playerData: move player_pid into the main playerData structure
No point in doing all that extra work for one variable... git-svn-id: https://svn.musicpd.org/mpd/trunk@4511 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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@ -34,7 +34,6 @@ int buffered_chunks;
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#define DEFAULT_BUFFER_BEFORE_PLAY 0
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static PlayerData *playerData_pd;
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int *player_pid;
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void initPlayerData(void)
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{
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@ -104,22 +103,6 @@ void initPlayerData(void)
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ERROR("problems shmctl'ing\n");
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exit(EXIT_FAILURE);
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}
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/* maybe the following should be put in the same shm block as the previous
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* or maybe even made a part of the playerData struct
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*/
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allocationSize = sizeof(int);
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if ((shmid = shmget(IPC_PRIVATE, allocationSize, IPC_CREAT | 0600)) < 0) {
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ERROR("problems shmget'ing\n");
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exit(EXIT_FAILURE);
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}
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if (!(player_pid = shmat(shmid, NULL, 0))) {
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ERROR("problems shmat'ing\n");
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exit(EXIT_FAILURE);
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}
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if (shmctl(shmid, IPC_RMID, NULL) < 0) {
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ERROR("problems shmctl'ing\n");
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exit(EXIT_FAILURE);
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}
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buffer = &(playerData_pd->buffer);
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@ -172,16 +155,15 @@ PlayerData *getPlayerData(void)
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int getPlayerPid(void)
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{
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return *player_pid;
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return playerData_pd->pid;
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}
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void setPlayerPid(int pid)
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{
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*player_pid = pid;
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playerData_pd->pid = pid;
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}
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void freePlayerData(void)
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{
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shmdt(playerData_pd);
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shmdt(player_pid);
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}
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@ -38,6 +38,7 @@ typedef struct _PlayerData {
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PlayerControl playerControl;
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DecoderControl decoderControl;
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mpd_sint8 audioDeviceEnabled[AUDIO_MAX_DEVICES];
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int pid;
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} PlayerData;
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void initPlayerData();
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