mpd/src/playerData.c
Eric Wong cb8f1af3bd Cleanup #includes of standard system headers and put them in one place
This will make refactoring features easier, especially now that
pthreads support and larger refactorings are on the horizon.

Hopefully, this will make porting to other platforms (even
non-UNIX-like ones for masochists) easier, too.

os_compat.h will house all the #includes for system headers
considered to be the "core" of MPD.  Headers for optional
features will be left to individual source files.

git-svn-id: https://svn.musicpd.org/mpd/trunk@7130 09075e82-0dd4-0310-85a5-a0d7c8717e4f
2008-01-03 07:29:49 +00:00

157 lines
5.5 KiB
C

/* the Music Player Daemon (MPD)
* Copyright (C) 2003-2007 by Warren Dukes (warren.dukes@gmail.com)
* This project's homepage is: http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "playerData.h"
#include "conf.h"
#include "log.h"
#include "os_compat.h"
int buffered_before_play;
int buffered_chunks;
#define DEFAULT_BUFFER_SIZE 2048
#define DEFAULT_BUFFER_BEFORE_PLAY 10
static PlayerData *playerData_pd;
void initPlayerData(void)
{
float perc = DEFAULT_BUFFER_BEFORE_PLAY;
char *test;
int shmid;
int crossfade = 0;
size_t bufferSize = DEFAULT_BUFFER_SIZE;
size_t allocationSize;
OutputBuffer *buffer;
ConfigParam *param;
size_t device_array_size = audio_device_count() * sizeof(mpd_sint8);
param = getConfigParam(CONF_AUDIO_BUFFER_SIZE);
if (param) {
bufferSize = strtol(param->value, &test, 10);
if (*test != '\0' || bufferSize <= 0) {
FATAL("buffer size \"%s\" is not a positive integer, "
"line %i\n", param->value, param->line);
}
}
bufferSize *= 1024;
buffered_chunks = bufferSize / CHUNK_SIZE;
if (buffered_chunks >= 1 << 15) {
FATAL("buffer size \"%li\" is too big\n", (long)bufferSize);
}
param = getConfigParam(CONF_BUFFER_BEFORE_PLAY);
if (param) {
perc = strtod(param->value, &test);
if (*test != '%' || perc < 0 || perc > 100) {
FATAL("buffered before play \"%s\" is not a positive "
"percentage and less than 100 percent, line %i"
"\n", param->value, param->line);
}
}
buffered_before_play = (perc / 100) * buffered_chunks;
if (buffered_before_play > buffered_chunks) {
buffered_before_play = buffered_chunks;
} else if (buffered_before_play < 0)
buffered_before_play = 0;
allocationSize = buffered_chunks * CHUNK_SIZE; /*actual buffer */
allocationSize += buffered_chunks * sizeof(float); /*for times */
allocationSize += buffered_chunks * sizeof(mpd_sint16); /*for chunkSize */
allocationSize += buffered_chunks * sizeof(mpd_sint16); /*for bitRate */
allocationSize += buffered_chunks * sizeof(mpd_sint8); /*for metaChunk */
allocationSize += sizeof(PlayerData); /*for playerData struct */
/* for audioDeviceStates[] */
allocationSize += device_array_size;
if ((shmid = shmget(IPC_PRIVATE, allocationSize, IPC_CREAT | 0600)) < 0)
FATAL("problems shmget'ing\n");
if (!(playerData_pd = shmat(shmid, NULL, 0)))
FATAL("problems shmat'ing\n");
if (shmctl(shmid, IPC_RMID, NULL) < 0)
FATAL("problems shmctl'ing\n");
playerData_pd->audioDeviceStates = (mpd_uint8 *)playerData_pd +
allocationSize - device_array_size;
buffer = &(playerData_pd->buffer);
memset(&buffer->convState, 0, sizeof(ConvState));
buffer->chunks = ((char *)playerData_pd) + sizeof(PlayerData);
buffer->chunkSize = (mpd_uint16 *) (((char *)buffer->chunks) +
buffered_chunks * CHUNK_SIZE);
buffer->bitRate = (mpd_uint16 *) (((char *)buffer->chunkSize) +
buffered_chunks * sizeof(mpd_sint16));
buffer->metaChunk = (mpd_sint8 *) (((char *)buffer->bitRate) +
buffered_chunks *
sizeof(mpd_sint16));
buffer->times =
(float *)(((char *)buffer->metaChunk) +
buffered_chunks * sizeof(mpd_sint8));
buffer->acceptMetadata = 0;
playerData_pd->playerControl.wait = 0;
playerData_pd->playerControl.stop = 0;
playerData_pd->playerControl.pause = 0;
playerData_pd->playerControl.play = 0;
playerData_pd->playerControl.error = PLAYER_ERROR_NOERROR;
playerData_pd->playerControl.lockQueue = 0;
playerData_pd->playerControl.unlockQueue = 0;
playerData_pd->playerControl.state = PLAYER_STATE_STOP;
playerData_pd->playerControl.queueState = PLAYER_QUEUE_BLANK;
playerData_pd->playerControl.queueLockState = PLAYER_QUEUE_UNLOCKED;
playerData_pd->playerControl.seek = 0;
playerData_pd->playerControl.closeAudio = 0;
memset(playerData_pd->playerControl.utf8url, 0, MPD_PATH_MAX);
memset(playerData_pd->playerControl.erroredUrl, 0, MPD_PATH_MAX);
memset(playerData_pd->playerControl.currentUrl, 0, MPD_PATH_MAX);
playerData_pd->playerControl.crossFade = crossfade;
playerData_pd->playerControl.softwareVolume = 1000;
playerData_pd->playerControl.totalPlayTime = 0;
playerData_pd->playerControl.decode_pid = 0;
playerData_pd->playerControl.metadataState =
PLAYER_METADATA_STATE_WRITE;
playerData_pd->decoderControl.stop = 0;
playerData_pd->decoderControl.start = 0;
playerData_pd->decoderControl.state = DECODE_STATE_STOP;
playerData_pd->decoderControl.seek = 0;
playerData_pd->decoderControl.error = DECODE_ERROR_NOERROR;
memset(playerData_pd->decoderControl.utf8url, 0, MPD_PATH_MAX);
}
PlayerData *getPlayerData(void)
{
return playerData_pd;
}
void freePlayerData(void)
{
/* We don't want to release this memory until we know our player and
* decoder have exited. Otherwise, their signal handlers will want to
* access playerData_pd and we need to keep it available for them */
waitpid(-1, NULL, 0);
shmdt(playerData_pd);
}