DecoderControl: take ownership of client_cond
Don't let the "client" pass its own GCond. This was not used consistently.
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53117ac204
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ad15ca7104
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@ -28,7 +28,7 @@
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#define G_LOG_DOMAIN "decoder_control"
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struct decoder_control *
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dc_new(GCond *client_cond)
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dc_new()
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{
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struct decoder_control *dc = g_new(struct decoder_control, 1);
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@ -36,7 +36,7 @@ dc_new(GCond *client_cond)
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dc->mutex = g_mutex_new();
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dc->cond = g_cond_new();
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dc->client_cond = client_cond;
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dc->client_cond = g_cond_new();
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dc->state = DECODE_STATE_STOP;
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dc->command = DECODE_COMMAND_NONE;
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@ -60,6 +60,7 @@ dc_free(struct decoder_control *dc)
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if (dc->song != NULL)
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song_free(dc->song);
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g_cond_free(dc->client_cond);
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g_cond_free(dc->cond);
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g_mutex_free(dc->mutex);
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g_free(dc->mixramp_start);
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@ -133,7 +133,7 @@ struct decoder_control {
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G_GNUC_MALLOC
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struct decoder_control *
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dc_new(GCond *client_cond);
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dc_new();
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void
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dc_free(struct decoder_control *dc);
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@ -61,15 +61,15 @@ player_control::~player_control()
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}
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void
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player_wait_decoder(struct player_control *pc, struct decoder_control *dc)
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player_wait_decoder(gcc_unused struct player_control *pc,
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struct decoder_control *dc)
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{
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assert(pc != NULL);
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assert(dc != NULL);
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assert(dc->client_cond == pc->cond);
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/* during this function, the decoder lock is held, because
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we're waiting for the decoder thread */
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g_cond_wait(pc->cond, dc->mutex);
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g_cond_wait(dc->client_cond, dc->mutex);
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}
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static void
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@ -1096,7 +1096,7 @@ player_task(gpointer arg)
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{
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struct player_control *pc = (struct player_control *)arg;
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struct decoder_control *dc = dc_new(pc->cond);
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struct decoder_control *dc = dc_new();
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decoder_thread_start(dc);
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player_buffer = music_buffer_new(pc->buffer_chunks);
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