Set a flag if we've sent the player process SIGSTOP so that we know not to
wait for it to complete an action which it never will. git-svn-id: https://svn.musicpd.org/mpd/trunk@6488 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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parent
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12
src/player.c
12
src/player.c
@ -110,11 +110,13 @@ void player_sigChldHandler(int pid, int status)
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int playerInit(void)
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{
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PlayerControl *pc = &(getPlayerData()->playerControl);
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int pid;
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pid = player_pid;
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if (pid > 0) {
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kill(pid, SIGCONT);
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pc->wait = 0;
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return 0;
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}
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@ -124,8 +126,6 @@ int playerInit(void)
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{
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clock_t start = clock();
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PlayerControl *pc = &(getPlayerData()->playerControl);
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unblockSignals();
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setSigHandlersForDecoder();
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@ -184,16 +184,22 @@ int playerInit(void)
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int playerWait(int fd)
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{
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PlayerControl *pc = &(getPlayerData()->playerControl);
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int pid;
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if (pc->wait)
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return 0;
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if (playerStop(fd) < 0)
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return -1;
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playerCloseAudio();
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pid = player_pid;
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if (pid > 0)
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if (pid > 0) {
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pc->wait = 1;
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kill(pid, SIGSTOP);
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}
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return 0;
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}
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@ -57,6 +57,7 @@
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#define PLAYER_METADATA_STATE_WRITE 2
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typedef struct _PlayerControl {
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volatile mpd_sint8 wait;
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volatile mpd_sint8 stop;
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volatile mpd_sint8 play;
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volatile mpd_sint8 pause;
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@ -118,6 +118,7 @@ void initPlayerData(void)
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buffered_chunks * sizeof(mpd_sint8));
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buffer->acceptMetadata = 0;
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playerData_pd->playerControl.wait = 0;
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playerData_pd->playerControl.stop = 0;
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playerData_pd->playerControl.pause = 0;
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playerData_pd->playerControl.play = 0;
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