PlayerThread: move code to player_control::CommandFinished()
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@ -228,6 +228,20 @@ struct player_control {
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client_cond.wait(mutex);
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}
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/**
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* A command has been finished. This method clears the
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* command and signals the client.
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*
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* To be called from the player thread. Caller must lock the
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* object.
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*/
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void CommandFinished() {
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assert(command != PLAYER_COMMAND_NONE);
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command = PLAYER_COMMAND_NONE;
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ClientSignal();
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}
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/**
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* @param song the song to be queued; the given instance will
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* be owned and freed by the player
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@ -270,20 +270,11 @@ struct player {
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void Run();
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};
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static void
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player_command_finished_locked(player_control &pc)
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{
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assert(pc.command != PLAYER_COMMAND_NONE);
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pc.command = PLAYER_COMMAND_NONE;
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pc.ClientSignal();
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}
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static void
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player_command_finished(player_control &pc)
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{
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pc.Lock();
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player_command_finished_locked(pc);
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pc.CommandFinished();
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pc.Unlock();
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}
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@ -608,7 +599,7 @@ player::ProcessCommand()
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pc.Unlock();
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audio_output_all_enable_disable();
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pc.Lock();
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player_command_finished_locked(pc);
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pc.CommandFinished();
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break;
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case PLAYER_COMMAND_QUEUE:
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@ -617,7 +608,7 @@ player::ProcessCommand()
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assert(!IsDecoderAtNextSong());
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queued = true;
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player_command_finished_locked(pc);
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pc.CommandFinished();
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break;
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case PLAYER_COMMAND_PAUSE:
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@ -641,7 +632,7 @@ player::ProcessCommand()
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pc.Lock();
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}
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player_command_finished_locked(pc);
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pc.CommandFinished();
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break;
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case PLAYER_COMMAND_SEEK:
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@ -670,7 +661,7 @@ player::ProcessCommand()
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pc.next_song->Free();
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pc.next_song = nullptr;
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queued = false;
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player_command_finished_locked(pc);
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pc.CommandFinished();
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break;
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case PLAYER_COMMAND_REFRESH:
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@ -684,7 +675,7 @@ player::ProcessCommand()
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if (pc.elapsed_time < 0.0)
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pc.elapsed_time = elapsed_time;
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player_command_finished_locked(pc);
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pc.CommandFinished();
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break;
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}
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}
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@ -930,7 +921,7 @@ player::Run()
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if (pc.command == PLAYER_COMMAND_SEEK)
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elapsed_time = pc.seek_where;
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player_command_finished_locked(pc);
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pc.CommandFinished();
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while (true) {
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ProcessCommand();
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@ -1138,7 +1129,7 @@ player_task(gpointer arg)
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pc.next_song = nullptr;
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}
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player_command_finished_locked(pc);
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pc.CommandFinished();
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break;
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case PLAYER_COMMAND_CLOSE_AUDIO:
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@ -1147,7 +1138,7 @@ player_task(gpointer arg)
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audio_output_all_release();
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pc.Lock();
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player_command_finished_locked(pc);
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pc.CommandFinished();
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assert(buffer.IsEmptyUnsafe());
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@ -1157,7 +1148,7 @@ player_task(gpointer arg)
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pc.Unlock();
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audio_output_all_enable_disable();
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pc.Lock();
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player_command_finished_locked(pc);
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pc.CommandFinished();
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break;
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case PLAYER_COMMAND_EXIT:
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@ -1176,12 +1167,12 @@ player_task(gpointer arg)
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pc.next_song = nullptr;
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}
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player_command_finished_locked(pc);
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pc.CommandFinished();
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break;
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case PLAYER_COMMAND_REFRESH:
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/* no-op when not playing */
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player_command_finished_locked(pc);
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pc.CommandFinished();
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break;
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case PLAYER_COMMAND_NONE:
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