player_thread: lock player in player_check_decoder_startup()
Don't access attributes without the lock.
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@ -236,8 +236,10 @@ player_check_decoder_startup(struct player *player)
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/* the decoder failed */
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decoder_unlock(dc);
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player_lock();
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pc.errored_song = dc->song;
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pc.error = PLAYER_ERROR_FILE;
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player_unlock();
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return false;
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} else if (!decoder_is_starting(dc)) {
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@ -251,8 +253,11 @@ player_check_decoder_startup(struct player *player)
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all chunks yet - wait for that */
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return true;
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player_lock();
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pc.total_time = dc->total_time;
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pc.audio_format = dc->in_audio_format;
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player_unlock();
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player->play_audio_format = dc->out_audio_format;
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player->decoder_starting = false;
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@ -264,11 +269,14 @@ player_check_decoder_startup(struct player *player)
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"while playing \"%s\"", uri);
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g_free(uri);
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player_lock();
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pc.error = PLAYER_ERROR_AUDIO;
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/* pause: the user may resume playback as soon
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as an audio output becomes available */
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pc.state = PLAYER_STATE_PAUSE;
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player_unlock();
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player->paused = true;
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return true;
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}
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