PlayerThread: move code to player_control::CommandFinished()

This commit is contained in:
Max Kellermann 2013-09-27 07:58:48 +02:00
parent b6a5d1ad5a
commit ada67a6a4f
2 changed files with 26 additions and 21 deletions

View File

@ -228,6 +228,20 @@ struct player_control {
client_cond.wait(mutex);
}
/**
* A command has been finished. This method clears the
* command and signals the client.
*
* To be called from the player thread. Caller must lock the
* object.
*/
void CommandFinished() {
assert(command != PLAYER_COMMAND_NONE);
command = PLAYER_COMMAND_NONE;
ClientSignal();
}
/**
* @param song the song to be queued; the given instance will
* be owned and freed by the player

View File

@ -270,20 +270,11 @@ struct player {
void Run();
};
static void
player_command_finished_locked(player_control &pc)
{
assert(pc.command != PLAYER_COMMAND_NONE);
pc.command = PLAYER_COMMAND_NONE;
pc.ClientSignal();
}
static void
player_command_finished(player_control &pc)
{
pc.Lock();
player_command_finished_locked(pc);
pc.CommandFinished();
pc.Unlock();
}
@ -608,7 +599,7 @@ player::ProcessCommand()
pc.Unlock();
audio_output_all_enable_disable();
pc.Lock();
player_command_finished_locked(pc);
pc.CommandFinished();
break;
case PLAYER_COMMAND_QUEUE:
@ -617,7 +608,7 @@ player::ProcessCommand()
assert(!IsDecoderAtNextSong());
queued = true;
player_command_finished_locked(pc);
pc.CommandFinished();
break;
case PLAYER_COMMAND_PAUSE:
@ -641,7 +632,7 @@ player::ProcessCommand()
pc.Lock();
}
player_command_finished_locked(pc);
pc.CommandFinished();
break;
case PLAYER_COMMAND_SEEK:
@ -670,7 +661,7 @@ player::ProcessCommand()
pc.next_song->Free();
pc.next_song = nullptr;
queued = false;
player_command_finished_locked(pc);
pc.CommandFinished();
break;
case PLAYER_COMMAND_REFRESH:
@ -684,7 +675,7 @@ player::ProcessCommand()
if (pc.elapsed_time < 0.0)
pc.elapsed_time = elapsed_time;
player_command_finished_locked(pc);
pc.CommandFinished();
break;
}
}
@ -930,7 +921,7 @@ player::Run()
if (pc.command == PLAYER_COMMAND_SEEK)
elapsed_time = pc.seek_where;
player_command_finished_locked(pc);
pc.CommandFinished();
while (true) {
ProcessCommand();
@ -1138,7 +1129,7 @@ player_task(gpointer arg)
pc.next_song = nullptr;
}
player_command_finished_locked(pc);
pc.CommandFinished();
break;
case PLAYER_COMMAND_CLOSE_AUDIO:
@ -1147,7 +1138,7 @@ player_task(gpointer arg)
audio_output_all_release();
pc.Lock();
player_command_finished_locked(pc);
pc.CommandFinished();
assert(buffer.IsEmptyUnsafe());
@ -1157,7 +1148,7 @@ player_task(gpointer arg)
pc.Unlock();
audio_output_all_enable_disable();
pc.Lock();
player_command_finished_locked(pc);
pc.CommandFinished();
break;
case PLAYER_COMMAND_EXIT:
@ -1176,12 +1167,12 @@ player_task(gpointer arg)
pc.next_song = nullptr;
}
player_command_finished_locked(pc);
pc.CommandFinished();
break;
case PLAYER_COMMAND_REFRESH:
/* no-op when not playing */
player_command_finished_locked(pc);
pc.CommandFinished();
break;
case PLAYER_COMMAND_NONE: