PlayerThread: move global MusicBuffer variable into the player object

This commit is contained in:
Max Kellermann 2013-09-26 22:45:49 +02:00
parent 7fa3b7a267
commit 96b70835f9
1 changed files with 27 additions and 24 deletions

View File

@ -54,6 +54,8 @@ struct player {
struct decoder_control *dc;
MusicBuffer &buffer;
MusicPipe *pipe;
/**
@ -126,8 +128,9 @@ struct player {
*/
float elapsed_time;
player(player_control *_pc, decoder_control *_dc)
:pc(_pc), dc(_dc),
player(player_control *_pc, decoder_control *_dc,
MusicBuffer &_buffer)
:pc(_pc), dc(_dc), buffer(_buffer),
buffering(false),
decoder_starting(false),
paused(false),
@ -141,8 +144,6 @@ struct player {
elapsed_time(0.0) {}
};
static MusicBuffer *player_buffer;
static void
player_command_finished_locked(struct player_control *pc)
{
@ -180,7 +181,7 @@ player_dc_start(struct player *player, MusicPipe &pipe)
dc->Start(pc->next_song->DupDetached(),
start_ms, pc->next_song->end_ms,
*player_buffer, pipe);
player->buffer, pipe);
}
/**
@ -224,7 +225,7 @@ player_dc_stop(struct player *player)
if (dc->pipe != NULL) {
/* clear and free the decoder pipe */
dc->pipe->Clear(*player_buffer);
dc->pipe->Clear(player->buffer);
if (dc->pipe != player->pipe)
delete dc->pipe;
@ -328,7 +329,7 @@ player_open_output(struct player *player)
pc->state == PLAYER_STATE_PAUSE);
Error error;
if (audio_output_all_open(player->play_audio_format, *player_buffer,
if (audio_output_all_open(player->play_audio_format, player->buffer,
error)) {
player->output_open = true;
player->paused = false;
@ -441,7 +442,7 @@ player_send_silence(struct player *player)
assert(player->output_open);
assert(player->play_audio_format.IsDefined());
struct music_chunk *chunk = player_buffer->Allocate();
struct music_chunk *chunk = player->buffer.Allocate();
if (chunk == NULL) {
g_warning("Failed to allocate silence buffer");
return false;
@ -463,7 +464,7 @@ player_send_silence(struct player *player)
Error error;
if (!audio_output_all_play(chunk, error)) {
g_warning("%s", error.GetMessage());
player_buffer->Return(chunk);
player->buffer.Return(chunk);
return false;
}
@ -493,7 +494,7 @@ static bool player_seek_decoder(struct player *player)
/* clear music chunks which might still reside in the
pipe */
player->pipe->Clear(*player_buffer);
player->pipe->Clear(player->buffer);
/* re-start the decoder */
player_dc_start(player, *player->pipe);
@ -506,7 +507,7 @@ static bool player_seek_decoder(struct player *player)
if (!player_dc_at_current_song(player)) {
/* the decoder is already decoding the "next" song,
but it is the same song file; exchange the pipe */
player->pipe->Clear(*player_buffer);
player->pipe->Clear(player->buffer);
delete player->pipe;
player->pipe = dc->pipe;
}
@ -686,6 +687,7 @@ update_song_tag(Song *song, const Tag &new_tag)
static bool
play_chunk(struct player_control *pc,
Song *song, struct music_chunk *chunk,
MusicBuffer &buffer,
const AudioFormat format,
Error &error)
{
@ -695,7 +697,7 @@ play_chunk(struct player_control *pc,
update_song_tag(song, *chunk->tag);
if (chunk->length == 0) {
player_buffer->Return(chunk);
buffer.Return(chunk);
return true;
}
@ -776,7 +778,7 @@ play_next_chunk(struct player *player)
beginning of the new song, we can
easily recover by throwing it away
now */
player_buffer->Return(other_chunk);
player->buffer.Return(other_chunk);
other_chunk = NULL;
}
@ -819,11 +821,11 @@ play_next_chunk(struct player *player)
/* play the current chunk */
Error error;
if (!play_chunk(player->pc, player->song, chunk,
if (!play_chunk(player->pc, player->song, chunk, player->buffer,
player->play_audio_format, error)) {
g_warning("%s", error.GetMessage());
player_buffer->Return(chunk);
player->buffer.Return(chunk);
pc->Lock();
@ -847,7 +849,7 @@ play_next_chunk(struct player *player)
dc->Lock();
if (!dc->IsIdle() &&
dc->pipe->GetSize() <= (pc->buffered_before_play +
player_buffer->GetSize() * 3) / 4)
player->buffer.GetSize() * 3) / 4)
dc->Signal();
dc->Unlock();
@ -902,9 +904,11 @@ player_song_border(struct player *player)
* basically a state machine, which multiplexes data between the
* decoder thread and the output threads.
*/
static void do_play(struct player_control *pc, struct decoder_control *dc)
static void
do_play(struct player_control *pc, struct decoder_control *dc,
MusicBuffer &buffer)
{
player player(pc, dc);
player player(pc, dc, buffer);
pc->Unlock();
@ -1016,7 +1020,7 @@ static void do_play(struct player_control *pc, struct decoder_control *dc)
dc->mixramp_prev_end,
dc->out_audio_format,
player.play_audio_format,
player_buffer->GetSize() -
player.buffer.GetSize() -
pc->buffered_before_play);
if (player.cross_fade_chunks > 0) {
player.xfade = XFADE_ENABLED;
@ -1073,7 +1077,7 @@ static void do_play(struct player_control *pc, struct decoder_control *dc)
player_dc_stop(&player);
player.pipe->Clear(*player_buffer);
player.pipe->Clear(player.buffer);
delete player.pipe;
delete player.cross_fade_tag;
@ -1106,7 +1110,7 @@ player_task(gpointer arg)
struct decoder_control *dc = new decoder_control();
decoder_thread_start(dc);
player_buffer = new MusicBuffer(pc->buffer_chunks);
MusicBuffer buffer(pc->buffer_chunks);
pc->Lock();
@ -1116,7 +1120,7 @@ player_task(gpointer arg)
case PLAYER_COMMAND_QUEUE:
assert(pc->next_song != NULL);
do_play(pc, dc);
do_play(pc, dc, buffer);
break;
case PLAYER_COMMAND_STOP:
@ -1143,7 +1147,7 @@ player_task(gpointer arg)
pc->Lock();
player_command_finished_locked(pc);
assert(player_buffer->IsEmptyUnsafe());
assert(buffer.IsEmptyUnsafe());
break;
@ -1160,7 +1164,6 @@ player_task(gpointer arg)
dc->Quit();
delete dc;
audio_output_all_close();
delete player_buffer;
player_command_finished(pc);
return NULL;