This is the first patch in a series which removes the shared memory,
and moves all the playerData objects into the normal libc heap.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7304 09075e82-0dd4-0310-85a5-a0d7c8717e4f
To make access to OutputBuffer easier, move everything which belongs
to a chunk into its own structure, namely OutputBufferChunk.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7269 09075e82-0dd4-0310-85a5-a0d7c8717e4f
It is way more complicated than it should be; and
locking it for thread-safety is too difficult.
[merged r7183 from branches/ew]
git-svn-id: https://svn.musicpd.org/mpd/trunk@7241 09075e82-0dd4-0310-85a5-a0d7c8717e4f
I initially started to do a heavy rewrite that changed the way processes
communicated, but that was too much to do at once. So this change only
focuses on replacing the player and decode processes with threads and
using condition variables instead of polling in loops; so the changeset
itself is quiet small.
* The shared output buffer variables will still need locking
to guard against race conditions. So in this effect, we're probably
just as buggy as before. The reduced context-switching overhead of
using threads instead of processes may even make bugs show up more or
less often...
* Basic functionality appears to be working for playing local (and NFS)
audio, including:
play, pause, stop, seek, previous, next, and main playlist editing
* I haven't tested HTTP streams yet, they should work.
* I've only tested ALSA and Icecast. ALSA works fine, Icecast
metadata seems to get screwy at times and breaks song
advancement in the playlist at times.
* state file loading works, too (after some last-minute hacks with
non-blocking wakeup functions)
* The non-blocking (*_nb) variants of the task management functions are
probably overused. They're more lenient and easier to use because
much of our code is still based on our previous polling-based system.
* It currently segfaults on exit. I haven't paid much attention
to the exit/signal-handling routines other than ensuring it
compiles. At least the state file seems to work. We don't
do any cleanups of the threads on exit, yet.
* Update is still done in a child process and not in a thread.
To do this in a thread, we'll need to ensure it does proper
locking and communication with the main thread; but should
require less memory in the end because we'll be updating
the database "in-place" rather than updating a copy and
then bulk-loading when done.
* We're more sensitive to bugs in 3rd party libraries now.
My plan is to eventually use a master process which forks()
and restarts the child when it dies:
locking and communication with the main thread; but should
require less memory in the end because we'll be updating
the database "in-place" rather than updating a copy and
then bulk-loading when done.
* We're more sensitive to bugs in 3rd party libraries now.
My plan is to eventually use a master process which forks()
and restarts the child when it dies:
master - just does waitpid() + fork() in a loop
\- main thread
\- decoder thread
\- player thread
At the beginning of every song, the main thread will set
a dirty flag and update the state file. This way, if we
encounter a song that triggers a segfault killing the
main thread, the master will start the replacement main
on the next song.
* The main thread still wakes up every second on select()
to check for signals; which affects power management.
[merged r7138 from branches/ew]
git-svn-id: https://svn.musicpd.org/mpd/trunk@7240 09075e82-0dd4-0310-85a5-a0d7c8717e4f
The number of buffered chunks can obviously not become negative. The
"buffered_before_play<0" therefore cannot be useful, so let's remove
it, too.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7232 09075e82-0dd4-0310-85a5-a0d7c8717e4f
This patch moves code which initializes the OutputBuffer struct to
outputBuffer.c. Although this is generally a good idea, it prepares
the following patch.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7206 09075e82-0dd4-0310-85a5-a0d7c8717e4f
This will make refactoring features easier, especially now that
pthreads support and larger refactorings are on the horizon.
Hopefully, this will make porting to other platforms (even
non-UNIX-like ones for masochists) easier, too.
os_compat.h will house all the #includes for system headers
considered to be the "core" of MPD. Headers for optional
features will be left to individual source files.
git-svn-id: https://svn.musicpd.org/mpd/trunk@7130 09075e82-0dd4-0310-85a5-a0d7c8717e4f
thread-safety work in preparation for rewrite to use pthreads
Expect no regressions against trunk (r7078), possibly minor
performance improvements in update (due to fewer heap
allocations), but increased stack usage.
Applied the following patches:
* maxpath_str for reentrancy (temporary fix, reverted)
* path: start working on thread-safe variants of these methods
* Re-entrancy work on path/character-set conversions
* directory.c: exploreDirectory() use reentrant functions here
* directory/update: more use of reentrant functions + cleanups
* string_toupper: a strdup-less version of strDupToUpper
* get_song_url: a static-variable-free version of getSongUrl()
* Use reentrant/thread-safe get_song_url everywhere
* replace rmp2amp with the reentrant version, rmp2amp_r
* Get rid of the non-reentrant/non-thread-safe rpp2app, too.
* buffer2array: assert strdup() returns a usable value in unit tests
* replace utf8ToFsCharset and fsCharsetToUtf8 with thread-safe variants
* fix storing playlists w/o absolute paths
* parent_path(), a reentrant version of parentPath()
* parentPath => parent_path for reentrancy and thread-safety
* allow "make test" to automatically run embedded unit tests
* remove convStrDup() and maxpath_str()
* use MPD_PATH_MAX everywhere instead of MAXPATHLEN
* path: get rid of appendSlash, pfx_path and just use pfx_dir
* get_song_url: fix the ability to play songs in the top-level music_directory
git-svn-id: https://svn.musicpd.org/mpd/trunk@7106 09075e82-0dd4-0310-85a5-a0d7c8717e4f
completely stopped. Instead, send them SIGSTOP to pause the process until
they're needed again. Then send them SIGCONT instead of re-spawning them.
git-svn-id: https://svn.musicpd.org/mpd/trunk@6485 09075e82-0dd4-0310-85a5-a0d7c8717e4f
playback is stopped completely. This means the player process will no
longer have to wake up 100 times per second to see if it's been told to
start playing (the main process will just spawn a new player process when
it needs to). On the downside, this means an extra pair of forks() and the
re-initializing of the player and decode processes each time playback is
restarted.
git-svn-id: https://svn.musicpd.org/mpd/trunk@6446 09075e82-0dd4-0310-85a5-a0d7c8717e4f
audio at once, so it won't work for us. The old full API code was still
heavily broken, as each call to pcm_convertSampleRate() used the same
state, even if it was processing two streams of audio. The new code keeps
a separate state for each audio stream that's being converted.
git-svn-id: https://svn.musicpd.org/mpd/trunk@6255 09075e82-0dd4-0310-85a5-a0d7c8717e4f
size_t is bigger than int on most 64-bit machines, so cast
size_t to long when passing them to printf-like functions.
Ideally we'd use %z, but many compilers don't support it.
git-svn-id: https://svn.musicpd.org/mpd/trunk@4656 09075e82-0dd4-0310-85a5-a0d7c8717e4f
First, make sure we call finishPlaylist() before
closeMp3Directory() since the latter will free non-SONG_TYPE_URL
songs in playlist, which causes an invalid read when we try to
look for SONG_TYPE_URL songs to free in finishPlaylist.
Secondly, make sure our children have all exited before freeing
the playerData. If we do not, slowly-delivered signals can
trigger a race condition in the signal handlers of the decode
and player processes which rely on getPlayerData. To avoid
waitpid-ing too long (or at all), move the freePlayerData() call
farther down in main() (this won't affect anything else)
to give the OS a better chance to deliver signals and finish running
sig handlers for terminated children.
git-svn-id: https://svn.musicpd.org/mpd/trunk@4640 09075e82-0dd4-0310-85a5-a0d7c8717e4f
It just made things more confusing. We'll just store
the states in playerData_pd->audioDevicesStates and be
done with it (it's a unsigned byte now).
git-svn-id: https://svn.musicpd.org/mpd/trunk@4514 09075e82-0dd4-0310-85a5-a0d7c8717e4f
Some people have more than 8 devices (the old limit). It's
pretty easy to support as many as our hardware and OS allows
so we might as well.
git-svn-id: https://svn.musicpd.org/mpd/trunk@4513 09075e82-0dd4-0310-85a5-a0d7c8717e4f
playerData.c:
proper error checking
directory.c:
properly check myFgets() for errors
(it returns NULL on error)
inputPlugins/mp3_plugin.c
get rid of commas at the end of enums
interface.c:
we weren't using long long, so strtoll isn't needed
get rid of void-pointer arithmetic
sllist.c:
get rid of void-pointer arithmetic
compress.c:
get rid of C++ comments, some compilers don't accept them
Note that I personally like void pointer arithmetic, but some
ancient compilers don't support them :(
git-svn-id: https://svn.musicpd.org/mpd/trunk@4510 09075e82-0dd4-0310-85a5-a0d7c8717e4f
Probably pedantic, but yes, might as well in case we run into
strange platforms where NULL is something strange.
git-svn-id: https://svn.musicpd.org/mpd/trunk@4380 09075e82-0dd4-0310-85a5-a0d7c8717e4f
These are just warnings from sparse, but it makes the output
easier to read. I ran this through a quick perl script, but
of course verified the output by looking at the diff and making
sure the thing still compiles.
here's the quick perl script I wrote to generate this patch:
----------- 8< -----------
use Tie::File;
defined(my $pid = open my $fh, '-|') or die $!;
if (!$pid) {
open STDERR, '>&STDOUT' or die $!;
exec 'sparse', @ARGV or die $!;
}
my $na = 'warning: non-ANSI function declaration of function';
while (<$fh>) {
print STDERR $_;
if (/^(.+?\.[ch]):(\d+):(\d+): $na '(\w+)'/o) {
my ($f, $l, $pos, $func) = ($1, $2, $3, $4);
$l--;
tie my @x, 'Tie::File', $f or die "$!: $f";
print '-', $x[$l], "\n";
$x[$l] =~ s/\b($func\s*)\(\s*\)/$1(void)/;
print '+', $x[$l], "\n";
untie @x;
}
}
git-svn-id: https://svn.musicpd.org/mpd/trunk@4378 09075e82-0dd4-0310-85a5-a0d7c8717e4f
vorbis comments are updated on the fly for streams
need to decode icy metadata
buffering of metadata needs to be hardened, to ensure that player has already read a particular metachunk or passed over it
git-svn-id: https://svn.musicpd.org/mpd/trunk@1358 09075e82-0dd4-0310-85a5-a0d7c8717e4f