Tell the player process (and thus also the decode process) to quit when

playback is stopped completely.  This means the player process will no
longer have to wake up 100 times per second to see if it's been told to
start playing (the main process will just spawn a new player process when
it needs to).  On the downside, this means an extra pair of forks() and the
re-initializing of the player and decode processes each time playback is
restarted.

git-svn-id: https://svn.musicpd.org/mpd/trunk@6446 09075e82-0dd4-0310-85a5-a0d7c8717e4f
This commit is contained in:
J. Alexander Treuman 2007-06-01 18:10:13 +00:00
parent 88638f4821
commit 6d7e0eb166
4 changed files with 29 additions and 3 deletions

View File

@ -155,6 +155,9 @@ int playerInit(void)
} else if (pc->cycleLogFiles) {
cycle_log_files();
pc->cycleLogFiles = 0;
} else if (pc->quit) {
pc->quit = 0;
break;
} else
my_usleep(10000);
}
@ -174,6 +177,24 @@ int playerInit(void)
return 0;
}
int playerQuit(int fd)
{
PlayerControl *pc = &(getPlayerData()->playerControl);
if (playerStop(fd) < 0)
return -1;
playerCloseAudio();
if (player_pid > 0) {
pc->quit = 1;
while (player_pid > 0 && pc->quit)
my_usleep(1000);
}
return 0;
}
int playerPlay(int fd, Song * song)
{
PlayerControl *pc = &(getPlayerData()->playerControl);
@ -341,6 +362,8 @@ void playerCloseAudio(void)
if (playerStop(STDERR_FILENO) < 0)
return;
pc->closeAudio = 1;
while (player_pid > 0 && pc->closeAudio)
my_usleep(1000);
}
}

View File

@ -57,6 +57,7 @@
#define PLAYER_METADATA_STATE_WRITE 2
typedef struct _PlayerControl {
volatile mpd_sint8 quit;
volatile mpd_sint8 stop;
volatile mpd_sint8 play;
volatile mpd_sint8 pause;
@ -121,6 +122,8 @@ int getPlayerError(void);
int playerInit(void);
int playerQuit(int fd);
int queueSong(Song * song);
int getPlayerQueueState(void);

View File

@ -118,6 +118,7 @@ void initPlayerData(void)
buffered_chunks * sizeof(mpd_sint8));
buffer->acceptMetadata = 0;
playerData_pd->playerControl.quit = 0;
playerData_pd->playerControl.stop = 0;
playerData_pd->playerControl.pause = 0;
playerData_pd->playerControl.play = 0;

View File

@ -786,7 +786,7 @@ int deleteFromPlaylist(int fd, int song)
&& playlist.current == songOrder) {
/*if(playlist.current>=playlist.length) return playerStop(fd);
else return playPlaylistOrderNumber(fd,playlist.current); */
playerStop(STDERR_FILENO);
playerQuit(STDERR_FILENO);
playlist_noGoToNext = 1;
}
@ -827,9 +827,8 @@ void deleteASongFromPlaylist(Song * song)
int stopPlaylist(int fd)
{
DEBUG("playlist: stop\n");
if (playerStop(fd) < 0)
if (playerQuit(fd) < 0)
return -1;
playerCloseAudio();
playlist.queued = -1;
playlist_state = PLAYLIST_STATE_STOP;
playlist_noGoToNext = 0;