Added movement and sprite rotation.. you can now actually drive the car along.
This commit is contained in:
parent
a179e39eaa
commit
eebf8f326e
@ -23,7 +23,10 @@
|
||||
// storage space for palette data
|
||||
//---------------------------------------------------------------------------------
|
||||
u16 PaletteBuffer[256];
|
||||
OBJATTR car;
|
||||
|
||||
// 4 sprites and one
|
||||
OBJATTR oe_buffer[4];
|
||||
OBJAFFINE *const oa_buffer = (OBJAFFINE*)oe_buffer;
|
||||
|
||||
unsigned int frame;
|
||||
|
||||
@ -41,6 +44,9 @@ void VblankInterrupt()
|
||||
int main(void)
|
||||
//---------------------------------------------------------------------------------
|
||||
{
|
||||
OBJATTR*car = &oe_buffer[0];
|
||||
OBJAFFINE*car_aff = &oa_buffer[0];
|
||||
|
||||
// Set up the interrupt handlers
|
||||
InitInterrupt();
|
||||
|
||||
@ -55,36 +61,96 @@ int main(void)
|
||||
// screen mode, background and objects to display
|
||||
SetMode( MODE_4 | BG2_ON | OBJ_ON | OBJ_1D_MAP );
|
||||
|
||||
u32 white = 0x10101010; CpuFastSet(&white, (void*)VRAM, FILL | 240*160/4);
|
||||
u32 white = 0x10101010;
|
||||
CpuFastSet(&white, (void*)VRAM, FILL | 240*160/4);
|
||||
FadeToPalette((void*)car_pal_bin, 1);
|
||||
|
||||
CpuFastSet(car_bin, BITMAP_OBJ_BASE_ADR, COPY32 | car_bin_size/4);
|
||||
CpuFastSet(car_pal_bin, OBJ_COLORS, COPY32 | car_pal_bin_size/4);
|
||||
|
||||
memset(&car, 0, sizeof(car));
|
||||
car.attr2 = OBJ_CHAR(512);
|
||||
car.attr1 = OBJ_SIZE(1) | OBJ_X(100);
|
||||
car.attr0 = OBJ_256_COLOR | OBJ_Y(49);
|
||||
// u32 nothing = 0;
|
||||
// CpuFastSet(¬hing, (void*)oe_buffer, FILL | sizeof(oe_buffer)/4);
|
||||
// memset(oe_buffer, 0, sizeof(oe_buffer));
|
||||
car->attr2 = OBJ_CHAR(512);
|
||||
// car->attr1 = OBJ_SIZE(1) | OBJ_X(100);
|
||||
// car->attr0 = OBJ_256_COLOR | OBJ_ROT_SCALE_ON | OBJ_Y(49);
|
||||
|
||||
s32 base = (s32)(0.707106781 * 256);
|
||||
s32 one = 1 << 8;
|
||||
|
||||
car_aff->pa = 1 << 8;
|
||||
car_aff->pb = 0;
|
||||
car_aff->pc = 0;;
|
||||
car_aff->pd = 1 << 8;
|
||||
|
||||
int x = 112;
|
||||
int y = 72;
|
||||
|
||||
while (1) {
|
||||
int xadjust = 0;
|
||||
int yadjust = 0;
|
||||
|
||||
// This isn't very tidy, but a cleanup is always
|
||||
// imminent...
|
||||
|
||||
if ((KeysHeld() & KEY_RIGHT) && (KeysHeld() & KEY_UP)) {
|
||||
car_aff->pa = base;
|
||||
car_aff->pb = base;
|
||||
car_aff->pc = -base;
|
||||
car_aff->pd = base;
|
||||
} else if ((KeysHeld() & KEY_RIGHT) && (KeysHeld() & KEY_DOWN)) {
|
||||
car_aff->pa = -base;
|
||||
car_aff->pb = base;
|
||||
car_aff->pc = -base;
|
||||
car_aff->pd = -base;
|
||||
} else if ((KeysHeld() & KEY_LEFT) && (KeysHeld() & KEY_DOWN)) {
|
||||
car_aff->pa = -base;
|
||||
car_aff->pb = -base;
|
||||
car_aff->pc = base;
|
||||
car_aff->pd = -base;
|
||||
} else if ((KeysHeld() & KEY_LEFT) && (KeysHeld() & KEY_UP)) {
|
||||
car_aff->pa = base;
|
||||
car_aff->pb = -base;
|
||||
car_aff->pc = base;
|
||||
car_aff->pd = base;
|
||||
} else if (KeysHeld() & KEY_UP) {
|
||||
car_aff->pa = 1 << 8;
|
||||
car_aff->pb = 0;
|
||||
car_aff->pc = 0;;
|
||||
car_aff->pd = 1 << 8;
|
||||
} else if (KeysHeld() & KEY_RIGHT) {
|
||||
car_aff->pa = 0;
|
||||
car_aff->pb = one;
|
||||
car_aff->pc = -one;
|
||||
car_aff->pd = 0;
|
||||
} else if (KeysHeld() & KEY_DOWN) {
|
||||
car_aff->pa = -one;
|
||||
car_aff->pb = 0;
|
||||
car_aff->pc = 0;
|
||||
car_aff->pd = -one;
|
||||
} else if (KeysHeld() & KEY_LEFT) {
|
||||
car_aff->pa = 0;
|
||||
car_aff->pb = -one;
|
||||
car_aff->pc = one;
|
||||
car_aff->pd = 0;
|
||||
}
|
||||
|
||||
if (KeysHeld() & KEY_RIGHT)
|
||||
car.attr1 = OBJ_SIZE(1) | OBJ_X(172);
|
||||
x += 1;
|
||||
else if (KeysHeld() & KEY_LEFT)
|
||||
car.attr1 = OBJ_SIZE(1) | OBJ_X(52);
|
||||
else
|
||||
car.attr1 = OBJ_SIZE(1) | OBJ_X(112);
|
||||
x -= 1;
|
||||
|
||||
if (KeysHeld() & KEY_UP)
|
||||
car.attr0 = OBJ_256_COLOR | OBJ_Y(32);
|
||||
y -= 1;
|
||||
else if (KeysHeld() & KEY_DOWN)
|
||||
car.attr0 = OBJ_256_COLOR | OBJ_Y(112);
|
||||
else
|
||||
car.attr0 = OBJ_256_COLOR | OBJ_Y(72);
|
||||
y += 1;
|
||||
|
||||
car->attr1 = OBJ_SIZE(1) | OBJ_X(x+xadjust);
|
||||
car->attr0 = OBJ_256_COLOR | OBJ_DOUBLE | OBJ_ROT_SCALE_ON | OBJ_Y(y+yadjust);
|
||||
|
||||
VBlankIntrWait();
|
||||
CpuFastSet(&car, OAM, COPY32 | sizeof(car)/4);
|
||||
CpuFastSet(oa_buffer, OAM, COPY32 | sizeof(OBJAFFINE)/4);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
Reference in New Issue
Block a user