PlayerThread: use pc.cond instead of main_cond

The main_cond variable was completely unnecessary.  The pc.cond object
can be used for both main->pc and pc->main.
This commit is contained in:
Max Kellermann 2013-01-10 09:58:18 +01:00
parent ad15ca7104
commit 18076ac9b7
4 changed files with 2 additions and 8 deletions

View File

@ -98,8 +98,6 @@ enum {
GThread *main_task;
GMainLoop *main_loop;
GCond *main_cond;
Partition *global_partition;
static bool
@ -404,7 +402,6 @@ int mpd_main(int argc, char *argv[])
main_task = g_thread_self();
main_loop = g_main_loop_new(NULL, FALSE);
main_cond = g_cond_new();
GlobalEvents::Initialize();
GlobalEvents::Register(GlobalEvents::IDLE, idle_event_emitted);
@ -536,7 +533,6 @@ int mpd_main(int argc, char *argv[])
sticker_global_finish();
#endif
g_cond_free(main_cond);
GlobalEvents::Deinitialize();
playlist_list_global_finish();

View File

@ -26,8 +26,6 @@ extern GThread *main_task;
extern GMainLoop *main_loop;
extern GCond *main_cond;
extern struct Partition *global_partition;
/**

View File

@ -76,7 +76,7 @@ static void
player_command_wait_locked(struct player_control *pc)
{
while (pc->command != PLAYER_COMMAND_NONE)
g_cond_wait(main_cond, pc->mutex);
g_cond_wait(pc->cond, pc->mutex);
}
static void

View File

@ -147,7 +147,7 @@ player_command_finished_locked(struct player_control *pc)
assert(pc->command != PLAYER_COMMAND_NONE);
pc->command = PLAYER_COMMAND_NONE;
g_cond_signal(main_cond);
g_cond_signal(pc->cond);
}
static void