Added frog as 16x16 sprite instead of being part of background.
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229972274f
commit
dc0f14cce8
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gba/logosplash/data/frog.bin
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gba/logosplash/data/frog.bin
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gba/logosplash/data/frog_orig.pcx
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gba/logosplash/data/frog_orig.pcx
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@ -19,12 +19,13 @@
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#include "s_piece_bin.h"
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#include "helds_logo_bin.h"
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#include "helds_pal_bin.h"
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#include "frog_bin.h"
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//---------------------------------------------------------------------------------
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// storage space for palette data
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//---------------------------------------------------------------------------------
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u16 PaletteBuffer[256];
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OBJATTR sprite;
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OBJATTR s_sprite, frog_sprite;
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unsigned int frame;
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@ -38,9 +39,9 @@ void VblankInterrupt()
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void move_show_and_wait(u16 x, u16 y, u16 wait_ticks) {
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// assume we are in vblank
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sprite.attr1 = OBJ_X(x);
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sprite.attr0 = OBJ_256_COLOR | OBJ_Y(y);
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CpuFastSet(&sprite, OAM, COPY32 | sizeof(sprite)/4);
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s_sprite.attr1 = OBJ_X(x);
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s_sprite.attr0 = OBJ_256_COLOR | OBJ_Y(y);
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CpuFastSet(&s_sprite, OAM, COPY32 | sizeof(s_sprite)/4);
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u16 i;
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for (i=0; i<wait_ticks; i++) VBlankIntrWait();
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}
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@ -63,21 +64,29 @@ int main(void)
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REG_IME = 1;
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// screen mode, background and objects to display
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SetMode( MODE_4 | BG2_ON | OBJ_ON );
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SetMode( MODE_4 | BG2_ON | OBJ_ON | OBJ_1D_MAP );
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CpuFastSet(helds_logo_bin, (u16*)VRAM, COPY32 | helds_logo_bin_size/4);
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CpuFastSet(helds_pal_bin, PaletteBuffer, COPY32 | helds_pal_bin_size / 4);
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FadeToPalette( PaletteBuffer, 60);
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CpuFastSet(s_piece_bin, BITMAP_OBJ_BASE_ADR, COPY32 | s_piece_bin_size/4);
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CpuFastSet(frog_bin, BITMAP_OBJ_BASE_ADR + s_piece_bin_size,
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COPY32 | frog_bin_size/4);
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CpuFastSet(PaletteBuffer, OBJ_COLORS, COPY32 | sizeof(PaletteBuffer)/4);
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memset(&sprite, 0, sizeof(sprite));
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sprite.attr2 = OBJ_CHAR(512);
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memset(&s_sprite, 0, sizeof(s_sprite));
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memset(&frog_sprite, 0, sizeof(frog_sprite));
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s_sprite.attr2 = OBJ_CHAR(512);
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VBlankIntrWait();
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frog_sprite.attr2 = OBJ_CHAR(514);
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frog_sprite.attr1 = OBJ_SIZE(1) | OBJ_X(175);
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frog_sprite.attr0 = OBJ_256_COLOR | OBJ_Y(49);
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CpuFastSet(&frog_sprite, OAM + sizeof(s_sprite), COPY32 | sizeof(frog_sprite)/4);
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while (1)
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{
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VBlankIntrWait();
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move_show_and_wait(147, 74, 60);
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move_show_and_wait(147, 76, 60);
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move_show_and_wait(147, 78, 30);
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