Hopefully removed spritebug my moving buffers into main.
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@ -32,9 +32,6 @@ typedef s32 FIXED; // 32bit FIXED in 24.8 format
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#define NUMSMOKES 30
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OBJATTR oe_buffer[2+NUMSMOKES+10];
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OBJAFFINE *const oa_buffer = (OBJAFFINE*)oe_buffer;
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unsigned int frame;
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void VblankInterrupt()
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@ -161,6 +158,9 @@ public:
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int main(void)
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{
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OBJATTR oe_buffer[2+NUMSMOKES+10];
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OBJAFFINE *const oa_buffer = (OBJAFFINE*)oe_buffer;
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// Set up the interrupt handlers
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InitInterrupt();
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