Commit Graph

47 Commits

Author SHA1 Message Date
tangstad e4b1947aef Split SpriteLoader into its own files... attempt to make things better, but maybe it just makes it harder to get an overview of the code... 2005-12-05 22:26:22 +00:00
tangstad b06fef8700 Added spriteloader. 2005-12-05 22:18:43 +00:00
tangstad 5d7fc8384f Hopefully removed spritebug my moving buffers into main. 2005-12-05 22:15:34 +00:00
tangstad 714de2aaef Made some more attributes private. 2005-12-05 21:37:32 +00:00
tangstad 60cb1dbbc9 Objectified cars and smoke. 2005-12-05 21:33:37 +00:00
tangstad f7519ad939 Converted car code to C++.. when rather changed compiler, about to change the code to match. 2005-12-05 19:08:23 +00:00
tangstad 7a870c4ade Use struct for bundling car settings. 2005-12-04 18:38:35 +00:00
tangstad d4b5d8cf44 Hacked in a twoplayer-mode with a blue car. 2005-12-04 18:14:19 +00:00
tangstad e93a967cb0 Added smoke when driving. Removed chasers for now. 2005-11-26 19:00:33 +00:00
tangstad c546f29ff4 Adjusted whitespace and remove some comment syntax. 2005-11-24 22:25:06 +00:00
tangstad bee6419eb0 Added sin/cos lookup tables and used fixed points to get nice rotational steering on the car (gas/brake with A/B).
All the chasers rotate in the same direction as the car, but still stay in the same spot.
2005-11-24 21:44:49 +00:00
tangstad 3861c2b69c Added chasers in a row right now. 2005-11-23 20:44:27 +00:00
tangstad 9f4b7c5f76 Added a set of chaser sprites to be used for flocking later. 2005-11-23 20:42:53 +00:00
tangstad 8e32348480 Removed unused commented code. 2005-11-23 09:05:55 +00:00
tangstad 2b8c9da03a Added graphic for chaser (to be used in flock/swarm tests). 2005-11-23 08:29:53 +00:00
tangstad eebf8f326e Added movement and sprite rotation.. you can now actually drive the car along. 2005-11-22 23:25:24 +00:00
tangstad a179e39eaa Added nice white background.
Added test of keypresses, moving car to different locations depending on keydirection.
2005-11-22 19:57:46 +00:00
tangstad 16dbb5a2ed Changed buildtarget. 2005-11-22 19:27:36 +00:00
tangstad 6f6c06f149 Undid last commit (made by mistake) 2005-11-22 19:26:32 +00:00
tangstad 947e477090 Added converted car data and modified source to show car sprite. 2005-11-22 19:25:32 +00:00
tangstad 9b713b8edf Added converted car data and modified source to show car sprite. 2005-11-22 19:25:16 +00:00
tangstad c2d081f45d Initial creation of cartest project, based on some logosplash code. 2005-11-22 18:54:19 +00:00
tangstad d7bb1f2ecc Tried using a more generic way of controlling animation in a sprite.
No longer shows animated tetris-piece sprite though, but working on a nice way of adding motion paths to sprites.
2005-11-14 01:18:38 +00:00
tangstad abd3ed414f Added animated turret sprite. 2005-11-13 18:15:07 +00:00
tangstad 1a2745f7a8 Made main(). 2005-11-09 23:12:33 +00:00
tangstad 94b85dba13 Made shared method for similar code. 2005-11-09 23:10:57 +00:00
tangstad 1a67a1b1f2 Added tiled output. 2005-11-09 22:56:00 +00:00
tangstad dc0f14cce8 Added frog as 16x16 sprite instead of being part of background. 2005-11-09 22:50:12 +00:00
tangstad 229972274f Changed shading of s-piece.
Added small animation of brick moving into place.
2005-11-09 21:30:34 +00:00
tangstad 4716d0f60a Removed unused code. 2005-11-09 20:51:26 +00:00
tangstad cf15357668 Removed s-piece from main logo and moved sprite position. 2005-11-09 20:50:57 +00:00
tangstad f0e4020280 Added some informational prints. 2005-11-09 20:46:28 +00:00
tangstad 1e69b994f3 Removed debugprinting. 2005-11-09 20:43:18 +00:00
tangstad 2e93bb4702 Rotated s-piece graphic after fixing img2bin. 2005-11-09 20:31:04 +00:00
tangstad b634a9b6dc Added output of palettes.
Rotated output of data, previously it outputted by column, not row.
2005-11-09 20:29:56 +00:00
tangstad 8474f213f5 Removed references to PCX in the makefile as they're not currently used. 2005-11-09 20:27:40 +00:00
tangstad 301bae5a91 Removed unused pcx from being included.
Renamed files.
2005-11-09 20:24:50 +00:00
tangstad 58e4b04b80 Background is now included as binary instead of being decoded from pcx.
The same is true for the shared palette.
2005-11-09 20:22:35 +00:00
tangstad a618d6d9f1 Fixed errorhandling/message when no files have been provided. 2005-11-09 19:10:38 +00:00
tangstad 5224d67b08 Added beginning of img2bin, though it only converts a 8x8 pixel image at the moment. 2005-11-08 09:18:09 +00:00
tangstad 1680a0695e Miscellaneous tools for Game Boy Advance development. 2005-11-08 09:14:03 +00:00
tangstad 30c5a499da Added moving sprite on top of logo, currently just for testing. 2005-11-08 09:00:31 +00:00
tangstad 6bb21b4e3a Replaced logo with helds logo. Updated references in source.
Updated comment in source regarding source of code.
2005-11-07 18:52:51 +00:00
tangstad ff0c2ec9c5 Removed most project-style files as we're not meant to be a tutorial. Most people should still be able to compile this using the Makefile if they want.
Renamed pcx_view.c to logosplash.c indicating name of project.
Updated Makefile with new target.
2005-11-07 18:50:12 +00:00
tangstad 81c5944d18 Imported PCXView example from devkitpro to be used for helds logo splashscreen. 2005-11-07 18:45:21 +00:00
tangstad e0a6821d19 Projects specific for Game Boy Advance. 2005-11-07 18:44:19 +00:00
tangstad ac1a004cc4 Added directories to contain website stuff and its graphics. Added main logos and graphics. 2005-11-03 16:17:13 +00:00