Commit Graph

48 Commits

Author SHA1 Message Date
94627af503 Updated source to compile with libgba-20060720. 2007-03-09 15:04:07 +00:00
c49e177fa6 Added blank lines. 2007-03-09 15:03:02 +00:00
d7bae4dc3f Changed original image for smoke to be tiled pcx instead of layered xcf. 2005-12-11 16:22:32 +00:00
a683f082f9 Changed tire-colors to gray instead of red/blue, to make car colors more distinct. 2005-12-11 16:09:57 +00:00
e4b1947aef Split SpriteLoader into its own files... attempt to make things better, but maybe it just makes it harder to get an overview of the code... 2005-12-05 22:26:22 +00:00
b06fef8700 Added spriteloader. 2005-12-05 22:18:43 +00:00
5d7fc8384f Hopefully removed spritebug my moving buffers into main. 2005-12-05 22:15:34 +00:00
714de2aaef Made some more attributes private. 2005-12-05 21:37:32 +00:00
60cb1dbbc9 Objectified cars and smoke. 2005-12-05 21:33:37 +00:00
f7519ad939 Converted car code to C++.. when rather changed compiler, about to change the code to match. 2005-12-05 19:08:23 +00:00
7a870c4ade Use struct for bundling car settings. 2005-12-04 18:38:35 +00:00
d4b5d8cf44 Hacked in a twoplayer-mode with a blue car. 2005-12-04 18:14:19 +00:00
e93a967cb0 Added smoke when driving. Removed chasers for now. 2005-11-26 19:00:33 +00:00
c546f29ff4 Adjusted whitespace and remove some comment syntax. 2005-11-24 22:25:06 +00:00
bee6419eb0 Added sin/cos lookup tables and used fixed points to get nice rotational steering on the car (gas/brake with A/B).
All the chasers rotate in the same direction as the car, but still stay in the same spot.
2005-11-24 21:44:49 +00:00
3861c2b69c Added chasers in a row right now. 2005-11-23 20:44:27 +00:00
9f4b7c5f76 Added a set of chaser sprites to be used for flocking later. 2005-11-23 20:42:53 +00:00
8e32348480 Removed unused commented code. 2005-11-23 09:05:55 +00:00
2b8c9da03a Added graphic for chaser (to be used in flock/swarm tests). 2005-11-23 08:29:53 +00:00
eebf8f326e Added movement and sprite rotation.. you can now actually drive the car along. 2005-11-22 23:25:24 +00:00
a179e39eaa Added nice white background.
Added test of keypresses, moving car to different locations depending on keydirection.
2005-11-22 19:57:46 +00:00
16dbb5a2ed Changed buildtarget. 2005-11-22 19:27:36 +00:00
6f6c06f149 Undid last commit (made by mistake) 2005-11-22 19:26:32 +00:00
947e477090 Added converted car data and modified source to show car sprite. 2005-11-22 19:25:32 +00:00
9b713b8edf Added converted car data and modified source to show car sprite. 2005-11-22 19:25:16 +00:00
c2d081f45d Initial creation of cartest project, based on some logosplash code. 2005-11-22 18:54:19 +00:00
d7bb1f2ecc Tried using a more generic way of controlling animation in a sprite.
No longer shows animated tetris-piece sprite though, but working on a nice way of adding motion paths to sprites.
2005-11-14 01:18:38 +00:00
abd3ed414f Added animated turret sprite. 2005-11-13 18:15:07 +00:00
1a2745f7a8 Made main(). 2005-11-09 23:12:33 +00:00
94b85dba13 Made shared method for similar code. 2005-11-09 23:10:57 +00:00
1a67a1b1f2 Added tiled output. 2005-11-09 22:56:00 +00:00
dc0f14cce8 Added frog as 16x16 sprite instead of being part of background. 2005-11-09 22:50:12 +00:00
229972274f Changed shading of s-piece.
Added small animation of brick moving into place.
2005-11-09 21:30:34 +00:00
4716d0f60a Removed unused code. 2005-11-09 20:51:26 +00:00
cf15357668 Removed s-piece from main logo and moved sprite position. 2005-11-09 20:50:57 +00:00
f0e4020280 Added some informational prints. 2005-11-09 20:46:28 +00:00
1e69b994f3 Removed debugprinting. 2005-11-09 20:43:18 +00:00
2e93bb4702 Rotated s-piece graphic after fixing img2bin. 2005-11-09 20:31:04 +00:00
b634a9b6dc Added output of palettes.
Rotated output of data, previously it outputted by column, not row.
2005-11-09 20:29:56 +00:00
8474f213f5 Removed references to PCX in the makefile as they're not currently used. 2005-11-09 20:27:40 +00:00
301bae5a91 Removed unused pcx from being included.
Renamed files.
2005-11-09 20:24:50 +00:00
58e4b04b80 Background is now included as binary instead of being decoded from pcx.
The same is true for the shared palette.
2005-11-09 20:22:35 +00:00
a618d6d9f1 Fixed errorhandling/message when no files have been provided. 2005-11-09 19:10:38 +00:00
5224d67b08 Added beginning of img2bin, though it only converts a 8x8 pixel image at the moment. 2005-11-08 09:18:09 +00:00
30c5a499da Added moving sprite on top of logo, currently just for testing. 2005-11-08 09:00:31 +00:00
6bb21b4e3a Replaced logo with helds logo. Updated references in source.
Updated comment in source regarding source of code.
2005-11-07 18:52:51 +00:00
ff0c2ec9c5 Removed most project-style files as we're not meant to be a tutorial. Most people should still be able to compile this using the Makefile if they want.
Renamed pcx_view.c to logosplash.c indicating name of project.
Updated Makefile with new target.
2005-11-07 18:50:12 +00:00
81c5944d18 Imported PCXView example from devkitpro to be used for helds logo splashscreen. 2005-11-07 18:45:21 +00:00