use the notify API in the decoder

git-svn-id: https://svn.musicpd.org/mpd/trunk@7281 09075e82-0dd4-0310-85a5-a0d7c8717e4f
This commit is contained in:
Max Kellermann 2008-04-12 04:14:32 +00:00 committed by Eric Wong
parent 0146fbe3ce
commit 701cf6884c
3 changed files with 12 additions and 6 deletions

View File

@ -30,9 +30,6 @@
#include "utf8.h"
#include "os_compat.h"
static pthread_cond_t decoder_wakeup_cond = PTHREAD_COND_INITIALIZER;
static pthread_mutex_t decoder_wakeup_mutex = PTHREAD_MUTEX_INITIALIZER;
/* called inside decoder_task (inputPlugins) */
void decoder_wakeup_player(void)
{
@ -41,19 +38,22 @@ void decoder_wakeup_player(void)
void decoder_sleep(void)
{
pthread_cond_wait(&decoder_wakeup_cond, &decoder_wakeup_mutex);
DecoderControl *dc = &(getPlayerData()->decoderControl);
notifyWait(&dc->notify);
wakeup_player_nb();
}
static void player_wakeup_decoder_nb(void)
{
pthread_cond_signal(&decoder_wakeup_cond);
DecoderControl *dc = &(getPlayerData()->decoderControl);
notifySignal(&dc->notify);
}
/* called from player_task */
static void player_wakeup_decoder(void)
{
pthread_cond_signal(&decoder_wakeup_cond);
DecoderControl *dc = &(getPlayerData()->decoderControl);
notifySignal(&dc->notify);
player_sleep();
}
@ -332,6 +332,8 @@ static void * decoder_task(mpd_unused void *unused)
PlayerControl *pc = &(getPlayerData()->playerControl);
DecoderControl *dc = &(getPlayerData()->decoderControl);
notifyEnter(&dc->notify);
while (1) {
if (dc->start || dc->seek) {
decodeStart(pc, cb, dc);

View File

@ -26,6 +26,7 @@
#include "mpd_types.h"
#include "audio.h"
#include "notify.h"
#include "os_compat.h"
@ -41,6 +42,8 @@
#define DECODE_ERROR_FILE 20
typedef struct _DecoderControl {
Notify notify;
volatile mpd_sint8 state;
volatile mpd_sint8 stop;
volatile mpd_sint8 start;

View File

@ -113,6 +113,7 @@ void initPlayerData(void)
playerData_pd->playerControl.softwareVolume = 1000;
playerData_pd->playerControl.totalPlayTime = 0;
notifyInit(&playerData_pd->decoderControl.notify);
playerData_pd->decoderControl.stop = 0;
playerData_pd->decoderControl.start = 0;
playerData_pd->decoderControl.state = DECODE_STATE_STOP;