Imported PCXView example from devkitpro to be used for helds logo splashscreen.
This commit is contained in:
parent
e0a6821d19
commit
81c5944d18
137
gba/logosplash/Makefile
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137
gba/logosplash/Makefile
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#---------------------------------------------------------------------------------
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# Clear the implicit built in rules
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#---------------------------------------------------------------------------------
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.SUFFIXES:
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(DEVKITARM)),)
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$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM)
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endif
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include $(DEVKITARM)/gba_rules
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#---------------------------------------------------------------------------------
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# TARGET is the name of the output, if this ends with _mb generates a multiboot image
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# BUILD is the directory where object files & intermediate files will be placed
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# SOURCES is a list of directories containing source code
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# INCLUDES is a list of directories containing extra header files
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#---------------------------------------------------------------------------------
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TARGET := PCXView_mb
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BUILD := build
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SOURCES := src data
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INCLUDES :=
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#---------------------------------------------------------------------------------
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# options for code generation
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#---------------------------------------------------------------------------------
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ARCH := -mthumb -mthumb-interwork
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CFLAGS := -g -Wall -O0\
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-mcpu=arm7tdmi -mtune=arm7tdmi\
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-fomit-frame-pointer\
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-ffast-math \
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$(ARCH)
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CFLAGS += $(INCLUDE)
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ASFLAGS := $(ARCH)
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LDFLAGS = -g $(ARCH) -Wl,-Map,$(notdir $@).map
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#---------------------------------------------------------------------------------
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# path to tools - this can be deleted if you set the path in windows
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#---------------------------------------------------------------------------------
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export PATH := $(DEVKITARM)/bin:$(PATH)
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#---------------------------------------------------------------------------------
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# any extra libraries we wish to link with the project
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#---------------------------------------------------------------------------------
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LIBS := -lgba
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#---------------------------------------------------------------------------------
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# list of directories containing libraries, this must be the top level containing
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# include and lib
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#---------------------------------------------------------------------------------
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LIBDIRS := $(LIBGBA)
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#---------------------------------------------------------------------------------
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# no real need to edit anything past this point unless you need to add additional
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# rules for different file extensions
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#---------------------------------------------------------------------------------
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ifneq ($(BUILD),$(notdir $(CURDIR)))
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#---------------------------------------------------------------------------------
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export OUTPUT := $(CURDIR)/$(TARGET)
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir))
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export PATH := $(DEVKITARM)/bin:$(PATH)
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export DEPSDIR := $(CURDIR)/$(BUILD)
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#---------------------------------------------------------------------------------
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# automatically build a list of object files for our project
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#---------------------------------------------------------------------------------
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
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CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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PCXFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.pcx)))
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#---------------------------------------------------------------------------------
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# use CXX for linking C++ projects, CC for standard C
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(CPPFILES)),)
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#---------------------------------------------------------------------------------
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export LD := $(CC)
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#---------------------------------------------------------------------------------
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else
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#---------------------------------------------------------------------------------
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export LD := $(CXX)
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#---------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------
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export OFILES := $(PCXFILES:.pcx=.o) $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
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#---------------------------------------------------------------------------------
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# build a list of include paths
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#---------------------------------------------------------------------------------
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export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
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$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
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-I$(CURDIR)/$(BUILD)
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#---------------------------------------------------------------------------------
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# build a list of library paths
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#---------------------------------------------------------------------------------
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
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.PHONY: $(BUILD) clean
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#---------------------------------------------------------------------------------
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$(BUILD):
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@[ -d $@ ] || mkdir -p $@
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@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
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all : $(BUILD)
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#---------------------------------------------------------------------------------
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clean:
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@echo clean ...
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@rm -fr $(BUILD) $(TARGET).elf $(TARGET).gba
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#---------------------------------------------------------------------------------
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else
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DEPENDS := $(OFILES:.o=.d)
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#---------------------------------------------------------------------------------
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# main targets
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#---------------------------------------------------------------------------------
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$(OUTPUT).gba : $(OUTPUT).elf
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$(OUTPUT).elf : $(OFILES)
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%.o : %.pcx
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@echo $(notdir $<)
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@$(bin2o)
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-include $(DEPENDS)
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#---------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------
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109
gba/logosplash/PCXView.dsp
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109
gba/logosplash/PCXView.dsp
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# Microsoft Developer Studio Project File - Name="PCXView" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) External Target" 0x0106
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CFG=PCXView - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "PCXView.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "PCXView.mak" CFG="PCXView - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "PCXView - Win32 Release" (based on "Win32 (x86) External Target")
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!MESSAGE "PCXView - Win32 Debug" (based on "Win32 (x86) External Target")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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!IF "$(CFG)" == "PCXView - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Cmd_Line "NMAKE /f PCXView.mak"
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# PROP BASE Rebuild_Opt "/a"
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# PROP BASE Target_File "PCXView.exe"
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# PROP BASE Bsc_Name "PCXView.bsc"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Cmd_Line "make -r 2>&1 | sed -e 's/\(.[a-zA-Z]\+\):\([0-9]\+\):/\1(\2):/'"
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# PROP Rebuild_Opt ""
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# PROP Target_File "PCXView.gba"
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# PROP Bsc_Name ""
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# PROP Target_Dir ""
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!ELSEIF "$(CFG)" == "PCXView - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Cmd_Line "NMAKE /f PCXView.mak"
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# PROP BASE Rebuild_Opt "/a"
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# PROP BASE Target_File "PCXView.exe"
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# PROP BASE Bsc_Name "PCXView.bsc"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Cmd_Line "make -r 2>&1 | sed -e 's/\(.[a-zA-Z]\+\):\([0-9]\+\):/\1(\2):/'"
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# PROP Rebuild_Opt ""
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# PROP Target_File "PCXView.gba"
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# PROP Bsc_Name ""
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# PROP Target_Dir ""
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!ENDIF
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# Begin Target
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# Name "PCXView - Win32 Release"
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# Name "PCXView - Win32 Debug"
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!IF "$(CFG)" == "PCXView - Win32 Release"
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!ELSEIF "$(CFG)" == "PCXView - Win32 Debug"
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!ENDIF
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=.\src\pcx_view.c
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# End Source File
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# End Group
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# Begin Group "Header Files"
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# End Group
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# Begin Group "Resource Files"
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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# Begin Source File
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SOURCE=.\data\splash.pcx
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# End Source File
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# End Group
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# Begin Source File
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SOURCE=.\Makefile
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# End Source File
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# End Target
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# End Project
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29
gba/logosplash/PCXView.dsw
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29
gba/logosplash/PCXView.dsw
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Microsoft Developer Studio Workspace File, Format Version 6.00
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# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
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###############################################################################
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Project: "PCXView"=.\PCXView.dsp - Package Owner=<4>
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Package=<5>
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{{{
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}}}
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Package=<4>
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{{{
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}}}
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###############################################################################
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Global:
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Package=<5>
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{{{
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}}}
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Package=<3>
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{{{
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}}}
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###############################################################################
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1
gba/logosplash/PCXView.pnproj
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1
gba/logosplash/PCXView.pnproj
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<Project name="template"><MagicFolder excludeFolders="CVS;.svn" filter="*.h" name="include" path="include\"></MagicFolder><MagicFolder excludeFolders="CVS;.svn" filter="*.c;*.cpp" name="source" path="src\"><File path="pcx_view.c"></File></MagicFolder><File path="Makefile"></File></Project>
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gba/logosplash/PCXView.prj
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gba/logosplash/PCXView.prj
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[Project ID]
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Signature=UE Proj: v.1
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[Project Information]
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Filter=*.*
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Project Directory=C:\projects\gba\DevkitSamples\PCXView\
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Use Relative Directory=1
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Relative to Project File=1
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Project Wordfile=
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Project Tagfile=
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Create Tagfile=0
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Include Sub Directories=0
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[Open Files]
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Open File0=
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Open File Pos0=0
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Open File Line0=0
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Active File Index=2
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Open File Window Pos0=0,1,-1,-1,-4,-23,88,88,998,447
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Open File1=C:\projects\devkitPro\libnds\source\common\interrupts.c
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Open File Pos1=1024
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Open File Line1=0
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Open File Window Pos1=0,1,-1,-1,-4,-23,110,110,1024,473
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Open File2=C:\projects\devkitPro\libnds\include\nds\interrupts.h
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Active File Display Mode=-1
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Open File Pos2=2410
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Open File Line2=2658
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Open File Window Pos2=2,3,-1,-1,-4,-23,132,132,1046,495
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Open File3=C:\projects\devkitPro\libgba\include\gba_interrupt.h
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Open File Pos3=2165
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Open File Line3=1256
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Open File Window Pos3=0,1,-1,-1,-4,-23,154,154,1068,517
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Open File4=C:\projects\devkitPro\libgba\src\interrupt.c
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Open File Pos4=0
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Open File Line4=1076
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Open File Window Pos4=0,1,-1,-1,-4,-23,0,0,914,363
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Open File5=
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Open File Pos5=32
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Open File Line5=0
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Open File Window Pos5=2,3,-1,-1,-4,-23,132,132,1009,576
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Open File6=C:\projects\devkitPro\buildscripts\dka-crtls\ds_cart_crt0.s
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Open File Pos6=1793
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Open File Line6=1450
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Open File Window Pos6=0,1,-1,-1,-4,-23,154,154,1031,598
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Open File7=C:\projects\devkitPro\buildscripts\dka-crtls\ds_arm9_crt0.s
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Open File Pos7=679
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Open File Line7=0
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Open File Window Pos7=0,1,-1,-1,-4,-23,176,176,1053,620
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Open File8=C:\projects\devkitPro\buildscripts\dka-crtls\ds_arm9.ld
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Open File Pos8=2954
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Open File Line8=2479
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Open File Window Pos8=0,1,-1,-1,-4,-23,198,198,1075,642
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Open File9=
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Open File Pos9=0
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Open File Line9=1839
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Open File Window Pos9=0,1,-1,-1,-4,-23,88,88,782,357
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Open File10=C:\projects\mingw\gcc\devkitbuild\newlib-1.12.0\libgloss\README
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Open File Pos10=0
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Open File Line10=0
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Open File Window Pos10=2,3,-1,-1,-4,-23,110,110,804,379
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Open File11=
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[File View]
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Current Select=Project Files\source\src\pcx_view.c
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Scroll Position=0
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[Group]
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0=source
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1=
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[Files - source]
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0=src\pcx_view.c
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[Files]
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0=Makefile
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BIN
gba/logosplash/PCXView.tws
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BIN
gba/logosplash/PCXView.tws
Normal file
Binary file not shown.
BIN
gba/logosplash/data/splash.pcx
Normal file
BIN
gba/logosplash/data/splash.pcx
Normal file
Binary file not shown.
63
gba/logosplash/src/pcx_view.c
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63
gba/logosplash/src/pcx_view.c
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//---------------------------------------------------------------------------------
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// GBA PCXView sample code for devkitARM - http://www.devkit.tk
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// Suitable for a splash screen for a game
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//---------------------------------------------------------------------------------
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#include "gba_video.h"
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#include "gba_systemcalls.h"
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#include "gba_input.h"
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#include "gba_interrupt.h"
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#include "pcx.h"
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#include "fade.h"
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#include <stdlib.h>
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//---------------------------------------------------------------------------------
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// header for binary data generated by bin2o macro in makefile
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//---------------------------------------------------------------------------------
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#include "splash_pcx.h"
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//---------------------------------------------------------------------------------
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// storage space for palette data
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//---------------------------------------------------------------------------------
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u16 PaletteBuffer[256];
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unsigned int frame;
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//---------------------------------------------------------------------------------
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void VblankInterrupt()
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//---------------------------------------------------------------------------------
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{
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frame += 1;
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ScanKeys();
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}
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//---------------------------------------------------------------------------------
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// Program entry point
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//---------------------------------------------------------------------------------
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int main(void)
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//---------------------------------------------------------------------------------
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{
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// Set up the interrupt handlers
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InitInterrupt();
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SetInterrupt( IE_VBL, VblankInterrupt);
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// Enable Vblank Interrupt to allow VblankIntrWait
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EnableInterrupt(IE_VBL);
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// Allow Interrupts
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REG_IME = 1;
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SetMode( MODE_4 | BG2_ON ); // screen mode & background to display
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DecodePCX(splash_pcx, (u16*)VRAM , PaletteBuffer);
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FadeToPalette( PaletteBuffer, 60);
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while (1)
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{
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VBlankIntrWait();
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}
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}
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Block a user