PlayerControl: switch to the Mutex/Cond classes

This commit is contained in:
Max Kellermann 2013-01-10 09:30:01 +01:00
parent 0b93445380
commit 06e0741a52
3 changed files with 10 additions and 13 deletions

View File

@ -37,8 +37,6 @@ player_control::player_control(unsigned _buffer_chunks,
:buffer_chunks(_buffer_chunks),
buffered_before_play(_buffered_before_play),
thread(nullptr),
mutex(g_mutex_new()),
cond(g_cond_new()),
command(PLAYER_COMMAND_NONE),
state(PLAYER_STATE_STOP),
error_type(PLAYER_ERROR_NONE),
@ -55,9 +53,6 @@ player_control::~player_control()
{
if (next_song != nullptr)
song_free(next_song);
g_cond_free(cond);
g_mutex_free(mutex);
}
void
@ -76,7 +71,7 @@ static void
player_command_wait_locked(struct player_control *pc)
{
while (pc->command != PLAYER_COMMAND_NONE)
g_cond_wait(pc->cond, pc->mutex);
pc->cond.wait(pc->mutex);
}
static void

View File

@ -21,6 +21,8 @@
#define MPD_PLAYER_H
#include "audio_format.h"
#include "thread/Mutex.hxx"
#include "thread/Cond.hxx"
#include <glib.h>
@ -99,12 +101,12 @@ struct player_control {
/**
* This lock protects #command, #state, #error.
*/
GMutex *mutex;
Mutex mutex;
/**
* Trigger this object after you have modified #command.
*/
GCond *cond;
Cond cond;
enum player_command command;
enum player_state state;
@ -158,7 +160,7 @@ struct player_control {
static inline void
player_lock(struct player_control *pc)
{
g_mutex_lock(pc->mutex);
pc->mutex.lock();
}
/**
@ -167,7 +169,7 @@ player_lock(struct player_control *pc)
static inline void
player_unlock(struct player_control *pc)
{
g_mutex_unlock(pc->mutex);
pc->mutex.unlock();
}
/**
@ -178,7 +180,7 @@ player_unlock(struct player_control *pc)
static inline void
player_wait(struct player_control *pc)
{
g_cond_wait(pc->cond, pc->mutex);
pc->cond.wait(pc->mutex);
}
/**
@ -198,7 +200,7 @@ player_wait_decoder(struct player_control *pc, struct decoder_control *dc);
static inline void
player_signal(struct player_control *pc)
{
g_cond_signal(pc->cond);
pc->cond.signal();
}
/**

View File

@ -147,7 +147,7 @@ player_command_finished_locked(struct player_control *pc)
assert(pc->command != PLAYER_COMMAND_NONE);
pc->command = PLAYER_COMMAND_NONE;
g_cond_signal(pc->cond);
pc->cond.signal();
}
static void