Max Kellermann
20cba9e89f
Song: pass reference to song_equals()
2013-10-21 23:19:15 +02:00
Max Kellermann
ff626ac763
*: use references instead of pointers
2013-10-19 18:48:38 +02:00
Ben Boeckel
fc9014f7ec
PlayerThread: Only drop 0 length packets without tags
...
Fixes a regression from 752dfb3d95
which
caused the current chunk to be flushed as soon as new replaygain
information was found. If this occurs on a tag chunk, it has no data
(length 0) and is then skipped before pushing it to all of the outputs.
This change allows 0-length chunks through if they contain a tag and
they are now appearing in mplayer and mpv properly.
2013-10-19 15:45:11 +02:00
Max Kellermann
8e676db633
Thread/Thread: replacement library for GThread
2013-10-17 19:29:47 +02:00
Max Kellermann
be8ceae6e6
Song: GetURI() returns std::string
2013-10-17 01:01:15 +02:00
Max Kellermann
060814daa8
Log: new logging library API
...
Prepare to migrate away from GLib. Currently, we're still using GLib
as a backend.
2013-10-02 08:57:55 +02:00
Max Kellermann
d0896ea7c4
PlayerThread: convert struct player to a class
2013-09-27 22:22:11 +02:00
Max Kellermann
a73d1e4b1c
PlayerThread: use strictly typed enum
2013-09-27 22:19:26 +02:00
Max Kellermann
d05bb2a0af
PlayerControl: use strictly typed enums
2013-09-27 22:07:20 +02:00
Max Kellermann
ada67a6a4f
PlayerThread: move code to player_control::CommandFinished()
2013-09-27 07:58:48 +02:00
Max Kellermann
b6a5d1ad5a
PlayerThread: use nullptr instead of NULL
2013-09-27 00:03:22 +02:00
Max Kellermann
d8c5a63bc2
PlayerThread: unlock/lock in player_task()
2013-09-26 23:58:41 +02:00
Max Kellermann
bcb2db62c9
PlayerThread: move code into the player class
2013-09-26 23:57:31 +02:00
Max Kellermann
079ef93121
PlayerThread: use player references
2013-09-26 23:27:47 +02:00
Max Kellermann
b2789c598e
PlayerThread: use {decoder,player}_control references
2013-09-26 22:53:40 +02:00
Max Kellermann
92a93c1217
PlayerThread: allocate decoder_control on the stack
2013-09-26 22:48:55 +02:00
Max Kellermann
96b70835f9
PlayerThread: move global MusicBuffer variable into the player object
2013-09-26 22:45:49 +02:00
Max Kellermann
7fa3b7a267
PlayerThread: simplify "buffer empty" assertion
2013-09-26 22:41:07 +02:00
Max Kellermann
3216f4b257
MusicBuffer: expose the C++ API
2013-09-26 22:21:56 +02:00
Max Kellermann
ce1d897575
MusicPipe: expose the C++ API
2013-09-26 21:51:45 +02:00
Max Kellermann
3f267b1795
Tag, ...: move to libtag.a
2013-09-05 18:26:56 +02:00
Max Kellermann
29030b54c9
util/Error: new error passing library
...
Replaces GLib's GError.
2013-09-04 18:14:22 +02:00
Max Kellermann
b70d38dc10
Makefile.am: move sources to libsystem.a
2013-08-07 10:31:31 +02:00
Max Kellermann
a27d105dcd
FatalError: new library to replace mpd_error.h
2013-08-07 10:08:36 +02:00
Max Kellermann
85b77b81ca
*: use gcc.h macros instead of GLib
2013-08-04 23:48:01 +02:00
Max Kellermann
d1e7b4e381
audio_format: convert to C++
2013-08-03 21:37:56 +02:00
Max Kellermann
06f898cc12
tag: convert to C++
2013-07-30 20:19:53 +02:00
Max Kellermann
ba161ec572
song: convert header to C++
2013-07-28 13:25:12 +02:00
Max Kellermann
a4a13a3825
use g_thread_new() if GLib is recent enough
...
Fixes deprecation warnings.
2013-04-17 01:49:43 +02:00
Max Kellermann
2c4b998170
Merge tag 'release-0.17.4'
2013-04-08 22:11:42 +02:00
Max Kellermann
214a526945
Merge branch 'v0.17.x'
2013-02-19 09:24:11 +01:00
Max Kellermann
a9b62a2ece
PlayerControl: add second Cond object
...
This fixes a deadlock bug introduced by 18076ac9
. After all, the
second Cond was necessary.
The problem: two threads can wait for a signal at the same time. The
player thread waits for the output thread to finish playback. The
main thread waits for the player thread to complete a command. The
output thread finishes playback, and sends a signal, which
unfortunately does not wake up the player thread, but the main
thread. The main thread sees that the command is still not finished,
and waits again. The signal is lost forever, and MPD is deadlocked.
2013-01-25 23:53:43 +01:00
Max Kellermann
32799fef5c
DecoderControl: move functions into the class
2013-01-21 10:13:29 +01:00
Max Kellermann
e1b03b4a71
PlayerControl: move functions into the class
2013-01-20 17:48:23 +01:00
Max Kellermann
06e0741a52
PlayerControl: switch to the Mutex/Cond classes
2013-01-10 10:12:54 +01:00
Max Kellermann
18076ac9b7
PlayerThread: use pc.cond instead of main_cond
...
The main_cond variable was completely unnecessary. The pc.cond object
can be used for both main->pc and pc->main.
2013-01-10 10:01:24 +01:00
Max Kellermann
ad15ca7104
DecoderControl: take ownership of client_cond
...
Don't let the "client" pass its own GCond. This was not used
consistently.
2013-01-10 10:01:18 +01:00
Max Kellermann
26ebfc04b0
EventPipe: rename to GlobalEvents
2013-01-09 23:31:43 +01:00
Max Kellermann
5faf443038
event_pipe.h: convert to C++
2013-01-09 22:37:47 +01:00
Max Kellermann
e86e77ad67
idle: convert to C++
2013-01-09 13:01:38 +01:00
Max Kellermann
333a08ebf9
replay_gain_info, ...: use cmath instead of math.h in C++ mode
...
Fixes build problems with mingw32.
2013-01-07 10:19:02 +01:00
Max Kellermann
975370c084
decoder_api.h, ...: add "extern C"
2013-01-07 10:07:40 +01:00
Max Kellermann
c3c776bc6a
mixer_all: convert to C++
2013-01-07 09:05:06 +01:00
Max Kellermann
81f3d893d9
player_control.h: convert header to C++
2013-01-04 22:31:53 +01:00
Max Kellermann
e9b71a0d28
MusicChunk: move functions to methods
2013-01-04 21:38:46 +01:00
Max Kellermann
9a71845700
crossfade: convert to C++
2013-01-04 10:31:59 +01:00
Max Kellermann
22f0a1547c
buffer, pipe: convert to C++
2013-01-04 10:16:16 +01:00
Max Kellermann
e12cc01aa4
decoder_*: convert to C++
2013-01-04 09:41:45 +01:00
Max Kellermann
975deca85b
{decoder,player}_thread: convert to C++
2013-01-02 20:36:28 +01:00