PlayerThread: convert struct player to a class
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@ -49,7 +49,7 @@ enum class CrossFadeState : int8_t {
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ENABLED = 1
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};
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struct player {
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class Player {
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player_control &pc;
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decoder_control &dc;
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@ -128,7 +128,8 @@ struct player {
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*/
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float elapsed_time;
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player(player_control &_pc, decoder_control &_dc,
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public:
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Player(player_control &_pc, decoder_control &_dc,
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MusicBuffer &_buffer)
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:pc(_pc), dc(_dc), buffer(_buffer),
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buffering(false),
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@ -143,6 +144,7 @@ struct player {
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cross_fade_tag(nullptr),
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elapsed_time(0.0) {}
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private:
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void ClearAndDeletePipe() {
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pipe->Clear(buffer);
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delete pipe;
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@ -262,6 +264,7 @@ struct player {
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*/
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bool SongBorder();
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public:
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/*
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* The main loop of the player thread, during playback. This
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* is basically a state machine, which multiplexes data
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@ -279,7 +282,7 @@ player_command_finished(player_control &pc)
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}
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void
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player::StartDecoder(MusicPipe &_pipe)
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Player::StartDecoder(MusicPipe &_pipe)
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{
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assert(queued || pc.command == PlayerCommand::SEEK);
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assert(pc.next_song != nullptr);
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@ -294,7 +297,7 @@ player::StartDecoder(MusicPipe &_pipe)
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}
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void
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player::StopDecoder()
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Player::StopDecoder()
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{
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dc.Stop();
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@ -311,7 +314,7 @@ player::StopDecoder()
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}
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bool
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player::WaitForDecoder()
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Player::WaitForDecoder()
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{
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assert(queued || pc.command == PlayerCommand::SEEK);
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assert(pc.next_song != nullptr);
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@ -380,7 +383,7 @@ real_song_duration(const Song *song, double decoder_duration)
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}
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bool
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player::OpenOutput()
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Player::OpenOutput()
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{
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assert(play_audio_format.IsDefined());
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assert(pc.state == PlayerState::PLAY ||
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@ -419,7 +422,7 @@ player::OpenOutput()
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}
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bool
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player::CheckDecoderStartup()
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Player::CheckDecoderStartup()
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{
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assert(decoder_starting);
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@ -477,7 +480,7 @@ player::CheckDecoderStartup()
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}
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bool
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player::SendSilence()
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Player::SendSilence()
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{
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assert(output_open);
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assert(play_audio_format.IsDefined());
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@ -512,7 +515,7 @@ player::SendSilence()
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}
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inline bool
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player::SeekDecoder()
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Player::SeekDecoder()
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{
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assert(pc.next_song != nullptr);
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@ -586,7 +589,7 @@ player::SeekDecoder()
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}
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inline void
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player::ProcessCommand()
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Player::ProcessCommand()
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{
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switch (pc.command) {
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case PlayerCommand::NONE:
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@ -741,7 +744,7 @@ play_chunk(player_control &pc,
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}
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inline bool
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player::PlayNextChunk()
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Player::PlayNextChunk()
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{
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if (!audio_output_all_wait(&pc, 64))
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/* the output pipe is still large enough, don't send
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@ -869,7 +872,7 @@ player::PlayNextChunk()
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}
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inline bool
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player::SongBorder()
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Player::SongBorder()
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{
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xfade_state = CrossFadeState::UNKNOWN;
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@ -901,7 +904,7 @@ player::SongBorder()
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}
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inline void
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player::Run()
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Player::Run()
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{
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pipe = new MusicPipe();
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@ -1088,7 +1091,7 @@ static void
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do_play(player_control &pc, decoder_control &dc,
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MusicBuffer &buffer)
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{
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player player(pc, dc, buffer);
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Player player(pc, dc, buffer);
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player.Run();
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}
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