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94627af503
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Updated source to compile with libgba-20060720.
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2007-03-09 15:04:07 +00:00 |
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c49e177fa6
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Added blank lines.
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2007-03-09 15:03:02 +00:00 |
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d7bae4dc3f
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Changed original image for smoke to be tiled pcx instead of layered xcf.
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2005-12-11 16:22:32 +00:00 |
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a683f082f9
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Changed tire-colors to gray instead of red/blue, to make car colors more distinct.
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2005-12-11 16:09:57 +00:00 |
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e4b1947aef
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Split SpriteLoader into its own files... attempt to make things better, but maybe it just makes it harder to get an overview of the code...
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2005-12-05 22:26:22 +00:00 |
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b06fef8700
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Added spriteloader.
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2005-12-05 22:18:43 +00:00 |
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5d7fc8384f
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Hopefully removed spritebug my moving buffers into main.
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2005-12-05 22:15:34 +00:00 |
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714de2aaef
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Made some more attributes private.
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2005-12-05 21:37:32 +00:00 |
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60cb1dbbc9
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Objectified cars and smoke.
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2005-12-05 21:33:37 +00:00 |
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f7519ad939
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Converted car code to C++.. when rather changed compiler, about to change the code to match.
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2005-12-05 19:08:23 +00:00 |
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7a870c4ade
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Use struct for bundling car settings.
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2005-12-04 18:38:35 +00:00 |
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d4b5d8cf44
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Hacked in a twoplayer-mode with a blue car.
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2005-12-04 18:14:19 +00:00 |
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e93a967cb0
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Added smoke when driving. Removed chasers for now.
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2005-11-26 19:00:33 +00:00 |
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c546f29ff4
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Adjusted whitespace and remove some comment syntax.
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2005-11-24 22:25:06 +00:00 |
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bee6419eb0
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Added sin/cos lookup tables and used fixed points to get nice rotational steering on the car (gas/brake with A/B).
All the chasers rotate in the same direction as the car, but still stay in the same spot.
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2005-11-24 21:44:49 +00:00 |
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3861c2b69c
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Added chasers in a row right now.
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2005-11-23 20:44:27 +00:00 |
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9f4b7c5f76
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Added a set of chaser sprites to be used for flocking later.
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2005-11-23 20:42:53 +00:00 |
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8e32348480
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Removed unused commented code.
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2005-11-23 09:05:55 +00:00 |
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2b8c9da03a
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Added graphic for chaser (to be used in flock/swarm tests).
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2005-11-23 08:29:53 +00:00 |
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eebf8f326e
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Added movement and sprite rotation.. you can now actually drive the car along.
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2005-11-22 23:25:24 +00:00 |
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a179e39eaa
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Added nice white background.
Added test of keypresses, moving car to different locations depending on keydirection.
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2005-11-22 19:57:46 +00:00 |
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16dbb5a2ed
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Changed buildtarget.
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2005-11-22 19:27:36 +00:00 |
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6f6c06f149
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Undid last commit (made by mistake)
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2005-11-22 19:26:32 +00:00 |
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947e477090
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Added converted car data and modified source to show car sprite.
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2005-11-22 19:25:32 +00:00 |
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9b713b8edf
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Added converted car data and modified source to show car sprite.
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2005-11-22 19:25:16 +00:00 |
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c2d081f45d
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Initial creation of cartest project, based on some logosplash code.
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2005-11-22 18:54:19 +00:00 |
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d7bb1f2ecc
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Tried using a more generic way of controlling animation in a sprite.
No longer shows animated tetris-piece sprite though, but working on a nice way of adding motion paths to sprites.
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2005-11-14 01:18:38 +00:00 |
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abd3ed414f
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Added animated turret sprite.
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2005-11-13 18:15:07 +00:00 |
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1a2745f7a8
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Made main().
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2005-11-09 23:12:33 +00:00 |
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94b85dba13
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Made shared method for similar code.
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2005-11-09 23:10:57 +00:00 |
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1a67a1b1f2
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Added tiled output.
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2005-11-09 22:56:00 +00:00 |
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dc0f14cce8
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Added frog as 16x16 sprite instead of being part of background.
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2005-11-09 22:50:12 +00:00 |
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229972274f
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Changed shading of s-piece.
Added small animation of brick moving into place.
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2005-11-09 21:30:34 +00:00 |
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4716d0f60a
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Removed unused code.
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2005-11-09 20:51:26 +00:00 |
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cf15357668
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Removed s-piece from main logo and moved sprite position.
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2005-11-09 20:50:57 +00:00 |
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f0e4020280
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Added some informational prints.
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2005-11-09 20:46:28 +00:00 |
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1e69b994f3
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Removed debugprinting.
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2005-11-09 20:43:18 +00:00 |
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2e93bb4702
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Rotated s-piece graphic after fixing img2bin.
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2005-11-09 20:31:04 +00:00 |
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b634a9b6dc
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Added output of palettes.
Rotated output of data, previously it outputted by column, not row.
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2005-11-09 20:29:56 +00:00 |
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8474f213f5
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Removed references to PCX in the makefile as they're not currently used.
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2005-11-09 20:27:40 +00:00 |
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301bae5a91
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Removed unused pcx from being included.
Renamed files.
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2005-11-09 20:24:50 +00:00 |
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58e4b04b80
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Background is now included as binary instead of being decoded from pcx.
The same is true for the shared palette.
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2005-11-09 20:22:35 +00:00 |
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a618d6d9f1
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Fixed errorhandling/message when no files have been provided.
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2005-11-09 19:10:38 +00:00 |
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5224d67b08
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Added beginning of img2bin, though it only converts a 8x8 pixel image at the moment.
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2005-11-08 09:18:09 +00:00 |
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1680a0695e
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Miscellaneous tools for Game Boy Advance development.
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2005-11-08 09:14:03 +00:00 |
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30c5a499da
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Added moving sprite on top of logo, currently just for testing.
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2005-11-08 09:00:31 +00:00 |
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6bb21b4e3a
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Replaced logo with helds logo. Updated references in source.
Updated comment in source regarding source of code.
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2005-11-07 18:52:51 +00:00 |
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ff0c2ec9c5
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Removed most project-style files as we're not meant to be a tutorial. Most people should still be able to compile this using the Makefile if they want.
Renamed pcx_view.c to logosplash.c indicating name of project.
Updated Makefile with new target.
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2005-11-07 18:50:12 +00:00 |
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81c5944d18
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Imported PCXView example from devkitpro to be used for helds logo splashscreen.
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2005-11-07 18:45:21 +00:00 |
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e0a6821d19
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Projects specific for Game Boy Advance.
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2005-11-07 18:44:19 +00:00 |
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