MusicPipe: expose the C++ API
This commit is contained in:
parent
17e108a10a
commit
ce1d897575
@ -164,7 +164,7 @@ decoder_command_finished(struct decoder *decoder)
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if (decoder->initial_seek_running) {
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assert(!decoder->seeking);
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assert(decoder->chunk == NULL);
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assert(music_pipe_empty(dc->pipe));
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assert(dc->pipe->IsEmpty());
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decoder->initial_seek_running = false;
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decoder->timestamp = dc->start_ms / 1000.;
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@ -182,7 +182,7 @@ decoder_command_finished(struct decoder *decoder)
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decoder->chunk = NULL;
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}
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music_pipe_clear(dc->pipe, dc->buffer);
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dc->pipe->Clear(dc->buffer);
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decoder->timestamp = dc->seek_where;
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}
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@ -105,12 +105,11 @@ decoder_control::IsCurrentSong(const Song *_song) const
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void
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decoder_control::Start(Song *_song,
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unsigned _start_ms, unsigned _end_ms,
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music_buffer *_buffer, music_pipe *_pipe)
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music_buffer *_buffer, MusicPipe &_pipe)
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{
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assert(_song != NULL);
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assert(_buffer != NULL);
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assert(_pipe != NULL);
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assert(music_pipe_empty(_pipe));
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assert(_pipe.IsEmpty());
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if (song != nullptr)
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song->Free();
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@ -119,7 +118,7 @@ decoder_control::Start(Song *_song,
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start_ms = _start_ms;
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end_ms = _end_ms;
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buffer = _buffer;
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pipe = _pipe;
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pipe = &_pipe;
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dc_command(this, DECODE_COMMAND_START);
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}
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@ -31,6 +31,7 @@
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#include <assert.h>
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struct Song;
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class MusicPipe;
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enum decoder_state {
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DECODE_STATE_STOP = 0,
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@ -127,7 +128,7 @@ struct decoder_control {
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* The destination pipe for decoded chunks. The caller thread
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* owns this object, and is responsible for freeing it.
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*/
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struct music_pipe *pipe;
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MusicPipe *pipe;
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float replay_gain_db;
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float replay_gain_prev_db;
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@ -287,7 +288,7 @@ struct decoder_control {
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* the caller)
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*/
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void Start(Song *song, unsigned start_ms, unsigned end_ms,
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music_buffer *buffer, music_pipe *pipe);
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music_buffer *buffer, MusicPipe &pipe);
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void Stop();
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@ -100,7 +100,7 @@ decoder_flush_chunk(struct decoder *decoder)
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if (decoder->chunk->IsEmpty())
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music_buffer_return(dc->buffer, decoder->chunk);
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else
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music_pipe_push(dc->pipe, decoder->chunk);
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dc->pipe->Push(decoder->chunk);
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decoder->chunk = NULL;
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}
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@ -36,7 +36,7 @@ struct Tag;
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/**
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* A chunk of music data. Its format is defined by the
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* music_pipe_append() caller.
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* MusicPipe::Push() caller.
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*/
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struct music_chunk {
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/** the next chunk in a linked list */
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@ -21,74 +21,15 @@
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#include "MusicPipe.hxx"
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#include "MusicBuffer.hxx"
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#include "MusicChunk.hxx"
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#include "thread/Mutex.hxx"
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#include <glib.h>
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#include <assert.h>
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struct music_pipe {
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/** the first chunk */
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struct music_chunk *head;
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/** a pointer to the tail of the chunk */
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struct music_chunk **tail_r;
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/** the current number of chunks */
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unsigned size;
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/** a mutex which protects #head and #tail_r */
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mutable Mutex mutex;
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#ifndef NDEBUG
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AudioFormat audio_format;
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#endif
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music_pipe()
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:head(nullptr), tail_r(&head), size(0) {
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#ifndef NDEBUG
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audio_format.Clear();
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#endif
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}
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~music_pipe() {
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assert(head == nullptr);
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assert(tail_r == &head);
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}
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};
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struct music_pipe *
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music_pipe_new(void)
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{
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return new music_pipe();
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}
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void
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music_pipe_free(struct music_pipe *mp)
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{
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delete mp;
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}
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#ifndef NDEBUG
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bool
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music_pipe_check_format(const struct music_pipe *pipe,
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const AudioFormat audio_format)
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MusicPipe::Contains(const music_chunk *chunk) const
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{
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assert(pipe != NULL);
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const ScopeLock protect(mutex);
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return !pipe->audio_format.IsDefined() ||
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pipe->audio_format == audio_format;
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}
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bool
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music_pipe_contains(const struct music_pipe *mp,
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const struct music_chunk *chunk)
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{
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const ScopeLock protect(mp->mutex);
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for (const struct music_chunk *i = mp->head;
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i != NULL; i = i->next)
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for (const struct music_chunk *i = head; i != nullptr; i = i->next)
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if (i == chunk)
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return true;
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@ -97,40 +38,34 @@ music_pipe_contains(const struct music_pipe *mp,
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#endif
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const struct music_chunk *
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music_pipe_peek(const struct music_pipe *mp)
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music_chunk *
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MusicPipe::Shift()
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{
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return mp->head;
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}
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const ScopeLock protect(mutex);
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struct music_chunk *
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music_pipe_shift(struct music_pipe *mp)
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{
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const ScopeLock protect(mp->mutex);
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struct music_chunk *chunk = mp->head;
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if (chunk != NULL) {
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music_chunk *chunk = head;
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if (chunk != nullptr) {
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assert(!chunk->IsEmpty());
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mp->head = chunk->next;
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--mp->size;
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head = chunk->next;
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--size;
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if (mp->head == NULL) {
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assert(mp->size == 0);
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assert(mp->tail_r == &chunk->next);
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if (head == nullptr) {
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assert(size == 0);
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assert(tail_r == &chunk->next);
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mp->tail_r = &mp->head;
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tail_r = &head;
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} else {
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assert(mp->size > 0);
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assert(mp->tail_r != &chunk->next);
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assert(size > 0);
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assert(tail_r != &chunk->next);
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}
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#ifndef NDEBUG
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/* poison the "next" reference */
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chunk->next = (struct music_chunk *)(void *)0x01010101;
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chunk->next = (music_chunk *)(void *)0x01010101;
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if (mp->size == 0)
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mp->audio_format.Clear();
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if (size == 0)
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audio_format.Clear();
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#endif
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}
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@ -138,41 +73,34 @@ music_pipe_shift(struct music_pipe *mp)
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}
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void
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music_pipe_clear(struct music_pipe *mp, struct music_buffer *buffer)
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MusicPipe::Clear(music_buffer *buffer)
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{
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struct music_chunk *chunk;
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music_chunk *chunk;
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while ((chunk = music_pipe_shift(mp)) != NULL)
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while ((chunk = Shift()) != nullptr)
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music_buffer_return(buffer, chunk);
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}
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void
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music_pipe_push(struct music_pipe *mp, struct music_chunk *chunk)
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MusicPipe::Push(music_chunk *chunk)
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{
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assert(!chunk->IsEmpty());
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assert(chunk->length == 0 || chunk->audio_format.IsValid());
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const ScopeLock protect(mp->mutex);
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const ScopeLock protect(mutex);
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assert(mp->size > 0 || !mp->audio_format.IsDefined());
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assert(!mp->audio_format.IsDefined() ||
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chunk->CheckFormat(mp->audio_format));
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assert(size > 0 || !audio_format.IsDefined());
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assert(!audio_format.IsDefined() ||
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chunk->CheckFormat(audio_format));
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#ifndef NDEBUG
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if (!mp->audio_format.IsDefined() && chunk->length > 0)
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mp->audio_format = chunk->audio_format;
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if (!audio_format.IsDefined() && chunk->length > 0)
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audio_format = chunk->audio_format;
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#endif
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chunk->next = NULL;
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*mp->tail_r = chunk;
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mp->tail_r = &chunk->next;
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chunk->next = nullptr;
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*tail_r = chunk;
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tail_r = &chunk->next;
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++mp->size;
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}
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unsigned
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music_pipe_size(const struct music_pipe *mp)
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{
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const ScopeLock protect(mp->mutex);
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return mp->size;
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++size;
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}
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@ -20,12 +20,15 @@
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#ifndef MPD_PIPE_H
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#define MPD_PIPE_H
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#include "thread/Mutex.hxx"
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#include "gcc.h"
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#ifndef NDEBUG
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struct AudioFormat;
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#include "AudioFormat.hxx"
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#endif
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#include <assert.h>
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struct music_chunk;
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struct music_buffer;
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@ -33,80 +36,98 @@ struct music_buffer;
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* A queue of #music_chunk objects. One party appends chunks at the
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* tail, and the other consumes them from the head.
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*/
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struct music_pipe;
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class MusicPipe {
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/** the first chunk */
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music_chunk *head;
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/**
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* Creates a new #music_pipe object. It is empty.
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*/
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gcc_malloc
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struct music_pipe *
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music_pipe_new(void);
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/** a pointer to the tail of the chunk */
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music_chunk **tail_r;
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/**
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* Frees the object. It must be empty now.
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*/
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void
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music_pipe_free(struct music_pipe *mp);
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/** the current number of chunks */
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unsigned size;
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/** a mutex which protects #head and #tail_r */
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mutable Mutex mutex;
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#ifndef NDEBUG
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/**
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* Checks if the audio format if the chunk is equal to the specified
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* audio_format.
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*/
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bool
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music_pipe_check_format(const struct music_pipe *pipe,
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AudioFormat audio_format);
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/**
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* Checks if the specified chunk is enqueued in the music pipe.
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*/
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bool
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music_pipe_contains(const struct music_pipe *mp,
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const struct music_chunk *chunk);
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AudioFormat audio_format;
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#endif
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/**
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* Returns the first #music_chunk from the pipe. Returns NULL if the
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* pipe is empty.
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*/
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gcc_pure
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const struct music_chunk *
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music_pipe_peek(const struct music_pipe *mp);
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public:
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/**
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* Creates a new #MusicPipe object. It is empty.
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*/
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MusicPipe()
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:head(nullptr), tail_r(&head), size(0) {
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#ifndef NDEBUG
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audio_format.Clear();
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#endif
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}
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/**
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* Removes the first chunk from the head, and returns it.
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*/
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struct music_chunk *
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music_pipe_shift(struct music_pipe *mp);
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/**
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* Frees the object. It must be empty now.
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*/
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~MusicPipe() {
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assert(head == nullptr);
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assert(tail_r == &head);
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}
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/**
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* Clears the whole pipe and returns the chunks to the buffer.
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*
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* @param buffer the buffer object to return the chunks to
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*/
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void
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music_pipe_clear(struct music_pipe *mp, struct music_buffer *buffer);
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#ifndef NDEBUG
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/**
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* Checks if the audio format if the chunk is equal to the specified
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* audio_format.
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*/
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gcc_pure
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bool CheckFormat(AudioFormat other) const {
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return !audio_format.IsDefined() ||
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audio_format == other;
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}
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/**
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* Pushes a chunk to the tail of the pipe.
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*/
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void
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music_pipe_push(struct music_pipe *mp, struct music_chunk *chunk);
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/**
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* Checks if the specified chunk is enqueued in the music pipe.
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*/
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gcc_pure
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bool Contains(const music_chunk *chunk) const;
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#endif
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/**
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* Returns the number of chunks currently in this pipe.
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*/
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gcc_pure
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unsigned
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music_pipe_size(const struct music_pipe *mp);
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/**
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* Returns the first #music_chunk from the pipe. Returns
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* nullptr if the pipe is empty.
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*/
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gcc_pure
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const music_chunk *Peek() const {
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return head;
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}
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gcc_pure
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static inline bool
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music_pipe_empty(const struct music_pipe *mp)
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{
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return music_pipe_size(mp) == 0;
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}
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/**
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* Removes the first chunk from the head, and returns it.
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*/
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music_chunk *Shift();
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/**
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* Clears the whole pipe and returns the chunks to the buffer.
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*
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* @param buffer the buffer object to return the chunks to
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*/
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void Clear(music_buffer *buffer);
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/**
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* Pushes a chunk to the tail of the pipe.
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*/
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void Push(music_chunk *chunk);
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/**
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* Returns the number of chunks currently in this pipe.
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*/
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gcc_pure
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unsigned GetSize() const {
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return size;
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}
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gcc_pure
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bool IsEmpty() const {
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return GetSize() == 0;
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}
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};
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#endif
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@ -50,10 +50,10 @@ static unsigned int num_audio_outputs;
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static struct music_buffer *g_music_buffer;
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/**
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* The #music_pipe object which feeds all audio outputs. It is filled
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* The #MusicPipe object which feeds all audio outputs. It is filled
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* by audio_output_all_play().
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*/
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static struct music_pipe *g_mp;
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static MusicPipe *g_mp;
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/**
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* The "elapsed_time" stamp of the most recently finished chunk.
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@ -262,7 +262,7 @@ audio_output_all_update(void)
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for (i = 0; i < num_audio_outputs; ++i)
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ret = audio_output_update(audio_outputs[i],
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input_audio_format, g_mp) || ret;
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input_audio_format, *g_mp) || ret;
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return ret;
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}
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@ -292,7 +292,7 @@ audio_output_all_play(struct music_chunk *chunk, Error &error)
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return false;
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}
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music_pipe_push(g_mp, chunk);
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g_mp->Push(chunk);
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for (i = 0; i < num_audio_outputs; ++i)
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audio_output_play(audio_outputs[i]);
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@ -316,15 +316,14 @@ audio_output_all_open(const AudioFormat audio_format,
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/* the audio format must be the same as existing chunks in the
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pipe */
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assert(g_mp == NULL || music_pipe_check_format(g_mp, audio_format));
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assert(g_mp == NULL || g_mp->CheckFormat(audio_format));
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if (g_mp == NULL)
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g_mp = music_pipe_new();
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g_mp = new MusicPipe();
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else
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/* if the pipe hasn't been cleared, the the audio
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format must not have changed */
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assert(music_pipe_empty(g_mp) ||
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audio_format == input_audio_format);
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assert(g_mp->IsEmpty() || audio_format == input_audio_format);
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input_audio_format = audio_format;
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@ -366,7 +365,7 @@ chunk_is_consumed_in(const struct audio_output *ao,
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if (ao->chunk == NULL)
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return false;
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assert(chunk == ao->chunk || music_pipe_contains(g_mp, ao->chunk));
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assert(chunk == ao->chunk || g_mp->Contains(ao->chunk));
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if (chunk != ao->chunk) {
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assert(chunk->next != NULL);
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@ -401,7 +400,7 @@ static void
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clear_tail_chunk(gcc_unused const struct music_chunk *chunk, bool *locked)
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{
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assert(chunk->next == NULL);
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assert(music_pipe_contains(g_mp, chunk));
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assert(g_mp->Contains(chunk));
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for (unsigned i = 0; i < num_audio_outputs; ++i) {
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struct audio_output *ao = audio_outputs[i];
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@ -433,13 +432,13 @@ audio_output_all_check(void)
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assert(g_music_buffer != NULL);
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assert(g_mp != NULL);
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while ((chunk = music_pipe_peek(g_mp)) != NULL) {
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assert(!music_pipe_empty(g_mp));
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while ((chunk = g_mp->Peek()) != nullptr) {
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||||
assert(!g_mp->IsEmpty());
|
||||
|
||||
if (!chunk_is_consumed(chunk))
|
||||
/* at least one output is not finished playing
|
||||
this chunk */
|
||||
return music_pipe_size(g_mp);
|
||||
return g_mp->GetSize();
|
||||
|
||||
if (chunk->length > 0 && chunk->times >= 0.0)
|
||||
/* only update elapsed_time if the chunk
|
||||
@ -453,7 +452,7 @@ audio_output_all_check(void)
|
||||
clear_tail_chunk(chunk, locked);
|
||||
|
||||
/* remove the chunk from the pipe */
|
||||
shifted = music_pipe_shift(g_mp);
|
||||
shifted = g_mp->Shift();
|
||||
assert(shifted == chunk);
|
||||
|
||||
if (is_tail)
|
||||
@ -523,7 +522,7 @@ audio_output_all_cancel(void)
|
||||
/* clear the music pipe and return all chunks to the buffer */
|
||||
|
||||
if (g_mp != NULL)
|
||||
music_pipe_clear(g_mp, g_music_buffer);
|
||||
g_mp->Clear(g_music_buffer);
|
||||
|
||||
/* the audio outputs are now waiting for a signal, to
|
||||
synchronize the cleared music pipe */
|
||||
@ -546,8 +545,8 @@ audio_output_all_close(void)
|
||||
if (g_mp != NULL) {
|
||||
assert(g_music_buffer != NULL);
|
||||
|
||||
music_pipe_clear(g_mp, g_music_buffer);
|
||||
music_pipe_free(g_mp);
|
||||
g_mp->Clear(g_music_buffer);
|
||||
delete g_mp;
|
||||
g_mp = NULL;
|
||||
}
|
||||
|
||||
@ -569,8 +568,8 @@ audio_output_all_release(void)
|
||||
if (g_mp != NULL) {
|
||||
assert(g_music_buffer != NULL);
|
||||
|
||||
music_pipe_clear(g_mp, g_music_buffer);
|
||||
music_pipe_free(g_mp);
|
||||
g_mp->Clear(g_music_buffer);
|
||||
delete g_mp;
|
||||
g_mp = NULL;
|
||||
}
|
||||
|
||||
|
@ -104,7 +104,7 @@ audio_output_all_set_replay_gain_mode(enum replay_gain_mode mode);
|
||||
|
||||
/**
|
||||
* Enqueue a #music_chunk object for playing, i.e. pushes it to a
|
||||
* #music_pipe.
|
||||
* #MusicPipe.
|
||||
*
|
||||
* @param chunk the #music_chunk object to be played
|
||||
* @return true on success, false if no audio output was able to play
|
||||
@ -117,13 +117,13 @@ audio_output_all_play(struct music_chunk *chunk, Error &error);
|
||||
* Checks if the output devices have drained their music pipe, and
|
||||
* returns the consumed music chunks to the #music_buffer.
|
||||
*
|
||||
* @return the number of chunks to play left in the #music_pipe
|
||||
* @return the number of chunks to play left in the #MusicPipe
|
||||
*/
|
||||
unsigned
|
||||
audio_output_all_check(void);
|
||||
|
||||
/**
|
||||
* Checks if the size of the #music_pipe is below the #threshold. If
|
||||
* Checks if the size of the #MusicPipe is below the #threshold. If
|
||||
* not, it attempts to synchronize with all output threads, and waits
|
||||
* until another #music_chunk is finished.
|
||||
*
|
||||
|
@ -141,14 +141,13 @@ audio_output_disable(struct audio_output *ao)
|
||||
static bool
|
||||
audio_output_open(struct audio_output *ao,
|
||||
const AudioFormat audio_format,
|
||||
const struct music_pipe *mp)
|
||||
const MusicPipe &mp)
|
||||
{
|
||||
bool open;
|
||||
|
||||
assert(ao != NULL);
|
||||
assert(ao->allow_play);
|
||||
assert(audio_format.IsValid());
|
||||
assert(mp != NULL);
|
||||
|
||||
if (ao->fail_timer != NULL) {
|
||||
g_timer_destroy(ao->fail_timer);
|
||||
@ -156,12 +155,12 @@ audio_output_open(struct audio_output *ao,
|
||||
}
|
||||
|
||||
if (ao->open && audio_format == ao->in_audio_format) {
|
||||
assert(ao->pipe == mp ||
|
||||
assert(ao->pipe == &mp ||
|
||||
(ao->always_on && ao->pause));
|
||||
|
||||
if (ao->pause) {
|
||||
ao->chunk = NULL;
|
||||
ao->pipe = mp;
|
||||
ao->pipe = ∓
|
||||
|
||||
/* unpause with the CANCEL command; this is a
|
||||
hack, but suits well for forcing the thread
|
||||
@ -179,7 +178,7 @@ audio_output_open(struct audio_output *ao,
|
||||
ao->in_audio_format = audio_format;
|
||||
ao->chunk = NULL;
|
||||
|
||||
ao->pipe = mp;
|
||||
ao->pipe = ∓
|
||||
|
||||
if (ao->thread == NULL)
|
||||
audio_output_thread_start(ao);
|
||||
@ -223,10 +222,8 @@ audio_output_close_locked(struct audio_output *ao)
|
||||
bool
|
||||
audio_output_update(struct audio_output *ao,
|
||||
const AudioFormat audio_format,
|
||||
const struct music_pipe *mp)
|
||||
const MusicPipe &mp)
|
||||
{
|
||||
assert(mp != NULL);
|
||||
|
||||
const ScopeLock protect(ao->mutex);
|
||||
|
||||
if (ao->enabled && ao->really_enabled) {
|
||||
|
@ -27,7 +27,7 @@
|
||||
struct audio_output;
|
||||
struct AudioFormat;
|
||||
struct config_param;
|
||||
struct music_pipe;
|
||||
class MusicPipe;
|
||||
struct player_control;
|
||||
|
||||
void
|
||||
@ -54,7 +54,7 @@ audio_output_disable(struct audio_output *ao);
|
||||
bool
|
||||
audio_output_update(struct audio_output *ao,
|
||||
AudioFormat audio_format,
|
||||
const struct music_pipe *mp);
|
||||
const MusicPipe &mp);
|
||||
|
||||
void
|
||||
audio_output_play(struct audio_output *ao);
|
||||
|
@ -31,6 +31,7 @@
|
||||
|
||||
class Error;
|
||||
class Filter;
|
||||
class MusicPipe;
|
||||
struct config_param;
|
||||
|
||||
enum audio_output_command {
|
||||
@ -209,7 +210,7 @@ struct audio_output {
|
||||
/**
|
||||
* The music pipe which provides music chunks to be played.
|
||||
*/
|
||||
const struct music_pipe *pipe;
|
||||
const MusicPipe *pipe;
|
||||
|
||||
/**
|
||||
* This mutex protects #open, #fail_timer, #chunk and
|
||||
|
@ -263,7 +263,7 @@ ao_reopen(struct audio_output *ao)
|
||||
{
|
||||
if (!ao->config_audio_format.IsFullyDefined()) {
|
||||
if (ao->open) {
|
||||
const struct music_pipe *mp = ao->pipe;
|
||||
const MusicPipe *mp = ao->pipe;
|
||||
ao_close(ao, true);
|
||||
ao->pipe = mp;
|
||||
}
|
||||
@ -484,7 +484,7 @@ ao_next_chunk(struct audio_output *ao)
|
||||
/* continue the previous play() call */
|
||||
? ao->chunk->next
|
||||
/* get the first chunk from the pipe */
|
||||
: music_pipe_peek(ao->pipe);
|
||||
: ao->pipe->Peek();
|
||||
}
|
||||
|
||||
/**
|
||||
@ -621,7 +621,7 @@ static gpointer audio_output_task(gpointer arg)
|
||||
case AO_COMMAND_DRAIN:
|
||||
if (ao->open) {
|
||||
assert(ao->chunk == NULL);
|
||||
assert(music_pipe_peek(ao->pipe) == NULL);
|
||||
assert(ao->pipe->Peek() == nullptr);
|
||||
|
||||
ao->mutex.unlock();
|
||||
ao_plugin_drain(ao);
|
||||
|
@ -54,7 +54,7 @@ struct player {
|
||||
|
||||
struct decoder_control *dc;
|
||||
|
||||
struct music_pipe *pipe;
|
||||
MusicPipe *pipe;
|
||||
|
||||
/**
|
||||
* are we waiting for buffered_before_play?
|
||||
@ -166,7 +166,7 @@ player_command_finished(struct player_control *pc)
|
||||
* Player lock is not held.
|
||||
*/
|
||||
static void
|
||||
player_dc_start(struct player *player, struct music_pipe *pipe)
|
||||
player_dc_start(struct player *player, MusicPipe &pipe)
|
||||
{
|
||||
struct player_control *pc = player->pc;
|
||||
struct decoder_control *dc = player->dc;
|
||||
@ -224,10 +224,10 @@ player_dc_stop(struct player *player)
|
||||
if (dc->pipe != NULL) {
|
||||
/* clear and free the decoder pipe */
|
||||
|
||||
music_pipe_clear(dc->pipe, player_buffer);
|
||||
dc->pipe->Clear(player_buffer);
|
||||
|
||||
if (dc->pipe != player->pipe)
|
||||
music_pipe_free(dc->pipe);
|
||||
delete dc->pipe;
|
||||
|
||||
dc->pipe = NULL;
|
||||
}
|
||||
@ -493,10 +493,10 @@ static bool player_seek_decoder(struct player *player)
|
||||
|
||||
/* clear music chunks which might still reside in the
|
||||
pipe */
|
||||
music_pipe_clear(player->pipe, player_buffer);
|
||||
player->pipe->Clear(player_buffer);
|
||||
|
||||
/* re-start the decoder */
|
||||
player_dc_start(player, player->pipe);
|
||||
player_dc_start(player, *player->pipe);
|
||||
if (!player_wait_for_decoder(player)) {
|
||||
/* decoder failure */
|
||||
player_command_finished(pc);
|
||||
@ -506,8 +506,8 @@ static bool player_seek_decoder(struct player *player)
|
||||
if (!player_dc_at_current_song(player)) {
|
||||
/* the decoder is already decoding the "next" song,
|
||||
but it is the same song file; exchange the pipe */
|
||||
music_pipe_clear(player->pipe, player_buffer);
|
||||
music_pipe_free(player->pipe);
|
||||
player->pipe->Clear(player_buffer);
|
||||
delete player->pipe;
|
||||
player->pipe = dc->pipe;
|
||||
}
|
||||
|
||||
@ -734,11 +734,10 @@ play_next_chunk(struct player *player)
|
||||
struct music_chunk *chunk = NULL;
|
||||
if (player->xfade == XFADE_ENABLED &&
|
||||
player_dc_at_next_song(player) &&
|
||||
(cross_fade_position = music_pipe_size(player->pipe))
|
||||
(cross_fade_position = player->pipe->GetSize())
|
||||
<= player->cross_fade_chunks) {
|
||||
/* perform cross fade */
|
||||
struct music_chunk *other_chunk =
|
||||
music_pipe_shift(dc->pipe);
|
||||
music_chunk *other_chunk = dc->pipe->Shift();
|
||||
|
||||
if (!player->cross_fading) {
|
||||
/* beginning of the cross fade - adjust
|
||||
@ -750,7 +749,7 @@ play_next_chunk(struct player *player)
|
||||
}
|
||||
|
||||
if (other_chunk != NULL) {
|
||||
chunk = music_pipe_shift(player->pipe);
|
||||
chunk = player->pipe->Shift();
|
||||
assert(chunk != NULL);
|
||||
assert(chunk->other == NULL);
|
||||
|
||||
@ -806,7 +805,7 @@ play_next_chunk(struct player *player)
|
||||
}
|
||||
|
||||
if (chunk == NULL)
|
||||
chunk = music_pipe_shift(player->pipe);
|
||||
chunk = player->pipe->Shift();
|
||||
|
||||
assert(chunk != NULL);
|
||||
|
||||
@ -848,8 +847,8 @@ play_next_chunk(struct player *player)
|
||||
larger block at a time */
|
||||
dc->Lock();
|
||||
if (!dc->IsIdle() &&
|
||||
music_pipe_size(dc->pipe) <= (pc->buffered_before_play +
|
||||
music_buffer_size(player_buffer) * 3) / 4)
|
||||
dc->pipe->GetSize() <= (pc->buffered_before_play +
|
||||
music_buffer_size(player_buffer) * 3) / 4)
|
||||
dc->Signal();
|
||||
dc->Unlock();
|
||||
|
||||
@ -874,7 +873,7 @@ player_song_border(struct player *player)
|
||||
g_message("played \"%s\"", uri);
|
||||
g_free(uri);
|
||||
|
||||
music_pipe_free(player->pipe);
|
||||
delete player->pipe;
|
||||
player->pipe = player->dc->pipe;
|
||||
|
||||
audio_output_all_song_border();
|
||||
@ -910,15 +909,15 @@ static void do_play(struct player_control *pc, struct decoder_control *dc)
|
||||
|
||||
pc->Unlock();
|
||||
|
||||
player.pipe = music_pipe_new();
|
||||
player.pipe = new MusicPipe();
|
||||
|
||||
player_dc_start(&player, player.pipe);
|
||||
player_dc_start(&player, *player.pipe);
|
||||
if (!player_wait_for_decoder(&player)) {
|
||||
assert(player.song == NULL);
|
||||
|
||||
player_dc_stop(&player);
|
||||
player_command_finished(pc);
|
||||
music_pipe_free(player.pipe);
|
||||
delete player.pipe;
|
||||
GlobalEvents::Emit(GlobalEvents::PLAYLIST);
|
||||
pc->Lock();
|
||||
return;
|
||||
@ -949,7 +948,7 @@ static void do_play(struct player_control *pc, struct decoder_control *dc)
|
||||
until the buffer is large enough, to
|
||||
prevent stuttering on slow machines */
|
||||
|
||||
if (music_pipe_size(player.pipe) < pc->buffered_before_play &&
|
||||
if (player.pipe->GetSize() < pc->buffered_before_play &&
|
||||
!dc->LockIsIdle()) {
|
||||
/* not enough decoded buffer space yet */
|
||||
|
||||
@ -996,7 +995,7 @@ static void do_play(struct player_control *pc, struct decoder_control *dc)
|
||||
|
||||
assert(dc->pipe == NULL || dc->pipe == player.pipe);
|
||||
|
||||
player_dc_start(&player, music_pipe_new());
|
||||
player_dc_start(&player, *new MusicPipe());
|
||||
}
|
||||
|
||||
if (/* no cross-fading if MPD is going to pause at the
|
||||
@ -1035,7 +1034,7 @@ static void do_play(struct player_control *pc, struct decoder_control *dc)
|
||||
if (pc->command == PLAYER_COMMAND_NONE)
|
||||
pc->Wait();
|
||||
continue;
|
||||
} else if (!music_pipe_empty(player.pipe)) {
|
||||
} else if (!player.pipe->IsEmpty()) {
|
||||
/* at least one music chunk is ready - send it
|
||||
to the audio output */
|
||||
|
||||
@ -1056,7 +1055,7 @@ static void do_play(struct player_control *pc, struct decoder_control *dc)
|
||||
/* check the size of the pipe again, because
|
||||
the decoder thread may have added something
|
||||
since we last checked */
|
||||
if (music_pipe_empty(player.pipe)) {
|
||||
if (player.pipe->IsEmpty()) {
|
||||
/* wait for the hardware to finish
|
||||
playback */
|
||||
audio_output_all_drain();
|
||||
@ -1075,8 +1074,8 @@ static void do_play(struct player_control *pc, struct decoder_control *dc)
|
||||
|
||||
player_dc_stop(&player);
|
||||
|
||||
music_pipe_clear(player.pipe, player_buffer);
|
||||
music_pipe_free(player.pipe);
|
||||
player.pipe->Clear(player_buffer);
|
||||
delete player.pipe;
|
||||
|
||||
delete player.cross_fade_tag;
|
||||
|
||||
|
@ -31,7 +31,7 @@
|
||||
*
|
||||
* The player thread itself does not do any I/O. It synchronizes with
|
||||
* other threads via #GMutex and #GCond objects, and passes
|
||||
* #music_chunk instances around in #music_pipe objects.
|
||||
* #music_chunk instances around in #MusicPipe objects.
|
||||
*/
|
||||
|
||||
#ifndef MPD_PLAYER_THREAD_HXX
|
||||
|
Loading…
Reference in New Issue
Block a user