Several bugfixes during exit found by valgrind

First, make sure we call finishPlaylist() before
closeMp3Directory() since the latter will free non-SONG_TYPE_URL
songs in playlist, which causes an invalid read when we try to
look for SONG_TYPE_URL songs to free in finishPlaylist.

Secondly, make sure our children have all exited before freeing
the playerData.  If we do not, slowly-delivered signals can
trigger a race condition in the signal handlers of the decode
and player processes which rely on getPlayerData.  To avoid
waitpid-ing too long (or at all), move the freePlayerData() call
farther down in main() (this won't affect anything else)
to give the OS a better chance to deliver signals and finish running
sig handlers for terminated children.

git-svn-id: https://svn.musicpd.org/mpd/trunk@4640 09075e82-0dd4-0310-85a5-a0d7c8717e4f
This commit is contained in:
Eric Wong 2006-08-14 23:31:08 +00:00
parent 6459b3ee29
commit e5df85db15
3 changed files with 8 additions and 3 deletions

View File

@ -477,14 +477,13 @@ int main(int argc, char *argv[])
playerKill();
freeAllInterfaces();
closeAllListenSockets();
finishPlaylist();
start = clock();
closeMp3Directory();
DEBUG("closeMp3Directory took %f seconds\n",
((float)(clock()-start))/CLOCKS_PER_SEC);
finishPlaylist();
freePlayerData();
finishNormalization();
finishAudioDriver();
finishAudioConfig();
@ -495,6 +494,7 @@ int main(int argc, char *argv[])
finishInputPlugins();
cleanUpPidFile();
finishConf();
freePlayerData();
close_log_files();
return EXIT_SUCCESS;

View File

@ -124,8 +124,8 @@ int playerInit(void)
closeAllListenSockets();
freeAllInterfaces();
closeMp3Directory();
finishPlaylist();
closeMp3Directory();
finishPermissions();
finishCommands();
finishVolume();

View File

@ -21,6 +21,7 @@
#include "log.h"
#include <sys/types.h>
#include <sys/wait.h>
#include <sys/ipc.h>
#include <sys/shm.h>
#include <stdio.h>
@ -164,5 +165,9 @@ PlayerData *getPlayerData(void)
void freePlayerData(void)
{
/* We don't want to release this memory until we know our player and
* decoder have exited. Otherwise, their signal handlers will want to
* access playerData_pd and we need to keep it available for them */
waitpid(-1, NULL, 0);
shmdt(playerData_pd);
}