Added animated turret sprite.
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1a2745f7a8
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abd3ed414f
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BIN
gba/logosplash/data/turret.bin
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BIN
gba/logosplash/data/turret.bin
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gba/logosplash/data/turret_orig.xcf
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gba/logosplash/data/turret_orig.xcf
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@ -20,12 +20,13 @@
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#include "helds_logo_bin.h"
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#include "helds_pal_bin.h"
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#include "frog_bin.h"
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#include "turret_bin.h"
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//---------------------------------------------------------------------------------
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// storage space for palette data
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//---------------------------------------------------------------------------------
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u16 PaletteBuffer[256];
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OBJATTR s_sprite, frog_sprite;
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OBJATTR s_sprite, frog_sprite, turret_sprite;
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unsigned int frame;
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@ -46,6 +47,27 @@ void move_show_and_wait(u16 x, u16 y, u16 wait_ticks) {
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for (i=0; i<wait_ticks; i++) VBlankIntrWait();
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}
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void move_turret(u16 frame_delay) {
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// assume we are in vblank
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s8 pos;
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u16 i;
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for (pos=0; pos<5; pos++) {
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turret_sprite.attr2 = OBJ_CHAR(522 + pos*8);
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CpuFastSet(&turret_sprite, OAM + sizeof(s_sprite) + sizeof(frog_sprite),
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COPY32 | sizeof(turret_sprite)/4);
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for (i=0; i<frame_delay; i++) VBlankIntrWait();
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}
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for (pos=4; pos>=0; pos--) {
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turret_sprite.attr2 = OBJ_CHAR(522 + pos*8);
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CpuFastSet(&turret_sprite, OAM + sizeof(s_sprite) + sizeof(frog_sprite),
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COPY32 | sizeof(turret_sprite)/4);
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for (i=0; i<frame_delay; i++) VBlankIntrWait();
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}
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}
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//---------------------------------------------------------------------------------
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// Program entry point
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//---------------------------------------------------------------------------------
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@ -73,29 +95,42 @@ int main(void)
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CpuFastSet(s_piece_bin, BITMAP_OBJ_BASE_ADR, COPY32 | s_piece_bin_size/4);
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CpuFastSet(frog_bin, BITMAP_OBJ_BASE_ADR + s_piece_bin_size,
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COPY32 | frog_bin_size/4);
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CpuFastSet(turret_bin, BITMAP_OBJ_BASE_ADR + s_piece_bin_size + frog_bin_size,
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COPY32 | turret_bin_size/4);
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CpuFastSet(PaletteBuffer, OBJ_COLORS, COPY32 | sizeof(PaletteBuffer)/4);
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memset(&s_sprite, 0, sizeof(s_sprite));
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memset(&frog_sprite, 0, sizeof(frog_sprite));
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memset(&turret_sprite, 0, sizeof(turret_sprite));
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s_sprite.attr2 = OBJ_CHAR(512);
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VBlankIntrWait();
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frog_sprite.attr2 = OBJ_CHAR(514);
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frog_sprite.attr1 = OBJ_SIZE(1) | OBJ_X(175);
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frog_sprite.attr0 = OBJ_256_COLOR | OBJ_Y(49);
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turret_sprite.attr2 = OBJ_CHAR(516);
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turret_sprite.attr1 = OBJ_SIZE(1) | OBJ_X(43);
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turret_sprite.attr0 = OBJ_256_COLOR | OBJ_Y(73);
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VBlankIntrWait();
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CpuFastSet(&frog_sprite, OAM + sizeof(s_sprite), COPY32 | sizeof(frog_sprite)/4);
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while (1)
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{
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move_show_and_wait(147, 74, 60);
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move_show_and_wait(147, 76, 60);
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move_show_and_wait(147, 78, 30);
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move_show_and_wait(145, 78, 30);
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move_show_and_wait(145, 80, 60);
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move_show_and_wait(145, 82, 60);
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move_show_and_wait(145, 84, 60);
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move_show_and_wait(145, 86, 60);
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move_show_and_wait(145, 88, 180);
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move_turret(3);
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move_turret(3);
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move_turret(3);
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move_turret(3);
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move_show_and_wait(147, 74, 30);
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move_show_and_wait(147, 76, 30);
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move_show_and_wait(147, 78, 15);
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move_show_and_wait(145, 78, 15);
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move_show_and_wait(145, 80, 30);
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move_show_and_wait(145, 82, 30);
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move_show_and_wait(145, 84, 30);
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move_show_and_wait(145, 86, 30);
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move_show_and_wait(145, 88, 30);
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}
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}
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