Commit Graph

47 Commits

Author SHA1 Message Date
e4b1947aef Split SpriteLoader into its own files... attempt to make things better, but maybe it just makes it harder to get an overview of the code... 2005-12-05 22:26:22 +00:00
b06fef8700 Added spriteloader. 2005-12-05 22:18:43 +00:00
5d7fc8384f Hopefully removed spritebug my moving buffers into main. 2005-12-05 22:15:34 +00:00
714de2aaef Made some more attributes private. 2005-12-05 21:37:32 +00:00
60cb1dbbc9 Objectified cars and smoke. 2005-12-05 21:33:37 +00:00
f7519ad939 Converted car code to C++.. when rather changed compiler, about to change the code to match. 2005-12-05 19:08:23 +00:00
7a870c4ade Use struct for bundling car settings. 2005-12-04 18:38:35 +00:00
d4b5d8cf44 Hacked in a twoplayer-mode with a blue car. 2005-12-04 18:14:19 +00:00
e93a967cb0 Added smoke when driving. Removed chasers for now. 2005-11-26 19:00:33 +00:00
c546f29ff4 Adjusted whitespace and remove some comment syntax. 2005-11-24 22:25:06 +00:00
bee6419eb0 Added sin/cos lookup tables and used fixed points to get nice rotational steering on the car (gas/brake with A/B).
All the chasers rotate in the same direction as the car, but still stay in the same spot.
2005-11-24 21:44:49 +00:00
3861c2b69c Added chasers in a row right now. 2005-11-23 20:44:27 +00:00
9f4b7c5f76 Added a set of chaser sprites to be used for flocking later. 2005-11-23 20:42:53 +00:00
8e32348480 Removed unused commented code. 2005-11-23 09:05:55 +00:00
2b8c9da03a Added graphic for chaser (to be used in flock/swarm tests). 2005-11-23 08:29:53 +00:00
eebf8f326e Added movement and sprite rotation.. you can now actually drive the car along. 2005-11-22 23:25:24 +00:00
a179e39eaa Added nice white background.
Added test of keypresses, moving car to different locations depending on keydirection.
2005-11-22 19:57:46 +00:00
16dbb5a2ed Changed buildtarget. 2005-11-22 19:27:36 +00:00
6f6c06f149 Undid last commit (made by mistake) 2005-11-22 19:26:32 +00:00
947e477090 Added converted car data and modified source to show car sprite. 2005-11-22 19:25:32 +00:00
9b713b8edf Added converted car data and modified source to show car sprite. 2005-11-22 19:25:16 +00:00
c2d081f45d Initial creation of cartest project, based on some logosplash code. 2005-11-22 18:54:19 +00:00
d7bb1f2ecc Tried using a more generic way of controlling animation in a sprite.
No longer shows animated tetris-piece sprite though, but working on a nice way of adding motion paths to sprites.
2005-11-14 01:18:38 +00:00
abd3ed414f Added animated turret sprite. 2005-11-13 18:15:07 +00:00
1a2745f7a8 Made main(). 2005-11-09 23:12:33 +00:00
94b85dba13 Made shared method for similar code. 2005-11-09 23:10:57 +00:00
1a67a1b1f2 Added tiled output. 2005-11-09 22:56:00 +00:00
dc0f14cce8 Added frog as 16x16 sprite instead of being part of background. 2005-11-09 22:50:12 +00:00
229972274f Changed shading of s-piece.
Added small animation of brick moving into place.
2005-11-09 21:30:34 +00:00
4716d0f60a Removed unused code. 2005-11-09 20:51:26 +00:00
cf15357668 Removed s-piece from main logo and moved sprite position. 2005-11-09 20:50:57 +00:00
f0e4020280 Added some informational prints. 2005-11-09 20:46:28 +00:00
1e69b994f3 Removed debugprinting. 2005-11-09 20:43:18 +00:00
2e93bb4702 Rotated s-piece graphic after fixing img2bin. 2005-11-09 20:31:04 +00:00
b634a9b6dc Added output of palettes.
Rotated output of data, previously it outputted by column, not row.
2005-11-09 20:29:56 +00:00
8474f213f5 Removed references to PCX in the makefile as they're not currently used. 2005-11-09 20:27:40 +00:00
301bae5a91 Removed unused pcx from being included.
Renamed files.
2005-11-09 20:24:50 +00:00
58e4b04b80 Background is now included as binary instead of being decoded from pcx.
The same is true for the shared palette.
2005-11-09 20:22:35 +00:00
a618d6d9f1 Fixed errorhandling/message when no files have been provided. 2005-11-09 19:10:38 +00:00
5224d67b08 Added beginning of img2bin, though it only converts a 8x8 pixel image at the moment. 2005-11-08 09:18:09 +00:00
1680a0695e Miscellaneous tools for Game Boy Advance development. 2005-11-08 09:14:03 +00:00
30c5a499da Added moving sprite on top of logo, currently just for testing. 2005-11-08 09:00:31 +00:00
6bb21b4e3a Replaced logo with helds logo. Updated references in source.
Updated comment in source regarding source of code.
2005-11-07 18:52:51 +00:00
ff0c2ec9c5 Removed most project-style files as we're not meant to be a tutorial. Most people should still be able to compile this using the Makefile if they want.
Renamed pcx_view.c to logosplash.c indicating name of project.
Updated Makefile with new target.
2005-11-07 18:50:12 +00:00
81c5944d18 Imported PCXView example from devkitpro to be used for helds logo splashscreen. 2005-11-07 18:45:21 +00:00
e0a6821d19 Projects specific for Game Boy Advance. 2005-11-07 18:44:19 +00:00
ac1a004cc4 Added directories to contain website stuff and its graphics. Added main logos and graphics. 2005-11-03 16:17:13 +00:00