decoder/Thread: move decoder_thread_start() into DecoderControl
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@ -102,7 +102,7 @@ libmpd_a_SOURCES = \
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src/Idle.cxx src/Idle.hxx \
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src/IdleFlags.cxx src/IdleFlags.hxx \
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src/decoder/DecoderError.cxx src/decoder/DecoderError.hxx \
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src/decoder/DecoderThread.cxx src/decoder/DecoderThread.hxx \
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src/decoder/DecoderThread.cxx \
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src/decoder/DecoderCommand.hxx \
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src/decoder/DecoderControl.cxx src/decoder/DecoderControl.hxx \
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src/decoder/Client.hxx \
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@ -178,6 +178,14 @@ struct DecoderControl final : InputStreamHandler {
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const ReplayGainConfig &_replay_gain_config) noexcept;
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~DecoderControl() noexcept;
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/**
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* Throws on error.
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*/
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void StartThread() {
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quit = false;
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thread.Start();
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}
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/**
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* Locks the object.
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*/
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@ -18,7 +18,6 @@
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*/
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#include "config.h"
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#include "DecoderThread.hxx"
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#include "DecoderControl.hxx"
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#include "Bridge.hxx"
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#include "DecoderError.hxx"
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@ -565,12 +564,3 @@ DecoderControl::RunThread() noexcept
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}
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} while (command != DecoderCommand::NONE || !quit);
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}
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void
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decoder_thread_start(DecoderControl &dc)
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{
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assert(!dc.thread.IsDefined());
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dc.quit = false;
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dc.thread.Start();
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}
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@ -1,28 +0,0 @@
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/*
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* Copyright 2003-2017 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef MPD_DECODER_THREAD_HXX
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#define MPD_DECODER_THREAD_HXX
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struct DecoderControl;
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void
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decoder_thread_start(DecoderControl &dc);
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#endif
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@ -21,7 +21,6 @@
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#include "Thread.hxx"
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#include "Outputs.hxx"
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#include "Listener.hxx"
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#include "decoder/DecoderThread.hxx"
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#include "decoder/DecoderControl.hxx"
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#include "MusicPipe.hxx"
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#include "MusicBuffer.hxx"
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@ -1089,7 +1088,7 @@ PlayerControl::RunThread() noexcept
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DecoderControl dc(mutex, cond,
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configured_audio_format,
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replay_gain_config);
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decoder_thread_start(dc);
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dc.StartThread();
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MusicBuffer buffer(buffer_chunks);
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