added struct OutputBufferChunk
To make access to OutputBuffer easier, move everything which belongs to a chunk into its own structure, namely OutputBufferChunk. git-svn-id: https://svn.musicpd.org/mpd/trunk@7269 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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35
src/decode.c
35
src/decode.c
@ -491,6 +491,8 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer *
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if (pause)
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player_sleep();
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else if (!outputBufferEmpty(cb) && cb->begin != next) {
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OutputBufferChunk *beginChunk =
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outputBufferGetChunk(cb, cb->begin);
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unsigned int fadePosition;
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if (doCrossFade == 1 && next >= 0 &&
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(fadePosition = outputBufferRelative(cb, next))
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@ -506,18 +508,20 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer *
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}
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nextChunk = outputBufferAbsolute(cb, crossFadeChunks);
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if (nextChunk >= 0) {
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pcm_mix(outputBufferChunkData(cb, cb->begin),
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outputBufferChunkData(cb, nextChunk),
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cb->chunkSize[cb->begin],
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cb->chunkSize[nextChunk],
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OutputBufferChunk *fadeChunk =
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outputBufferGetChunk(cb, nextChunk);
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pcm_mix(beginChunk->data,
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fadeChunk->data,
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beginChunk->chunkSize,
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fadeChunk->chunkSize,
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&(cb->audioFormat),
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((float)fadePosition) /
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crossFadeChunks);
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if (cb->chunkSize[nextChunk] >
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cb->chunkSize[cb->begin]
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if (fadeChunk->chunkSize >
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beginChunk->chunkSize
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) {
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cb->chunkSize[cb->begin]
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= cb->chunkSize[nextChunk];
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beginChunk->chunkSize
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= fadeChunk->chunkSize;
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}
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} else {
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/* there are not enough
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@ -535,18 +539,17 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer *
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}
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/* play the current chunk */
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pc->elapsedTime = cb->times[cb->begin];
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pc->bitRate = cb->bitRate[cb->begin];
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pcm_volumeChange(cb->chunks + cb->begin *
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CHUNK_SIZE,
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cb->chunkSize[cb->begin],
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pc->elapsedTime = beginChunk->times;
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pc->bitRate = beginChunk->bitRate;
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pcm_volumeChange(beginChunk->data,
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beginChunk->chunkSize,
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&(cb->audioFormat),
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pc->softwareVolume);
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if (playAudio(cb->chunks + cb->begin * CHUNK_SIZE,
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cb->chunkSize[cb->begin]) < 0)
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if (playAudio(beginChunk->data,
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beginChunk->chunkSize) < 0)
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break;
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pc->totalPlayTime +=
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sizeToTime * cb->chunkSize[cb->begin];
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sizeToTime * beginChunk->chunkSize;
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if ((unsigned)cb->begin + 1 >= buffered_chunks) {
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cb->begin = 0;
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} else
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@ -28,16 +28,10 @@
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static mpd_sint16 currentChunk = -1;
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void initOutputBuffer(OutputBuffer * cb, char *chunks)
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void initOutputBuffer(OutputBuffer * cb, OutputBufferChunk * chunks)
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{
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memset(&cb->convState, 0, sizeof(ConvState));
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cb->chunks = chunks;
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cb->chunkSize = (mpd_uint16 *) (((char *)cb->chunks) +
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buffered_chunks * CHUNK_SIZE);
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cb->bitRate = (mpd_uint16 *) (((char *)cb->chunkSize) +
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buffered_chunks * sizeof(mpd_sint16));
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cb->times = (float *)(((char *)cb->bitRate) +
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buffered_chunks * sizeof(mpd_sint8));
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}
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void clearOutputBuffer(OutputBuffer * cb)
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@ -92,11 +86,11 @@ int outputBufferAbsolute(const OutputBuffer * cb, unsigned relative)
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return (int)i;
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}
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char * outputBufferChunkData(const OutputBuffer * cb, unsigned i)
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OutputBufferChunk * outputBufferGetChunk(const OutputBuffer * cb, unsigned i)
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{
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assert(i < buffered_chunks);
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return cb->chunks + i * CHUNK_SIZE;
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return &cb->chunks[i];
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}
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/**
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@ -113,6 +107,7 @@ static int tailChunk(OutputBuffer * cb, InputStream * inStream,
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float data_time, mpd_uint16 bitRate)
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{
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unsigned int next;
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OutputBufferChunk *chunk;
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if (currentChunk == cb->end)
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return currentChunk;
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@ -140,9 +135,10 @@ static int tailChunk(OutputBuffer * cb, InputStream * inStream,
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return OUTPUT_BUFFER_DC_STOP;
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currentChunk = cb->end;
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cb->chunkSize[currentChunk] = 0;
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cb->bitRate[currentChunk] = bitRate;
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cb->times[currentChunk] = data_time;
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chunk = outputBufferGetChunk(cb, currentChunk);
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chunk->chunkSize = 0;
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chunk->bitRate = bitRate;
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chunk->times = data_time;
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return currentChunk;
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}
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@ -183,22 +179,24 @@ int sendDataToOutputBuffer(OutputBuffer * cb, InputStream * inStream,
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normalizeData(data, datalen, &cb->audioFormat);
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while (datalen) {
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OutputBufferChunk *chunk;
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int chunk_index = tailChunk(cb, inStream,
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dc, seekable,
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data_time, bitRate);
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if (chunk_index < 0)
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return chunk_index;
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chunkLeft = CHUNK_SIZE - cb->chunkSize[chunk_index];
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chunk = outputBufferGetChunk(cb, chunk_index);
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chunkLeft = CHUNK_SIZE - chunk->chunkSize;
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dataToSend = datalen > chunkLeft ? chunkLeft : datalen;
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memcpy(cb->chunks + chunk_index * CHUNK_SIZE +
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cb->chunkSize[chunk_index], data, dataToSend);
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cb->chunkSize[chunk_index] += dataToSend;
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memcpy(chunk->data + chunk->chunkSize, data, dataToSend);
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chunk->chunkSize += dataToSend;
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datalen -= dataToSend;
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data += dataToSend;
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if (cb->chunkSize[chunk_index] == CHUNK_SIZE) {
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if (chunk->chunkSize == CHUNK_SIZE) {
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flushOutputBuffer(cb);
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}
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}
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@ -32,15 +32,19 @@
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/* pick 1020 since its devisible for 8,16,24, and 32-bit audio */
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#define CHUNK_SIZE 1020
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typedef struct _OutputBufferChunk {
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volatile mpd_uint16 chunkSize;
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volatile mpd_uint16 bitRate;
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volatile float times;
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char data[CHUNK_SIZE];
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} OutputBufferChunk;
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/**
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* A ring set of buffers where the decoder appends data after the end,
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* and the player consumes data from the beginning.
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*/
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typedef struct _OutputBuffer {
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char *volatile chunks;
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mpd_uint16 *volatile chunkSize;
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mpd_uint16 *volatile bitRate;
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float *volatile times;
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OutputBufferChunk *chunks;
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/** the index of the first decoded chunk */
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mpd_uint16 volatile begin;
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@ -52,7 +56,7 @@ typedef struct _OutputBuffer {
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ConvState convState;
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} OutputBuffer;
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void initOutputBuffer(OutputBuffer * cb, char *chunks);
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void initOutputBuffer(OutputBuffer * cb, OutputBufferChunk * chunks);
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void clearOutputBuffer(OutputBuffer * cb);
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@ -76,7 +80,7 @@ unsigned availableOutputBuffer(const OutputBuffer * cb);
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*/
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int outputBufferAbsolute(const OutputBuffer * cb, unsigned relative);
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char * outputBufferChunkData(const OutputBuffer * cb, unsigned i);
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OutputBufferChunk * outputBufferGetChunk(const OutputBuffer * cb, unsigned i);
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/* we send inStream for buffering the inputStream while waiting to
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send the next chunk */
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@ -74,7 +74,7 @@ void initPlayerData(void)
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buffered_before_play = buffered_chunks;
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}
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allocationSize = buffered_chunks * CHUNK_SIZE; /*actual buffer */
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allocationSize = buffered_chunks * sizeof(OutputBufferChunk); /*actual buffer */
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allocationSize += buffered_chunks * sizeof(float); /*for times */
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allocationSize += buffered_chunks * sizeof(mpd_sint16); /*for chunkSize */
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allocationSize += buffered_chunks * sizeof(mpd_sint16); /*for bitRate */
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@ -94,7 +94,7 @@ void initPlayerData(void)
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allocationSize - device_array_size;
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initOutputBuffer(&(playerData_pd->buffer),
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((char *)playerData_pd) + sizeof(PlayerData));
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(OutputBufferChunk*)(((char *)playerData_pd) + sizeof(PlayerData)));
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playerData_pd->playerControl.stop = 0;
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playerData_pd->playerControl.pause = 0;
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