PlayerThread: move global MusicBuffer variable into the player object
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7fa3b7a267
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@ -54,6 +54,8 @@ struct player {
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struct decoder_control *dc;
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MusicBuffer &buffer;
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MusicPipe *pipe;
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/**
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@ -126,8 +128,9 @@ struct player {
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*/
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float elapsed_time;
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player(player_control *_pc, decoder_control *_dc)
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:pc(_pc), dc(_dc),
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player(player_control *_pc, decoder_control *_dc,
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MusicBuffer &_buffer)
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:pc(_pc), dc(_dc), buffer(_buffer),
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buffering(false),
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decoder_starting(false),
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paused(false),
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@ -141,8 +144,6 @@ struct player {
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elapsed_time(0.0) {}
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};
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static MusicBuffer *player_buffer;
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static void
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player_command_finished_locked(struct player_control *pc)
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{
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@ -180,7 +181,7 @@ player_dc_start(struct player *player, MusicPipe &pipe)
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dc->Start(pc->next_song->DupDetached(),
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start_ms, pc->next_song->end_ms,
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*player_buffer, pipe);
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player->buffer, pipe);
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}
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/**
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@ -224,7 +225,7 @@ player_dc_stop(struct player *player)
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if (dc->pipe != NULL) {
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/* clear and free the decoder pipe */
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dc->pipe->Clear(*player_buffer);
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dc->pipe->Clear(player->buffer);
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if (dc->pipe != player->pipe)
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delete dc->pipe;
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@ -328,7 +329,7 @@ player_open_output(struct player *player)
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pc->state == PLAYER_STATE_PAUSE);
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Error error;
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if (audio_output_all_open(player->play_audio_format, *player_buffer,
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if (audio_output_all_open(player->play_audio_format, player->buffer,
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error)) {
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player->output_open = true;
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player->paused = false;
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@ -441,7 +442,7 @@ player_send_silence(struct player *player)
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assert(player->output_open);
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assert(player->play_audio_format.IsDefined());
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struct music_chunk *chunk = player_buffer->Allocate();
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struct music_chunk *chunk = player->buffer.Allocate();
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if (chunk == NULL) {
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g_warning("Failed to allocate silence buffer");
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return false;
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@ -463,7 +464,7 @@ player_send_silence(struct player *player)
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Error error;
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if (!audio_output_all_play(chunk, error)) {
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g_warning("%s", error.GetMessage());
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player_buffer->Return(chunk);
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player->buffer.Return(chunk);
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return false;
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}
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@ -493,7 +494,7 @@ static bool player_seek_decoder(struct player *player)
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/* clear music chunks which might still reside in the
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pipe */
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player->pipe->Clear(*player_buffer);
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player->pipe->Clear(player->buffer);
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/* re-start the decoder */
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player_dc_start(player, *player->pipe);
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@ -506,7 +507,7 @@ static bool player_seek_decoder(struct player *player)
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if (!player_dc_at_current_song(player)) {
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/* the decoder is already decoding the "next" song,
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but it is the same song file; exchange the pipe */
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player->pipe->Clear(*player_buffer);
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player->pipe->Clear(player->buffer);
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delete player->pipe;
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player->pipe = dc->pipe;
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}
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@ -686,6 +687,7 @@ update_song_tag(Song *song, const Tag &new_tag)
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static bool
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play_chunk(struct player_control *pc,
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Song *song, struct music_chunk *chunk,
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MusicBuffer &buffer,
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const AudioFormat format,
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Error &error)
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{
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@ -695,7 +697,7 @@ play_chunk(struct player_control *pc,
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update_song_tag(song, *chunk->tag);
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if (chunk->length == 0) {
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player_buffer->Return(chunk);
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buffer.Return(chunk);
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return true;
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}
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@ -776,7 +778,7 @@ play_next_chunk(struct player *player)
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beginning of the new song, we can
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easily recover by throwing it away
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now */
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player_buffer->Return(other_chunk);
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player->buffer.Return(other_chunk);
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other_chunk = NULL;
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}
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@ -819,11 +821,11 @@ play_next_chunk(struct player *player)
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/* play the current chunk */
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Error error;
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if (!play_chunk(player->pc, player->song, chunk,
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if (!play_chunk(player->pc, player->song, chunk, player->buffer,
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player->play_audio_format, error)) {
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g_warning("%s", error.GetMessage());
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player_buffer->Return(chunk);
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player->buffer.Return(chunk);
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pc->Lock();
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@ -847,7 +849,7 @@ play_next_chunk(struct player *player)
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dc->Lock();
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if (!dc->IsIdle() &&
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dc->pipe->GetSize() <= (pc->buffered_before_play +
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player_buffer->GetSize() * 3) / 4)
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player->buffer.GetSize() * 3) / 4)
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dc->Signal();
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dc->Unlock();
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@ -902,9 +904,11 @@ player_song_border(struct player *player)
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* basically a state machine, which multiplexes data between the
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* decoder thread and the output threads.
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*/
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static void do_play(struct player_control *pc, struct decoder_control *dc)
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static void
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do_play(struct player_control *pc, struct decoder_control *dc,
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MusicBuffer &buffer)
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{
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player player(pc, dc);
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player player(pc, dc, buffer);
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pc->Unlock();
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@ -1016,7 +1020,7 @@ static void do_play(struct player_control *pc, struct decoder_control *dc)
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dc->mixramp_prev_end,
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dc->out_audio_format,
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player.play_audio_format,
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player_buffer->GetSize() -
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player.buffer.GetSize() -
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pc->buffered_before_play);
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if (player.cross_fade_chunks > 0) {
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player.xfade = XFADE_ENABLED;
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@ -1073,7 +1077,7 @@ static void do_play(struct player_control *pc, struct decoder_control *dc)
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player_dc_stop(&player);
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player.pipe->Clear(*player_buffer);
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player.pipe->Clear(player.buffer);
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delete player.pipe;
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delete player.cross_fade_tag;
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@ -1106,7 +1110,7 @@ player_task(gpointer arg)
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struct decoder_control *dc = new decoder_control();
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decoder_thread_start(dc);
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player_buffer = new MusicBuffer(pc->buffer_chunks);
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MusicBuffer buffer(pc->buffer_chunks);
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pc->Lock();
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@ -1116,7 +1120,7 @@ player_task(gpointer arg)
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case PLAYER_COMMAND_QUEUE:
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assert(pc->next_song != NULL);
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do_play(pc, dc);
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do_play(pc, dc, buffer);
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break;
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case PLAYER_COMMAND_STOP:
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@ -1143,7 +1147,7 @@ player_task(gpointer arg)
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pc->Lock();
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player_command_finished_locked(pc);
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assert(player_buffer->IsEmptyUnsafe());
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assert(buffer.IsEmptyUnsafe());
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break;
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@ -1160,7 +1164,6 @@ player_task(gpointer arg)
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dc->Quit();
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delete dc;
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audio_output_all_close();
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delete player_buffer;
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player_command_finished(pc);
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return NULL;
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