_wait)
{
if (dc.command == DECODE_COMMAND_STOP ||
dc.command == DECODE_COMMAND_SEEK)
return dc.command;
if (dc->command == DECODE_COMMAND_STOP ||
dc->command == DECODE_COMMAND_SEEK)
return dc->command;
if ((is == NULL || decoder_input_buffer(is) <= 0) && do_wait) {
decoder_wait();
if ((is == NULL || decoder_input_buffer(dc, is) <= 0) && do_wait) {
decoder_wait(dc);
player_signal();
return dc.command;
return dc->command;
}
return DECODE_COMMAND_NONE;
@ -69,6 +69,7 @@ need_chunks(struct input_stream *is, bool do_wait)
struct music_chunk *
decoder_get_chunk(struct decoder *decoder, struct input_stream *is)
{
struct decoder_control *dc = decoder->dc;
enum decoder_command cmd;
assert(decoder != NULL);
@ -77,13 +78,13 @@ decoder_get_chunk(struct decoder *decoder, struct input_stream *is)
return decoder->chunk;
do {
decoder->chunk = music_buffer_allocate(dc.buffer);
decoder->chunk = music_buffer_allocate(dc->buffer);
if (decoder->chunk != NULL)
return decoder->chunk;
decoder_lock();
cmd = need_chunks(is, true);
decoder_unlock();
decoder_lock(dc);
cmd = need_chunks(dc, is, true);
decoder_unlock(dc);
} while (cmd == DECODE_COMMAND_NONE);
return NULL;
@ -92,13 +93,15 @@ decoder_get_chunk(struct decoder *decoder, struct input_stream *is)
void
decoder_flush_chunk(struct decoder *decoder)
{
struct decoder_control *dc = decoder->dc;
assert(decoder != NULL);
assert(decoder->chunk != NULL);
if (music_chunk_is_empty(decoder->chunk))
music_buffer_return(dc.buffer, decoder->chunk);
music_buffer_return(dc->buffer, decoder->chunk);
else
music_pipe_push(dc.pipe, decoder->chunk);
music_pipe_push(dc->pipe, decoder->chunk);
decoder->chunk = NULL;
}

View File

@ -26,6 +26,8 @@
struct input_stream;
struct decoder {
struct decoder_control *dc;
struct pcm_convert_state conv_state;
bool seeking;

View File

@ -47,21 +47,21 @@ decoder_stream_decode(const struct decoder_plugin *plugin,
assert(decoder->decoder_tag == NULL);
assert(input_stream != NULL);
assert(input_stream->ready);
assert(dc.state == DECODE_STATE_START);
assert(decoder->dc->state == DECODE_STATE_START);
decoder_unlock();
decoder_unlock(decoder->dc);
/* rewind the stream, so each plugin gets a fresh start */
input_stream_seek(input_stream, 0, SEEK_SET);
decoder_plugin_stream_decode(plugin, decoder, input_stream);
decoder_lock();
decoder_lock(decoder->dc);
assert(dc.state == DECODE_STATE_START ||
dc.state == DECODE_STATE_DECODE);
assert(decoder->dc->state == DECODE_STATE_START ||
decoder->dc->state == DECODE_STATE_DECODE);
return dc.state != DECODE_STATE_START;
return decoder->dc->state != DECODE_STATE_START;
}
static bool
@ -75,30 +75,34 @@ decoder_file_decode(const struct decoder_plugin *plugin,
assert(decoder->decoder_tag == NULL);
assert(path != NULL);
assert(g_path_is_absolute(path));
assert(dc.state == DECODE_STATE_START);
assert(decoder->dc->state == DECODE_STATE_START);
decoder_unlock();
decoder_unlock(decoder->dc);
decoder_plugin_file_decode(plugin, decoder, path);
decoder_lock();
decoder_lock(decoder->dc);
assert(dc.state == DECODE_STATE_START ||
dc.state == DECODE_STATE_DECODE);
assert(decoder->dc->state == DECODE_STATE_START ||
decoder->dc->state == DECODE_STATE_DECODE);
return dc.state != DECODE_STATE_START;
return decoder->dc->state != DECODE_STATE_START;
}
static void decoder_run_song(const struct song *song, const char *uri)
static void
decoder_run_song(struct decoder_control *dc,
const struct song *song, const char *uri)
{
struct decoder decoder;
struct decoder decoder = {
.dc = dc,
};
int ret;
bool close_instream = true;
struct input_stream input_stream;
const struct decoder_plugin *plugin;
if (!input_stream_open(&input_stream, uri)) {
dc.state = DECODE_STATE_ERROR;
dc->state = DECODE_STATE_ERROR;
return;
}
@ -109,8 +113,8 @@ static void decoder_run_song(const struct song *song, const char *uri)
decoder.decoder_tag = NULL;
decoder.chunk = NULL;
dc.state = DECODE_STATE_START;
dc.command = DECODE_COMMAND_NONE;
dc->state = DECODE_STATE_START;
dc->command = DECODE_COMMAND_NONE;
player_signal();
@ -118,32 +122,32 @@ static void decoder_run_song(const struct song *song, const char *uri)
will be available then */
while (!input_stream.ready) {
if (dc.command == DECODE_COMMAND_STOP) {
decoder_unlock();
if (dc->command == DECODE_COMMAND_STOP) {
decoder_unlock(dc);
input_stream_close(&input_stream);
decoder_lock();
dc.state = DECODE_STATE_STOP;
decoder_lock(dc);
dc->state = DECODE_STATE_STOP;
return;
}
decoder_unlock();
decoder_unlock(dc);
ret = input_stream_buffer(&input_stream);
if (ret < 0) {
input_stream_close(&input_stream);
decoder_lock();
dc.state = DECODE_STATE_ERROR;
decoder_lock(dc);
dc->state = DECODE_STATE_ERROR;
return;
}
decoder_lock();
decoder_lock(dc);
}
if (dc.command == DECODE_COMMAND_STOP) {
decoder_unlock();
if (dc->command == DECODE_COMMAND_STOP) {
decoder_unlock(dc);
input_stream_close(&input_stream);
decoder_lock();
decoder_lock(dc);
dc.state = DECODE_STATE_STOP;
dc->state = DECODE_STATE_STOP;
return;
}
@ -162,7 +166,7 @@ static void decoder_run_song(const struct song *song, const char *uri)
if (ret)
break;
assert(dc.state == DECODE_STATE_START);
assert(dc->state == DECODE_STATE_START);
}
/* if that fails, try suffix matching the URL: */
@ -177,7 +181,7 @@ static void decoder_run_song(const struct song *song, const char *uri)
if (ret)
break;
assert(dc.state == DECODE_STATE_START);
assert(dc->state == DECODE_STATE_START);
}
}
/* fallback to mp3: */
@ -196,9 +200,9 @@ static void decoder_run_song(const struct song *song, const char *uri)
const char *s = uri_get_suffix(uri);
while ((plugin = decoder_plugin_from_suffix(s, next++))) {
if (plugin->file_decode != NULL) {
decoder_unlock();
decoder_unlock(dc);
input_stream_close(&input_stream);
decoder_lock();
decoder_lock(dc);
close_instream = false;
ret = decoder_file_decode(plugin,
@ -213,9 +217,9 @@ static void decoder_run_song(const struct song *song, const char *uri)
reopen it */
bool success;
decoder_unlock();
decoder_unlock(dc);
success = input_stream_open(&input_stream, uri);
decoder_lock();
decoder_lock(dc);
if (success)
close_instream = true;
@ -231,7 +235,7 @@ static void decoder_run_song(const struct song *song, const char *uri)
}
}
decoder_unlock();
decoder_unlock(dc);
pcm_convert_deinit(&decoder.conv_state);
@ -251,14 +255,15 @@ static void decoder_run_song(const struct song *song, const char *uri)
if (decoder.decoder_tag != NULL)
tag_free(decoder.decoder_tag);
decoder_lock();
decoder_lock(dc);
dc.state = ret ? DECODE_STATE_STOP : DECODE_STATE_ERROR;
dc->state = ret ? DECODE_STATE_STOP : DECODE_STATE_ERROR;
}
static void decoder_run(void)
static void
decoder_run(struct decoder_control *dc)
{
struct song *song = dc.next_song;
struct song *song = dc->next_song;
char *uri;
if (song_is_file(song))
@ -267,58 +272,62 @@ static void decoder_run(void)
uri = song_get_uri(song);
if (uri == NULL) {
dc.state = DECODE_STATE_ERROR;
dc->state = DECODE_STATE_ERROR;
return;
}
dc.current_song = dc.next_song; /* NEED LOCK */
decoder_run_song(song, uri);
dc->current_song = dc->next_song; /* NEED LOCK */
decoder_run_song(dc, song, uri);
g_free(uri);
}
static gpointer decoder_task(G_GNUC_UNUSED gpointer arg)
static gpointer
decoder_task(gpointer arg)
{
decoder_lock();
struct decoder_control *dc = arg;
decoder_lock(dc);
do {
assert(dc.state == DECODE_STATE_STOP ||
dc.state == DECODE_STATE_ERROR);
assert(dc->state == DECODE_STATE_STOP ||
dc->state == DECODE_STATE_ERROR);
switch (dc.command) {
switch (dc->command) {
case DECODE_COMMAND_START:
case DECODE_COMMAND_SEEK:
decoder_run();
decoder_run(dc);
dc.command = DECODE_COMMAND_NONE;
dc->command = DECODE_COMMAND_NONE;
player_signal();
break;
case DECODE_COMMAND_STOP:
dc.command = DECODE_COMMAND_NONE;
dc->command = DECODE_COMMAND_NONE;
player_signal();
break;
case DECODE_COMMAND_NONE:
decoder_wait();
decoder_wait(dc);
break;
}
} while (dc.command != DECODE_COMMAND_NONE || !dc.quit);
} while (dc->command != DECODE_COMMAND_NONE || !dc->quit);
decoder_unlock();
decoder_unlock(dc);
return NULL;
}
void decoder_thread_start(void)
void
decoder_thread_start(struct decoder_control *dc)
{
GError *e = NULL;
assert(dc.thread == NULL);
assert(dc->thread == NULL);
dc.thread = g_thread_create(decoder_task, NULL, true, &e);
if (dc.thread == NULL)
dc->thread = g_thread_create(decoder_task, dc, true, &e);
if (dc->thread == NULL)
g_error("Failed to spawn decoder task: %s", e->message);
}

View File

@ -20,6 +20,9 @@
#ifndef MPD_DECODER_THREAD_H
#define MPD_DECODER_THREAD_H
void decoder_thread_start(void);
struct decoder_control;
void
decoder_thread_start(struct decoder_control *dc);
#endif

View File

@ -33,7 +33,6 @@
#include "path.h"
#include "mapper.h"
#include "chunk.h"
#include "decoder_control.h"
#include "player_control.h"
#include "stats.h"
#include "sig_handlers.h"
@ -254,7 +253,6 @@ initialize_decoder_and_player(void)
buffered_before_play = buffered_chunks;
pc_init(buffered_chunks, buffered_before_play);
dc_init();
}
/**
@ -426,7 +424,6 @@ int main(int argc, char *argv[])
mapper_finish();
path_global_finish();
finishPermissions();
dc_deinit();
pc_deinit();
command_finish();
update_global_finish();

View File

@ -53,11 +53,11 @@ void pc_deinit(void)
}
void
player_wait_decoder(void)
player_wait_decoder(struct decoder_control *dc)
{
/* during this function, the decoder lock is held, because
we're waiting for the decoder thread */
g_cond_wait(pc.cond, dc.mutex);
g_cond_wait(pc.cond, dc->mutex);
}
void

View File

@ -25,6 +25,8 @@
#include <stdint.h>
struct decoder_control;
enum player_state {
PLAYER_STATE_STOP = 0,
PLAYER_STATE_PAUSE,
@ -155,7 +157,7 @@ player_wait(void)
* Note the small difference to the player_wait() function!
*/
void
player_wait_decoder(void);
player_wait_decoder(struct decoder_control *dc);
/**
* Signals the #player_control object. The object should be locked

View File

@ -46,6 +46,8 @@ enum xfade_state {
};
struct player {
struct decoder_control *dc;
struct music_pipe *pipe;
/**
@ -129,17 +131,19 @@ static void player_command_finished(void)
static void
player_dc_stop(struct player *player)
{
dc_stop();
struct decoder_control *dc = player->dc;
if (dc.pipe != NULL) {
dc_stop(dc);
if (dc->pipe != NULL) {
/* clear and free the decoder pipe */
music_pipe_clear(dc.pipe, player_buffer);
music_pipe_clear(dc->pipe, player_buffer);
if (dc.pipe != player->pipe)
music_pipe_free(dc.pipe);
if (dc->pipe != player->pipe)
music_pipe_free(dc->pipe);
dc.pipe = NULL;
dc->pipe = NULL;
}
}
@ -153,13 +157,15 @@ player_dc_stop(struct player *player)
static bool
player_wait_for_decoder(struct player *player)
{
dc_command_wait();
struct decoder_control *dc = player->dc;
if (decoder_lock_has_failed()) {
assert(dc.next_song == NULL || dc.next_song->uri != NULL);
dc_command_wait(dc);
if (decoder_lock_has_failed(dc)) {
assert(dc->next_song == NULL || dc->next_song->uri != NULL);
player_lock();
pc.errored_song = dc.next_song;
pc.errored_song = dc->next_song;
pc.error = PLAYER_ERROR_FILE;
pc.next_song = NULL;
player_unlock();
@ -198,24 +204,26 @@ player_wait_for_decoder(struct player *player)
static bool
player_check_decoder_startup(struct player *player)
{
struct decoder_control *dc = player->dc;
assert(player->decoder_starting);
decoder_lock();
decoder_lock(dc);
if (decoder_has_failed()) {
if (decoder_has_failed(dc)) {
/* the decoder failed */
assert(dc.next_song == NULL || dc.next_song->uri != NULL);
assert(dc->next_song == NULL || dc->next_song->uri != NULL);
decoder_unlock();
decoder_unlock(dc);
pc.errored_song = dc.next_song;
pc.errored_song = dc->next_song;
pc.error = PLAYER_ERROR_FILE;
return false;
} else if (!decoder_is_starting()) {
} else if (!decoder_is_starting(dc)) {
/* the decoder is ready and ok */
decoder_unlock();
decoder_unlock(dc);
if (audio_format_defined(&player->play_audio_format) &&
!audio_output_all_wait(1))
@ -223,21 +231,21 @@ player_check_decoder_startup(struct player *player)
all chunks yet - wait for that */
return true;
pc.total_time = dc.total_time;
pc.audio_format = dc.in_audio_format;
player->play_audio_format = dc.out_audio_format;
pc.total_time = dc->total_time;
pc.audio_format = dc->in_audio_format;
player->play_audio_format = dc->out_audio_format;
player->decoder_starting = false;
if (!player->paused &&
!audio_output_all_open(&dc.out_audio_format,
!audio_output_all_open(&dc->out_audio_format,
player_buffer)) {
char *uri = song_get_uri(dc.next_song);
char *uri = song_get_uri(dc->next_song);
g_warning("problems opening audio device "
"while playing \"%s\"", uri);
g_free(uri);
assert(dc.next_song == NULL || dc.next_song->uri != NULL);
pc.errored_song = dc.next_song;
assert(dc->next_song == NULL || dc->next_song->uri != NULL);
pc.errored_song = dc->next_song;
pc.error = PLAYER_ERROR_AUDIO;
/* pause: the user may resume playback as soon
@ -251,8 +259,8 @@ player_check_decoder_startup(struct player *player)
} else {
/* the decoder is not yet ready; wait
some more */
player_wait_decoder();
decoder_unlock();
player_wait_decoder(dc);
decoder_unlock(dc);
return true;
}
@ -305,12 +313,13 @@ player_send_silence(struct player *player)
*/
static bool player_seek_decoder(struct player *player)
{
struct decoder_control *dc = player->dc;
double where;
bool ret;
assert(pc.next_song != NULL);
if (decoder_current_song() != pc.next_song) {
if (decoder_current_song(dc) != pc.next_song) {
/* the decoder is already decoding the "next" song -
stop it and start the previous song again */
@ -319,10 +328,10 @@ static bool player_seek_decoder(struct player *player)
/* clear music chunks which might still reside in the
pipe */
music_pipe_clear(player->pipe, player_buffer);
dc.pipe = player->pipe;
dc->pipe = player->pipe;
/* re-start the decoder */
dc_start_async(pc.next_song);
dc_start_async(dc, pc.next_song);
ret = player_wait_for_decoder(player);
if (!ret) {
/* decoder failure */
@ -353,7 +362,7 @@ static bool player_seek_decoder(struct player *player)
if (where < 0.0)
where = 0.0;
ret = dc_seek(where);
ret = dc_seek(dc, where);
if (!ret) {
/* decoder failure */
player_command_finished();
@ -379,6 +388,8 @@ static bool player_seek_decoder(struct player *player)
*/
static void player_process_command(struct player *player)
{
struct decoder_control *dc = player->dc;
switch (pc.command) {
case PLAYER_COMMAND_NONE:
case PLAYER_COMMAND_STOP:
@ -396,7 +407,7 @@ static void player_process_command(struct player *player)
case PLAYER_COMMAND_QUEUE:
assert(pc.next_song != NULL);
assert(!player->queued);
assert(dc.pipe == NULL || dc.pipe == player->pipe);
assert(dc->pipe == NULL || dc->pipe == player->pipe);
player->queued = true;
player_command_finished_locked();
@ -425,8 +436,8 @@ static void player_process_command(struct player *player)
} else {
/* the audio device has failed - rollback to
pause mode */
assert(dc.next_song == NULL || dc.next_song->uri != NULL);
pc.errored_song = dc.next_song;
assert(dc->next_song == NULL || dc->next_song->uri != NULL);
pc.errored_song = dc->next_song;
pc.error = PLAYER_ERROR_AUDIO;
player->paused = true;
@ -452,7 +463,7 @@ static void player_process_command(struct player *player)
return;
}
if (dc.pipe != NULL && dc.pipe != player->pipe) {
if (dc->pipe != NULL && dc->pipe != player->pipe) {
/* the decoder is already decoding the song -
stop it and reset the position */
player_unlock();
@ -549,6 +560,7 @@ play_chunk(struct song *song, struct music_chunk *chunk,
static bool
play_next_chunk(struct player *player)
{
struct decoder_control *dc = player->dc;
struct music_chunk *chunk = NULL;
unsigned cross_fade_position;
bool success;
@ -559,12 +571,12 @@ play_next_chunk(struct player *player)
return true;
if (player->xfade == XFADE_ENABLED &&
dc.pipe != NULL && dc.pipe != player->pipe &&
dc->pipe != NULL && dc->pipe != player->pipe &&
(cross_fade_position = music_pipe_size(player->pipe))
<= player->cross_fade_chunks) {
/* perform cross fade */
struct music_chunk *other_chunk =
music_pipe_shift(dc.pipe);
music_pipe_shift(dc->pipe);
if (!player->cross_fading) {
/* beginning of the cross fade - adjust
@ -580,26 +592,26 @@ play_next_chunk(struct player *player)
assert(chunk != NULL);
cross_fade_apply(chunk, other_chunk,
&dc.out_audio_format,
&dc->out_audio_format,
cross_fade_position,
player->cross_fade_chunks);
music_buffer_return(player_buffer, other_chunk);
} else {
/* there are not enough decoded chunks yet */
decoder_lock();
decoder_lock(dc);
if (decoder_is_idle()) {
if (decoder_is_idle(dc)) {
/* the decoder isn't running, abort
cross fading */
decoder_unlock();
decoder_unlock(dc);
player->xfade = XFADE_DISABLED;
} else {
/* wait for the decoder */
decoder_signal();
player_wait_decoder();
decoder_unlock();
decoder_signal(dc);
player_wait_decoder(dc);
decoder_unlock(dc);
return true;
}
@ -635,12 +647,12 @@ play_next_chunk(struct player *player)
/* this formula should prevent that the decoder gets woken up
with each chunk; it is more efficient to make it decode a
larger block at a time */
decoder_lock();
if (!decoder_is_idle() &&
music_pipe_size(dc.pipe) <= (pc.buffered_before_play +
decoder_lock(dc);
if (!decoder_is_idle(dc) &&
music_pipe_size(dc->pipe) <= (pc.buffered_before_play +
music_buffer_size(player_buffer) * 3) / 4)
decoder_signal();
decoder_unlock();
decoder_signal(dc);
decoder_unlock(dc);
return true;
}
@ -666,7 +678,7 @@ player_song_border(struct player *player)
g_free(uri);
music_pipe_free(player->pipe);
player->pipe = dc.pipe;
player->pipe = player->dc->pipe;
if (!player_wait_for_decoder(player))
return false;
@ -679,9 +691,10 @@ player_song_border(struct player *player)
* basically a state machine, which multiplexes data between the
* decoder thread and the output threads.
*/
static void do_play(void)
static void do_play(struct decoder_control *dc)
{
struct player player = {
.dc = dc,
.buffering = true,
.decoder_starting = false,
.paused = false,
@ -697,9 +710,9 @@ static void do_play(void)
player.pipe = music_pipe_new();
dc.buffer = player_buffer;
dc.pipe = player.pipe;
dc_start(pc.next_song);
dc->buffer = player_buffer;
dc->pipe = player.pipe;
dc_start(dc, pc.next_song);
if (!player_wait_for_decoder(&player)) {
player_dc_stop(&player);
player_command_finished();
@ -731,7 +744,7 @@ static void do_play(void)
prevent stuttering on slow machines */
if (music_pipe_size(player.pipe) < pc.buffered_before_play &&
!decoder_lock_is_idle()) {
!decoder_lock_is_idle(dc)) {
/* not enough decoded buffer space yet */
if (!player.paused &&
@ -740,10 +753,10 @@ static void do_play(void)
!player_send_silence(&player))
break;
decoder_lock();
decoder_lock(dc);
/* XXX race condition: check decoder again */
player_wait_decoder();
decoder_unlock();
player_wait_decoder(dc);
decoder_unlock(dc);
player_lock();
continue;
} else {
@ -768,30 +781,30 @@ static void do_play(void)
/*
music_pipe_check_format(&play_audio_format,
player.next_song_chunk,
&dc.out_audio_format);
&dc->out_audio_format);
*/
#endif
if (decoder_lock_is_idle() && player.queued) {
if (decoder_lock_is_idle(dc) && player.queued) {
/* the decoder has finished the current song;
make it decode the next song */
assert(pc.next_song != NULL);
assert(dc.pipe == NULL || dc.pipe == player.pipe);
assert(dc->pipe == NULL || dc->pipe == player.pipe);
player.queued = false;
dc.pipe = music_pipe_new();
dc_start_async(pc.next_song);
dc->pipe = music_pipe_new();
dc_start_async(dc, pc.next_song);
}
if (dc.pipe != NULL && dc.pipe != player.pipe &&
if (dc->pipe != NULL && dc->pipe != player.pipe &&
player.xfade == XFADE_UNKNOWN &&
!decoder_lock_is_starting()) {
!decoder_lock_is_starting(dc)) {
/* enable cross fading in this song? if yes,
calculate how many chunks will be required
for it */
player.cross_fade_chunks =
cross_fade_calc(pc.cross_fade_seconds, dc.total_time,
&dc.out_audio_format,
cross_fade_calc(pc.cross_fade_seconds, dc->total_time,
&dc->out_audio_format,
&player.play_audio_format,
music_buffer_size(player_buffer) -
pc.buffered_before_play);
@ -820,12 +833,12 @@ static void do_play(void)
/* XXX synchronize in a better way */
g_usleep(10000);
} else if (dc.pipe != NULL && dc.pipe != player.pipe) {
} else if (dc->pipe != NULL && dc->pipe != player.pipe) {
/* at the beginning of a new song */
if (!player_song_border(&player))
break;
} else if (decoder_lock_is_idle()) {
} else if (decoder_lock_is_idle(dc)) {
/* check the size of the pipe again, because
the decoder thread may have added something
since we last checked */
@ -861,7 +874,10 @@ static void do_play(void)
static gpointer player_task(G_GNUC_UNUSED gpointer arg)
{
decoder_thread_start();
struct decoder_control dc;
dc_init(&dc);
decoder_thread_start(&dc);
player_buffer = music_buffer_new(pc.buffer_chunks);
@ -872,7 +888,7 @@ static gpointer player_task(G_GNUC_UNUSED gpointer arg)
case PLAYER_COMMAND_QUEUE:
assert(pc.next_song != NULL);
do_play();
do_play(&dc);
break;
case PLAYER_COMMAND_STOP:
@ -916,7 +932,8 @@ static gpointer player_task(G_GNUC_UNUSED gpointer arg)
case PLAYER_COMMAND_EXIT:
player_unlock();
dc_quit();
dc_quit(&dc);
dc_deinit(&dc);
audio_output_all_close();
music_buffer_free(player_buffer);