added struct OutputBufferChunk

To make access to OutputBuffer easier, move everything which belongs
to a chunk into its own structure, namely OutputBufferChunk.

git-svn-id: https://svn.musicpd.org/mpd/trunk@7269 09075e82-0dd4-0310-85a5-a0d7c8717e4f
This commit is contained in:
Max Kellermann 2008-04-12 04:13:24 +00:00 committed by Eric Wong
parent 68a625b5b8
commit 74910df0f3
4 changed files with 46 additions and 41 deletions

View File

@ -491,6 +491,8 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer *
if (pause)
player_sleep();
else if (!outputBufferEmpty(cb) && cb->begin != next) {
OutputBufferChunk *beginChunk =
outputBufferGetChunk(cb, cb->begin);
unsigned int fadePosition;
if (doCrossFade == 1 && next >= 0 &&
(fadePosition = outputBufferRelative(cb, next))
@ -506,18 +508,20 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer *
}
nextChunk = outputBufferAbsolute(cb, crossFadeChunks);
if (nextChunk >= 0) {
pcm_mix(outputBufferChunkData(cb, cb->begin),
outputBufferChunkData(cb, nextChunk),
cb->chunkSize[cb->begin],
cb->chunkSize[nextChunk],
OutputBufferChunk *fadeChunk =
outputBufferGetChunk(cb, nextChunk);
pcm_mix(beginChunk->data,
fadeChunk->data,
beginChunk->chunkSize,
fadeChunk->chunkSize,
&(cb->audioFormat),
((float)fadePosition) /
crossFadeChunks);
if (cb->chunkSize[nextChunk] >
cb->chunkSize[cb->begin]
if (fadeChunk->chunkSize >
beginChunk->chunkSize
) {
cb->chunkSize[cb->begin]
= cb->chunkSize[nextChunk];
beginChunk->chunkSize
= fadeChunk->chunkSize;
}
} else {
/* there are not enough
@ -535,18 +539,17 @@ static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer *
}
/* play the current chunk */
pc->elapsedTime = cb->times[cb->begin];
pc->bitRate = cb->bitRate[cb->begin];
pcm_volumeChange(cb->chunks + cb->begin *
CHUNK_SIZE,
cb->chunkSize[cb->begin],
pc->elapsedTime = beginChunk->times;
pc->bitRate = beginChunk->bitRate;
pcm_volumeChange(beginChunk->data,
beginChunk->chunkSize,
&(cb->audioFormat),
pc->softwareVolume);
if (playAudio(cb->chunks + cb->begin * CHUNK_SIZE,
cb->chunkSize[cb->begin]) < 0)
if (playAudio(beginChunk->data,
beginChunk->chunkSize) < 0)
break;
pc->totalPlayTime +=
sizeToTime * cb->chunkSize[cb->begin];
sizeToTime * beginChunk->chunkSize;
if ((unsigned)cb->begin + 1 >= buffered_chunks) {
cb->begin = 0;
} else

View File

@ -28,16 +28,10 @@
static mpd_sint16 currentChunk = -1;
void initOutputBuffer(OutputBuffer * cb, char *chunks)
void initOutputBuffer(OutputBuffer * cb, OutputBufferChunk * chunks)
{
memset(&cb->convState, 0, sizeof(ConvState));
cb->chunks = chunks;
cb->chunkSize = (mpd_uint16 *) (((char *)cb->chunks) +
buffered_chunks * CHUNK_SIZE);
cb->bitRate = (mpd_uint16 *) (((char *)cb->chunkSize) +
buffered_chunks * sizeof(mpd_sint16));
cb->times = (float *)(((char *)cb->bitRate) +
buffered_chunks * sizeof(mpd_sint8));
}
void clearOutputBuffer(OutputBuffer * cb)
@ -92,11 +86,11 @@ int outputBufferAbsolute(const OutputBuffer * cb, unsigned relative)
return (int)i;
}
char * outputBufferChunkData(const OutputBuffer * cb, unsigned i)
OutputBufferChunk * outputBufferGetChunk(const OutputBuffer * cb, unsigned i)
{
assert(i < buffered_chunks);
return cb->chunks + i * CHUNK_SIZE;
return &cb->chunks[i];
}
/**
@ -113,6 +107,7 @@ static int tailChunk(OutputBuffer * cb, InputStream * inStream,
float data_time, mpd_uint16 bitRate)
{
unsigned int next;
OutputBufferChunk *chunk;
if (currentChunk == cb->end)
return currentChunk;
@ -140,9 +135,10 @@ static int tailChunk(OutputBuffer * cb, InputStream * inStream,
return OUTPUT_BUFFER_DC_STOP;
currentChunk = cb->end;
cb->chunkSize[currentChunk] = 0;
cb->bitRate[currentChunk] = bitRate;
cb->times[currentChunk] = data_time;
chunk = outputBufferGetChunk(cb, currentChunk);
chunk->chunkSize = 0;
chunk->bitRate = bitRate;
chunk->times = data_time;
return currentChunk;
}
@ -183,22 +179,24 @@ int sendDataToOutputBuffer(OutputBuffer * cb, InputStream * inStream,
normalizeData(data, datalen, &cb->audioFormat);
while (datalen) {
OutputBufferChunk *chunk;
int chunk_index = tailChunk(cb, inStream,
dc, seekable,
data_time, bitRate);
if (chunk_index < 0)
return chunk_index;
chunkLeft = CHUNK_SIZE - cb->chunkSize[chunk_index];
chunk = outputBufferGetChunk(cb, chunk_index);
chunkLeft = CHUNK_SIZE - chunk->chunkSize;
dataToSend = datalen > chunkLeft ? chunkLeft : datalen;
memcpy(cb->chunks + chunk_index * CHUNK_SIZE +
cb->chunkSize[chunk_index], data, dataToSend);
cb->chunkSize[chunk_index] += dataToSend;
memcpy(chunk->data + chunk->chunkSize, data, dataToSend);
chunk->chunkSize += dataToSend;
datalen -= dataToSend;
data += dataToSend;
if (cb->chunkSize[chunk_index] == CHUNK_SIZE) {
if (chunk->chunkSize == CHUNK_SIZE) {
flushOutputBuffer(cb);
}
}

View File

@ -32,15 +32,19 @@
/* pick 1020 since its devisible for 8,16,24, and 32-bit audio */
#define CHUNK_SIZE 1020
typedef struct _OutputBufferChunk {
volatile mpd_uint16 chunkSize;
volatile mpd_uint16 bitRate;
volatile float times;
char data[CHUNK_SIZE];
} OutputBufferChunk;
/**
* A ring set of buffers where the decoder appends data after the end,
* and the player consumes data from the beginning.
*/
typedef struct _OutputBuffer {
char *volatile chunks;
mpd_uint16 *volatile chunkSize;
mpd_uint16 *volatile bitRate;
float *volatile times;
OutputBufferChunk *chunks;
/** the index of the first decoded chunk */
mpd_uint16 volatile begin;
@ -52,7 +56,7 @@ typedef struct _OutputBuffer {
ConvState convState;
} OutputBuffer;
void initOutputBuffer(OutputBuffer * cb, char *chunks);
void initOutputBuffer(OutputBuffer * cb, OutputBufferChunk * chunks);
void clearOutputBuffer(OutputBuffer * cb);
@ -76,7 +80,7 @@ unsigned availableOutputBuffer(const OutputBuffer * cb);
*/
int outputBufferAbsolute(const OutputBuffer * cb, unsigned relative);
char * outputBufferChunkData(const OutputBuffer * cb, unsigned i);
OutputBufferChunk * outputBufferGetChunk(const OutputBuffer * cb, unsigned i);
/* we send inStream for buffering the inputStream while waiting to
send the next chunk */

View File

@ -74,7 +74,7 @@ void initPlayerData(void)
buffered_before_play = buffered_chunks;
}
allocationSize = buffered_chunks * CHUNK_SIZE; /*actual buffer */
allocationSize = buffered_chunks * sizeof(OutputBufferChunk); /*actual buffer */
allocationSize += buffered_chunks * sizeof(float); /*for times */
allocationSize += buffered_chunks * sizeof(mpd_sint16); /*for chunkSize */
allocationSize += buffered_chunks * sizeof(mpd_sint16); /*for bitRate */
@ -94,7 +94,7 @@ void initPlayerData(void)
allocationSize - device_array_size;
initOutputBuffer(&(playerData_pd->buffer),
((char *)playerData_pd) + sizeof(PlayerData));
(OutputBufferChunk*)(((char *)playerData_pd) + sizeof(PlayerData)));
playerData_pd->playerControl.stop = 0;
playerData_pd->playerControl.pause = 0;