use the notify API in the player
git-svn-id: https://svn.musicpd.org/mpd/trunk@7282 09075e82-0dd4-0310-85a5-a0d7c8717e4f
This commit is contained in:
parent
701cf6884c
commit
b7ac3fab46
14
src/player.c
14
src/player.c
@ -33,9 +33,6 @@
|
||||
#include "sig_handlers.h"
|
||||
#include "os_compat.h"
|
||||
|
||||
static pthread_cond_t player_wakeup = PTHREAD_COND_INITIALIZER;
|
||||
static pthread_mutex_t player_wakeup_mutex = PTHREAD_MUTEX_INITIALIZER;
|
||||
|
||||
static pthread_cond_t main_wakeup = PTHREAD_COND_INITIALIZER;
|
||||
static pthread_mutex_t main_wakeup_mutex = PTHREAD_MUTEX_INITIALIZER;
|
||||
|
||||
@ -43,12 +40,14 @@ static void playerCloseAudio(void);
|
||||
|
||||
void wakeup_player_nb(void)
|
||||
{
|
||||
pthread_cond_signal(&player_wakeup);
|
||||
PlayerControl *pc = &(getPlayerData()->playerControl);
|
||||
notifySignal(&pc->notify);
|
||||
}
|
||||
|
||||
static void wakeup_player(void)
|
||||
{
|
||||
pthread_cond_signal(&player_wakeup);
|
||||
PlayerControl *pc = &(getPlayerData()->playerControl);
|
||||
notifySignal(&pc->notify);
|
||||
pthread_cond_wait(&main_wakeup, &main_wakeup_mutex);
|
||||
}
|
||||
|
||||
@ -59,13 +58,16 @@ void wakeup_main_task(void)
|
||||
|
||||
void player_sleep(void)
|
||||
{
|
||||
pthread_cond_wait(&player_wakeup, &player_wakeup_mutex);
|
||||
PlayerControl *pc = &(getPlayerData()->playerControl);
|
||||
notifyWait(&pc->notify);
|
||||
}
|
||||
|
||||
static void * player_task(mpd_unused void *unused)
|
||||
{
|
||||
PlayerControl *pc = &(getPlayerData()->playerControl);
|
||||
|
||||
notifyEnter(&pc->notify);
|
||||
|
||||
while (1) {
|
||||
if (pc->play) {
|
||||
decode();
|
||||
|
@ -51,6 +51,7 @@
|
||||
#define PLAYER_QUEUE_LOCKED 1
|
||||
|
||||
typedef struct _PlayerControl {
|
||||
Notify notify;
|
||||
volatile mpd_sint8 stop;
|
||||
volatile mpd_sint8 play;
|
||||
volatile mpd_sint8 pause;
|
||||
|
@ -96,6 +96,7 @@ void initPlayerData(void)
|
||||
initOutputBuffer(&(playerData_pd->buffer),
|
||||
(OutputBufferChunk*)(((char *)playerData_pd) + sizeof(PlayerData)));
|
||||
|
||||
notifyInit(&playerData_pd->playerControl.notify);
|
||||
playerData_pd->playerControl.stop = 0;
|
||||
playerData_pd->playerControl.pause = 0;
|
||||
playerData_pd->playerControl.play = 0;
|
||||
|
Loading…
Reference in New Issue
Block a user