tangstad/helds
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Initial creation of cartest project, based on some logosplash code.

This commit is contained in:
Truls Alexander Tangstad 2005-11-22 18:54:19 +00:00
parent d7bb1f2ecc
commit c2d081f45d
3 changed files with 275 additions and 0 deletions

137
gba/cartest/Makefile Normal file
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#---------------------------------------------------------------------------------
# Clear the implicit built in rules
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM)
endif
include $(DEVKITARM)/gba_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output, if this ends with _mb generates a multiboot image
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
#---------------------------------------------------------------------------------
TARGET := logosplash_mb
BUILD := build
SOURCES := src data
INCLUDES :=
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -mthumb -mthumb-interwork
CFLAGS := -g -Wall -O0\
-mcpu=arm7tdmi -mtune=arm7tdmi\
-fomit-frame-pointer\
-ffast-math \
$(ARCH)
CFLAGS += $(INCLUDE)
ASFLAGS := $(ARCH)
LDFLAGS = -g $(ARCH) -Wl,-Map,$(notdir $@).map
#---------------------------------------------------------------------------------
# path to tools - this can be deleted if you set the path in windows
#---------------------------------------------------------------------------------
export PATH := $(DEVKITARM)/bin:$(PATH)
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
LIBS := -lgba
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(LIBGBA)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir))
export PATH := $(DEVKITARM)/bin:$(PATH)
export DEPSDIR := $(CURDIR)/$(BUILD)
#---------------------------------------------------------------------------------
# automatically build a list of object files for our project
#---------------------------------------------------------------------------------
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
BINFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.bin)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
export OFILES := $(BINFILES:.bin=.o) $(PCXFILES:.pcx=.o) $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
#---------------------------------------------------------------------------------
# build a list of include paths
#---------------------------------------------------------------------------------
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)
#---------------------------------------------------------------------------------
# build a list of library paths
#---------------------------------------------------------------------------------
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
.PHONY: $(BUILD) clean
#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
all : $(BUILD)
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).gba
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).gba : $(OUTPUT).elf
$(OUTPUT).elf : $(OFILES)
%.o : %.bin
@echo $(notdir $<)
@$(bin2o)
-include $(DEPENDS)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------

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//---------------------------------------------------------------------------------
// Initial code from devkitARM - http://www.devkit.tk
//---------------------------------------------------------------------------------
#include "gba_video.h"
#include "gba_systemcalls.h"
#include "gba_input.h"
#include "gba_interrupt.h"
#include "gba_sprites.h"
#include "gba_dma.h"
#include "pcx.h"
#include "fade.h"
#include <stdlib.h>
#include <string.h>
//---------------------------------------------------------------------------------
// header for binary data generated by bin2o macro in makefile
//---------------------------------------------------------------------------------
#include "s_piece_bin.h"
#include "helds_logo_bin.h"
#include "helds_pal_bin.h"
#include "frog_bin.h"
#include "turret_bin.h"
//---------------------------------------------------------------------------------
// storage space for palette data
//---------------------------------------------------------------------------------
u16 PaletteBuffer[256];
OBJATTR s_sprite, frog_sprite;
unsigned int frame;
typedef struct
{
OBJATTR oam;
u8 frames;
u8 direction;
s8 frame;
} AnimSprite;
AnimSprite turret;
//---------------------------------------------------------------------------------
void VblankInterrupt()
//---------------------------------------------------------------------------------
{
frame += 1;
ScanKeys();
}
void move_show_and_wait(u16 x, u16 y, u16 wait_ticks) {
// assume we are in vblank
s_sprite.attr1 = OBJ_X(x);
s_sprite.attr0 = OBJ_256_COLOR | OBJ_Y(y);
CpuFastSet(&s_sprite, OAM, COPY32 | sizeof(s_sprite)/4);
u16 i;
for (i=0; i<wait_ticks; i++) VBlankIntrWait();
}
void update_sprite(AnimSprite* sprite, u16 char_base, u16 oam_index) {
sprite->oam.attr2 = OBJ_CHAR(char_base + sprite->frame*8);
VBlankIntrWait();
CpuFastSet(&sprite->oam, OAM + oam_index*sizeof(OBJATTR),
COPY32 | sizeof(OBJATTR)/4);
}
//---------------------------------------------------------------------------------
// Program entry point
//---------------------------------------------------------------------------------
int main(void)
//---------------------------------------------------------------------------------
{
// Set up the interrupt handlers
InitInterrupt();
SetInterrupt( IE_VBL, VblankInterrupt);
// Enable Vblank Interrupt to allow VblankIntrWait
EnableInterrupt(IE_VBL);
// Allow Interrupts
REG_IME = 1;
// screen mode, background and objects to display
SetMode( MODE_4 | BG2_ON | OBJ_ON | OBJ_1D_MAP );
CpuFastSet(helds_logo_bin, (u16*)VRAM, COPY32 | helds_logo_bin_size/4);
CpuFastSet(helds_pal_bin, PaletteBuffer, COPY32 | helds_pal_bin_size / 4);
FadeToPalette( PaletteBuffer, 60);
CpuFastSet(s_piece_bin, BITMAP_OBJ_BASE_ADR, COPY32 | s_piece_bin_size/4);
CpuFastSet(frog_bin, BITMAP_OBJ_BASE_ADR + s_piece_bin_size,
COPY32 | frog_bin_size/4);
CpuFastSet(turret_bin, BITMAP_OBJ_BASE_ADR + s_piece_bin_size + frog_bin_size,
COPY32 | turret_bin_size/4);
CpuFastSet(PaletteBuffer, OBJ_COLORS, COPY32 | sizeof(PaletteBuffer)/4);
memset(&s_sprite, 0, sizeof(s_sprite));
memset(&frog_sprite, 0, sizeof(frog_sprite));
memset(&turret, 0, sizeof(turret));
s_sprite.attr2 = OBJ_CHAR(512);
frog_sprite.attr2 = OBJ_CHAR(514);
frog_sprite.attr1 = OBJ_SIZE(1) | OBJ_X(175);
frog_sprite.attr0 = OBJ_256_COLOR | OBJ_Y(49);
// each frame is 16x16=256 bytes
turret.frames = 5;
turret.oam.attr2 = OBJ_CHAR(516);
turret.oam.attr1 = OBJ_SIZE(1) | OBJ_X(43);
turret.oam.attr0 = OBJ_256_COLOR | OBJ_Y(73);
VBlankIntrWait();
CpuFastSet(&frog_sprite, OAM + sizeof(s_sprite), COPY32 | sizeof(frog_sprite)/4);
u16 i;
while (1)
{
for (i=0; i<3; i++) VBlankIntrWait();
if (turret.direction)
turret.frame += 1;
else
turret.frame -= 1;
if (turret.frame >= turret.frames) {
turret.frame = turret.frames - 1;
turret.direction = 0;
} else if (turret.frame < 0) {
turret.frame = 0;
turret.direction = 1;
}
update_sprite(&turret, 522, 2);
}
}