moved code to initOutputBuffer()
This patch moves code which initializes the OutputBuffer struct to outputBuffer.c. Although this is generally a good idea, it prepares the following patch. git-svn-id: https://svn.musicpd.org/mpd/trunk@7206 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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@ -30,6 +30,23 @@ static mpd_sint16 currentChunk = -1;
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static mpd_sint8 currentMetaChunk = -1;
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static mpd_sint8 sendMetaChunk;
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void initOutputBuffer(OutputBuffer * cb, char *chunks)
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{
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memset(&cb->convState, 0, sizeof(ConvState));
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cb->chunks = chunks;
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cb->chunkSize = (mpd_uint16 *) (((char *)cb->chunks) +
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buffered_chunks * CHUNK_SIZE);
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cb->bitRate = (mpd_uint16 *) (((char *)cb->chunkSize) +
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buffered_chunks * sizeof(mpd_sint16));
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cb->metaChunk = (mpd_sint8 *) (((char *)cb->bitRate) +
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buffered_chunks *
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sizeof(mpd_sint16));
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cb->times =
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(float *)(((char *)cb->metaChunk) +
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buffered_chunks * sizeof(mpd_sint8));
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cb->acceptMetadata = 0;
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}
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void clearAllMetaChunkSets(OutputBuffer * cb)
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{
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memset(cb->metaChunkSet, 0, BUFFERED_METACHUNKS);
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@ -47,6 +47,8 @@ typedef struct _OutputBuffer {
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volatile mpd_sint8 acceptMetadata;
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} OutputBuffer;
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void initOutputBuffer(OutputBuffer * cb, char *chunks);
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void clearOutputBuffer(OutputBuffer * cb);
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void flushOutputBuffer(OutputBuffer * cb);
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@ -37,7 +37,6 @@ void initPlayerData(void)
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int crossfade = 0;
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size_t bufferSize = DEFAULT_BUFFER_SIZE;
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size_t allocationSize;
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OutputBuffer *buffer;
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ConfigParam *param;
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size_t device_array_size = audio_device_count() * sizeof(mpd_sint8);
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@ -95,21 +94,9 @@ void initPlayerData(void)
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playerData_pd->audioDeviceStates = (mpd_uint8 *)playerData_pd +
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allocationSize - device_array_size;
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buffer = &(playerData_pd->buffer);
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memset(&buffer->convState, 0, sizeof(ConvState));
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buffer->chunks = ((char *)playerData_pd) + sizeof(PlayerData);
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buffer->chunkSize = (mpd_uint16 *) (((char *)buffer->chunks) +
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buffered_chunks * CHUNK_SIZE);
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buffer->bitRate = (mpd_uint16 *) (((char *)buffer->chunkSize) +
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buffered_chunks * sizeof(mpd_sint16));
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buffer->metaChunk = (mpd_sint8 *) (((char *)buffer->bitRate) +
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buffered_chunks *
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sizeof(mpd_sint16));
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buffer->times =
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(float *)(((char *)buffer->metaChunk) +
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buffered_chunks * sizeof(mpd_sint8));
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buffer->acceptMetadata = 0;
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initOutputBuffer(&(playerData_pd->buffer),
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((char *)playerData_pd) + sizeof(PlayerData));
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playerData_pd->playerControl.wait = 0;
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playerData_pd->playerControl.stop = 0;
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