PlayerThread: unlock/lock in player_task()
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@ -912,8 +912,6 @@ player::SongBorder()
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inline void
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player::Run()
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{
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pc.Unlock();
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pipe = new MusicPipe();
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StartDecoder(*pipe);
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@ -923,8 +921,6 @@ player::Run()
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StopDecoder();
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player_command_finished(pc);
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delete pipe;
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GlobalEvents::Emit(GlobalEvents::PLAYLIST);
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pc.Lock();
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return;
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}
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@ -1095,10 +1091,6 @@ player::Run()
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pc.state = PLAYER_STATE_STOP;
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pc.Unlock();
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GlobalEvents::Emit(GlobalEvents::PLAYLIST);
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pc.Lock();
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}
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static void
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@ -1127,7 +1119,10 @@ player_task(gpointer arg)
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case PLAYER_COMMAND_QUEUE:
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assert(pc.next_song != NULL);
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pc.Unlock();
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do_play(pc, dc, buffer);
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GlobalEvents::Emit(GlobalEvents::PLAYLIST);
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pc.Lock();
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break;
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case PLAYER_COMMAND_STOP:
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