Commit Graph

197 Commits

Author SHA1 Message Date
Max Kellermann
2f3845ef51 player/Thread: remove buffered_before_play from decoder_wakeup_threshold formula
Simplify the formula, and I guess this makes the formula more
reliable.  Imagine somebody configured `buffered_before_play` larger
than 25%; then the decoder would be woken up all the time.  This
doesn't seem logical.  On the other hand, it's easy to understand that
the decoder should be woken up below 75% buffer fill.
2018-09-23 15:00:47 +02:00
Max Kellermann
1191025bbf player/Thread: add attribute decoder_wakeup_threshold
Calculate the value only once.
2018-09-22 19:56:00 +02:00
Max Kellermann
84de88841b player/CrossFade: use AudioFormat::SizeToTime() instead of GetTimeToSize() 2018-09-22 19:37:45 +02:00
Max Kellermann
224400074c player/CrossFade: use std::chrono::duration 2018-09-22 19:37:02 +02:00
Max Kellermann
863722545f player/CrossFade, ...: use lround() 2018-09-22 19:08:03 +02:00
Max Kellermann
d3d1d37782 AudioFormat: add TimeToSize(), SizeToTime() 2018-09-21 20:51:08 +02:00
Max Kellermann
1a2012a97e player/Control: convert total_play_time to FloatDuration 2018-09-21 20:50:15 +02:00
Max Kellermann
1d00d55d53 player/Thread: stop buffering if buffer is full
Shouldn't ever happen, but who knows...
2018-09-21 19:05:25 +02:00
Max Kellermann
a190db0873 player/Thread: simplify loop condition 2018-09-21 18:58:38 +02:00
Max Kellermann
e3142312bb player/Control: convert to class 2018-09-21 18:12:28 +02:00
Max Kellermann
e5d1ac0bd0 player/Thread: move functions into PlayerControl 2018-09-21 18:09:14 +02:00
Max Kellermann
781e690012 player/Thread: catch and log initialization errors 2018-09-21 17:35:32 +02:00
Max Kellermann
9a2d71341e player/Control: apply CamelCase to struct player_status 2018-09-21 17:22:35 +02:00
Max Kellermann
6db6d3c50c player/Thread: move StartPlayerThread() into PlayerControl 2018-09-21 17:14:19 +02:00
Max Kellermann
debdf9bb96 decoder/{Thread,Control,...}: rename source files, drop prefix 2018-09-21 17:01:24 +02:00
Max Kellermann
218d9383d7 decoder/Thread: move decoder_thread_start() into DecoderControl 2018-09-21 16:57:54 +02:00
Max Kellermann
ec54754e22 Compiler.h: move to util/ 2018-08-20 16:19:17 +02:00
Max Kellermann
90201e9970 DetachedSong, db/LightSong, SongFilter: move to src/song/ 2018-08-02 13:51:18 +02:00
Max Kellermann
efb8a9bd2c player, decoder, output: wrap MusicPipe in std::shared_ptr/std::unique_ptr 2018-06-23 18:45:57 +02:00
Max Kellermann
82954d1d6f player/Thread: eliminate ClearAndReplacePipe()
Since commit e81b089612, this is the
same code as in ReplacePipe().
2018-06-23 18:44:48 +02:00
Max Kellermann
2be905b2e2 MusicPipe: eliminate the unused MusicBuffer reference
This requires re-adding the reference to struct DecoderControl, which
was removed recently by commit
9f14e7a98d
2018-06-23 18:36:24 +02:00
Max Kellermann
54d295c247 MusicChunkPtr: managed MusicChunk pointer
Make all uses of MusicChunk safe.
2018-06-22 23:11:52 +02:00
Max Kellermann
e81b089612 MusicPipe: automatically clear in destructor
We can implement this now that we have a MusicBuffer reference.
2018-06-22 23:09:13 +02:00
Max Kellermann
9f14e7a98d MusicPipe: add MusicBuffer reference
This tiny amount of overhead allows omitting the MusicBuffer in
Clear().
2018-06-22 22:59:44 +02:00
Max Kellermann
66a1e8b737 release v0.20.20
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Merge tag 'v0.20.20'

release v0.20.20
2018-05-22 12:47:11 +02:00
Max Kellermann
c76f4ac89b player/Thread: pause all outputs in single mode
This mostly affects the Pulse output plugin which needs to "cork" the
stream (closes #278).
2018-05-12 14:44:07 +02:00
Max Kellermann
43a43c1e2b release v0.20.19
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Merge tag 'v0.20.19'

release v0.20.19
2018-04-26 20:06:41 +02:00
Max Kellermann
44b200240f player/Thread: never reuse decoder when switching radio streams
When switching to another song manually, the player checks if the
decoder is already decoding that song; if so, it will attempt to reuse
it by seeking it to the new position.  That however fails if the
decoder is not seekable (e.g. a radio stream) which leaves the user
unable to switch to that song with the bogus error message "Not
seekable".
2018-04-25 21:19:26 +02:00
Patryk Hachuła
1628d801f9 playlist/Queue: add one-shot to single mode 2018-02-25 09:50:03 +01:00
Max Kellermann
73ddbcc876 player/Thread: wake up the main thread after failed seek
Fixes deadlock bug.  Closes #210
2018-02-03 19:28:39 +01:00
Max Kellermann
db379c6172 player/Thread: remove bogus "noexcept" from play_chunk()
Closes #203
2018-01-24 11:21:28 +01:00
Max Kellermann
efb528f979 player/Thread: wake up the decoder when the pipe has run empty
This is another instance of the kludge we already have a few lines
above that.  It works around a deadlock/race condition revealed by
commit 98a7c62d7a
2018-01-12 14:33:22 +01:00
Max Kellermann
8649ea3d6f thread/Thread: use BoundMethod 2018-01-07 17:20:26 +01:00
Max Kellermann
98a7c62d7a player/Thread: don't send silence if decoder is slow
The output plugin shall decide whether to insert silence or do nothing
at all.  The ALSA output plugin has already implemented this.
Inserting silence is not necessary or helpful for some plugins, and
may even hurt them (e.g. "recorder").
2018-01-03 17:36:41 +01:00
Max Kellermann
859e59262e player/Thread: remove unnecessary "continue" keywords 2018-01-03 17:17:22 +01:00
Max Kellermann
ec113420f1 player/Thread: hold mutex while calling SongBorder()
Eliminates unnecessary mutex locks.
2018-01-03 17:12:21 +01:00
Max Kellermann
1194998ce9 CrossFade: use sizeof(MusicChunk::data) instead of CHUNK_SIZE 2017-12-30 17:43:56 +01:00
Max Kellermann
7171e23700 player/Thread: make seeking into a new song non-blocking 2017-12-30 11:31:26 +01:00
Max Kellermann
dee378b775 player/Thread: make SEEK (partially) non-blocking
When the decoder is still starting up while we handle a SEEK, finish
the "player SEEK" immediately and re-enter the player loop, being able
to handle commands (and even cancel the pending seek).

This is the first part in a series of patches to solve the "blocking
input blocks decoder, blocks player, blocks the main thread" problem.
There are many other blocking code locations left, and the main thread
isn't non-blocking either because it waits for "seeking" to become
false.
2017-12-29 17:32:12 +01:00
Max Kellermann
c40354bbcb player/Outputs: abstract interface wrapping class MultipleOutputs 2017-12-29 16:39:05 +01:00
Max Kellermann
e31abe6d6b player/Thread: remove redundant outputs.Cancel() call
The STOP, EXIT and CLOSE_AUDIO commands are not finished here; they
are propagated to PlayerControl::RunThread() where the
outputs.Cancel() call will be done again.
2017-12-28 08:39:48 +01:00
Max Kellermann
e1349ccadc player/Thread: ProcessCommand() returns bool
Allows signalling a failed seek, and replaces several redundant
command checks after the ProcessCommand() call.
2017-12-28 08:30:01 +01:00
Max Kellermann
8838bdc1e3 player/Thread: move CommandFinished() call out of SeekDecoder(SongTime)
Decouple this function from player command execution.
2017-12-27 14:28:56 +01:00
Max Kellermann
d6386bc80f player/Thread: update code comment 2017-12-27 14:26:14 +01:00
Max Kellermann
6439727afc player/Thread: use std::lock_guard in RunThread() 2017-12-22 09:35:31 +01:00
Max Kellermann
27b0a581a6 player/Thread: even more fine-grained unlocking
Use one single std::lock_guard in Run(), and replace the manual
Lock()/Unlock() calls.
2017-12-22 08:09:16 +01:00
Max Kellermann
15a54230f1 player/Thread: move unlock call down
Eliminate more unlock/lock transitions, making the code more robust.
2017-12-22 01:14:51 +01:00
Max Kellermann
f0d184884a player/Thread: remove obsolete commented code 2017-12-22 01:14:39 +01:00
Max Kellermann
8fca04f140 player/Thread: add missing lock for StartDecoder()
Regression from commit 0772e571b7
2017-12-22 01:12:15 +01:00
Max Kellermann
3b2b5edd26 player/Thread: move mutex lock out of SeekDecoder() 2017-12-22 01:07:13 +01:00
Max Kellermann
5bd1fbb0d6 player/Thread: merge four mutex locks in SeekDecoder() 2017-12-22 01:04:44 +01:00
Max Kellermann
0772e571b7 player/Thread: move mutex lock out of StartDecoder() 2017-12-22 01:03:12 +01:00
Max Kellermann
910496cea9 decoder/Control: caller must lock mutex for Start() 2017-12-22 01:03:01 +01:00
Max Kellermann
739e1da279 player/Thread: move mutex lock out of ActivateDecoder() 2017-12-22 00:58:57 +01:00
Max Kellermann
08b4a7aaf2 player/Thread: eliminate LockWaitDecoderStartup() 2017-12-22 00:58:42 +01:00
Max Kellermann
1f0770ca55 player/Thread: move code to SeekDecoder(SongTime) 2017-12-22 00:49:21 +01:00
Max Kellermann
505d0bfa51 player/Thread: move mutex lock out of StopDecoder() 2017-12-22 00:48:19 +01:00
Max Kellermann
860d13c7d8 decoder/Control: caller must lock mutex for Stop() 2017-12-22 00:48:12 +01:00
Max Kellermann
76d77af0f0 player/Thread: use std::lock_guard once more 2017-12-22 00:47:36 +01:00
Max Kellermann
ea8ab4ddf2 player/Thread: merge two mutex locks 2017-12-22 00:42:10 +01:00
Max Kellermann
4bcc38c749 player/Thread: move mutex lock out of WaitDecoderStartup() 2017-12-22 00:41:05 +01:00
Max Kellermann
5becffbba5 player/Thread: merge two mutex locks 2017-12-22 00:39:54 +01:00
Max Kellermann
d0194a6fb3 decoder/Control: caller must lock mutex for Seek() 2017-12-22 00:37:25 +01:00
Max Kellermann
e45d13d469 player/Thread: add missing mutex lock around PlayerControl::SetError() 2017-12-22 00:35:18 +01:00
Max Kellermann
a431274b32 player/Control: add "occupied" flag to skip REFRESH
Reduces main thread contention.  Avoids blocking the main thread in
"status" commands.
2017-12-21 10:25:40 +01:00
Max Kellermann
994c9a01e3 player/Control: reorder attributes to reduce padding 2017-12-21 10:25:38 +01:00
Max Kellermann
b2670eaba5 player/Thread: move start_time variable into the scope 2017-12-20 19:15:28 +01:00
Max Kellermann
54aff33118 player/Thread: reorder attributes to reduce padding 2017-12-20 18:43:56 +01:00
Max Kellermann
25fa3ccade MusicChunk, player/Thread: use std::unique_ptr<Tag> 2017-12-20 15:02:14 +01:00
Max Kellermann
4286f55c52 player/Thread: use C++11 initializers 2017-12-20 13:35:07 +01:00
Max Kellermann
0a7cad9074 player/Thread: add "noexcept" 2017-12-20 13:32:38 +01:00
Max Kellermann
069a7fe71e player/Thread: more API documentation 2017-12-20 13:27:13 +01:00
Max Kellermann
9c8a45854a player/Control: add SEEK documentation 2017-12-20 12:20:11 +01:00
Max Kellermann
7d035edf9d player/Control, ...: remove API documentation references to the obsolete Error class 2017-12-20 12:20:09 +01:00
Max Kellermann
914df18bf9 Main, ...: catch any exception, not just std::runtime_error 2017-12-19 10:56:23 +01:00
Max Kellermann
fbc4bb29dc Merge branch 'v0.20.x' 2017-12-03 16:22:08 +01:00
Max Kellermann
de90d401d2 MusicChunk: add magic value IGNORE_REPLAY_GAIN
This fixes spurious replay gain logs when the player inserts silence
chunks, because those silence chunks had no replay gain attached,
resetting the ReplayGainFilter state, flipping it forth and back.
2017-12-03 11:39:12 +01:00
Max Kellermann
396defaea9 MusicChunk: initialize replay_gain_serial on demand 2017-12-03 11:39:07 +01:00
Max Kellermann
18f350cd04 player/Thread: initialize MusicChunk::bit_rate in SendSilence()
This attribute is not particularly important, but it was
uninitialized.
2017-12-03 10:54:14 +01:00
Max Kellermann
520c520512 player/Listener: add "noexcept" 2017-11-26 12:39:09 +01:00
Max Kellermann
28fdf1e9ed decoder/Control: wrap DetachedSong* in std::unique_ptr 2017-11-26 12:16:53 +01:00
Max Kellermann
b13b023c6b player/Control: wrap DetachedSong* in std::unique_ptr 2017-11-26 12:06:38 +01:00
Max Kellermann
624e679e35 player/Control: add "noexcept" 2017-11-26 12:02:08 +01:00
Max Kellermann
523051132d Merge branch 'v0.20.x' 2017-11-05 17:48:41 +01:00
Max Kellermann
28e864e096 player/Thread: log message when decoder is too slow 2017-10-25 20:26:09 +02:00
Max Kellermann
0b93f52ba4 release v0.20.10
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Merge tag 'v0.20.10'

release v0.20.10
2017-08-24 09:35:34 +02:00
Max Kellermann
a00d412008 player/Thread: initialize play_audio_format, fixes assertion
This fixes an assertion failure caused by resuming playback before the
decoder has finished startup.
2017-08-23 17:43:49 +02:00
Max Kellermann
979f1b6c39 release v0.20.9
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Merge tag 'v0.20.9'

release v0.20.9
2017-06-04 12:57:05 +02:00
Max Kellermann
a057b4f6d8 *: add lost of "noexcept" specifications 2017-06-04 12:46:48 +02:00
Max Kellermann
4faef28cc5 release v0.20.7
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Merge tag 'v0.20.7'

release v0.20.7
2017-05-15 23:01:49 +02:00
Max Kellermann
71f0ed8b74 *: add "noexcept" to many, many function prototypes
This eliminates some overhead, because the compiler doesn't need to
consider these functions throwing.
2017-05-08 14:44:49 +02:00
Max Kellermann
781487c4dd thread/Thread: use BoundMethod 2017-02-10 22:46:09 +01:00
Max Kellermann
5900253b85 update copyright year 2017-01-03 20:48:59 +01:00
Max Kellermann
2e182e84c3 thread/Mutex: remove ScopeLock, use std::lock_guard directly 2017-01-03 07:11:57 +01:00
Max Kellermann
ccb45b6f6e output/Client: new interface to replace direct access to class PlayerControl 2016-12-14 20:29:15 +01:00
Max Kellermann
d2e47e014a player/Thread: reduce unlock/lock overhead in PlayerCommand::PAUSE handler 2016-12-14 20:24:52 +01:00
Max Kellermann
a5b8d7917f player/Thread: mutex must be locked inside OpenOutput() 2016-12-14 20:23:23 +01:00
Max Kellermann
d0e735ee4b player/Thread: mutex must be locked inside CheckDecoderStartup() 2016-12-14 20:13:18 +01:00
Max Kellermann
ece5971027 output/Multiple: move Wait() to struct PlayerControl
Eliminate a dependency from MultipleOutputs on PlayerControl.
2016-12-14 19:37:01 +01:00
Max Kellermann
7c6b0d5c31 player/Thread: use class ScopeLock 2016-12-14 13:10:48 +01:00