MusicChunkPtr: managed MusicChunk pointer
Make all uses of MusicChunk safe.
This commit is contained in:
parent
e81b089612
commit
54d295c247
@ -136,6 +136,7 @@ libmpd_a_SOURCES = \
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src/MusicBuffer.cxx src/MusicBuffer.hxx \
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src/MusicPipe.cxx src/MusicPipe.hxx \
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src/MusicChunk.cxx src/MusicChunk.hxx \
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src/MusicChunkPtr.cxx src/MusicChunkPtr.hxx \
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src/Mapper.cxx src/Mapper.hxx \
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src/Partition.cxx src/Partition.hxx \
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src/Permission.cxx src/Permission.hxx \
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@ -27,11 +27,11 @@ MusicBuffer::MusicBuffer(unsigned num_chunks) noexcept
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:buffer(num_chunks) {
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}
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MusicChunk *
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MusicChunkPtr
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MusicBuffer::Allocate() noexcept
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{
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const std::lock_guard<Mutex> protect(mutex);
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return buffer.Allocate();
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return MusicChunkPtr(buffer.Allocate(), MusicChunkDeleter(*this));
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}
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void
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@ -41,10 +41,7 @@ MusicBuffer::Return(MusicChunk *chunk) noexcept
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const std::lock_guard<Mutex> protect(mutex);
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if (chunk->other != nullptr) {
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assert(chunk->other->other == nullptr);
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buffer.Free(chunk->other);
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}
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assert(!chunk->other || !chunk->other->other);
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buffer.Free(chunk);
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}
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@ -20,11 +20,10 @@
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#ifndef MPD_MUSIC_BUFFER_HXX
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#define MPD_MUSIC_BUFFER_HXX
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#include "MusicChunkPtr.hxx"
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#include "util/SliceBuffer.hxx"
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#include "thread/Mutex.hxx"
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struct MusicChunk;
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/**
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* An allocator for #MusicChunk objects.
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*/
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@ -71,7 +70,7 @@ public:
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* @return an empty chunk or nullptr if there are no chunks
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* available
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*/
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MusicChunk *Allocate() noexcept;
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MusicChunkPtr Allocate() noexcept;
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/**
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* Returns a chunk to the buffer. It can be reused by
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@ -20,6 +20,7 @@
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#ifndef MPD_MUSIC_CHUNK_HXX
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#define MPD_MUSIC_CHUNK_HXX
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#include "MusicChunkPtr.hxx"
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#include "Chrono.hxx"
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#include "ReplayGainInfo.hxx"
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#include "util/WritableBuffer.hxx"
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@ -50,7 +51,7 @@ struct MusicChunkInfo {
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* An optional chunk which should be mixed into this chunk.
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* This is used for cross-fading.
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*/
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MusicChunk *other = nullptr;
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MusicChunkPtr other;
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/**
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* An optional tag associated with this chunk (and the
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28
src/MusicChunkPtr.cxx
Normal file
28
src/MusicChunkPtr.cxx
Normal file
@ -0,0 +1,28 @@
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/*
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* Copyright 2003-2018 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "config.h"
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#include "MusicChunkPtr.hxx"
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#include "MusicBuffer.hxx"
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void
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MusicChunkDeleter::operator()(MusicChunk *chunk) noexcept
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{
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buffer->Return(chunk);
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}
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42
src/MusicChunkPtr.hxx
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42
src/MusicChunkPtr.hxx
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@ -0,0 +1,42 @@
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/*
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* Copyright 2003-2018 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef MPD_MUSIC_CHUNK_PTR_HXX
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#define MPD_MUSIC_CHUNK_PTR_HXX
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#include "check.h"
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#include <memory>
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struct MusicChunk;
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class MusicBuffer;
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class MusicChunkDeleter {
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MusicBuffer *buffer;
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public:
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MusicChunkDeleter() = default;
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explicit MusicChunkDeleter(MusicBuffer &_buffer):buffer(&_buffer) {}
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void operator()(MusicChunk *chunk) noexcept;
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};
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using MusicChunkPtr = std::unique_ptr<MusicChunk, MusicChunkDeleter>;
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#endif
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@ -38,7 +38,7 @@ MusicPipe::Contains(const MusicChunk *chunk) const noexcept
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#endif
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MusicChunk *
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MusicChunkPtr
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MusicPipe::Shift() noexcept
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{
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const std::lock_guard<Mutex> protect(mutex);
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@ -69,20 +69,17 @@ MusicPipe::Shift() noexcept
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#endif
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}
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return chunk;
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return MusicChunkPtr(chunk, MusicChunkDeleter(buffer));
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}
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void
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MusicPipe::Clear() noexcept
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{
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MusicChunk *chunk;
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while ((chunk = Shift()) != nullptr)
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buffer.Return(chunk);
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while (Shift()) {}
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}
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void
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MusicPipe::Push(MusicChunk *chunk) noexcept
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MusicPipe::Push(MusicChunkPtr chunk) noexcept
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{
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assert(!chunk->IsEmpty());
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assert(chunk->length == 0 || chunk->audio_format.IsValid());
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@ -98,9 +95,10 @@ MusicPipe::Push(MusicChunk *chunk) noexcept
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audio_format = chunk->audio_format;
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#endif
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chunk->next = nullptr;
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*tail_r = chunk;
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tail_r = &chunk->next;
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auto *c = chunk.release();
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c->next = nullptr;
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*tail_r = c;
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tail_r = &c->next;
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++size;
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}
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@ -20,6 +20,7 @@
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#ifndef MPD_PIPE_H
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#define MPD_PIPE_H
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#include "MusicChunkPtr.hxx"
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#include "thread/Mutex.hxx"
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#include "Compiler.h"
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@ -29,7 +30,6 @@
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#include <assert.h>
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struct MusicChunk;
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class MusicBuffer;
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/**
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@ -108,7 +108,7 @@ public:
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/**
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* Removes the first chunk from the head, and returns it.
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*/
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MusicChunk *Shift() noexcept;
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MusicChunkPtr Shift() noexcept;
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/**
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* Clears the whole pipe and returns the chunks to the buffer.
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@ -118,7 +118,7 @@ public:
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/**
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* Pushes a chunk to the tail of the pipe.
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*/
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void Push(MusicChunk *chunk) noexcept;
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void Push(MusicChunkPtr chunk) noexcept;
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/**
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* Returns the number of chunks currently in this pipe.
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@ -95,7 +95,7 @@ DecoderBridge::GetChunk() noexcept
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DecoderCommand cmd;
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if (current_chunk != nullptr)
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return current_chunk;
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return current_chunk.get();
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do {
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current_chunk = dc.pipe->GetBuffer().Allocate();
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@ -104,7 +104,7 @@ DecoderBridge::GetChunk() noexcept
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if (replay_gain_serial != 0)
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current_chunk->replay_gain_info = replay_gain_info;
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return current_chunk;
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return current_chunk.get();
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}
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cmd = LockNeedChunks(dc);
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@ -121,11 +121,9 @@ DecoderBridge::FlushChunk()
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assert(!initial_seek_pending);
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assert(current_chunk != nullptr);
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auto *chunk = std::exchange(current_chunk, nullptr);
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if (chunk->IsEmpty())
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dc.pipe->GetBuffer().Return(chunk);
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else
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dc.pipe->Push(chunk);
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auto chunk = std::move(current_chunk);
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if (!chunk->IsEmpty())
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dc.pipe->Push(std::move(chunk));
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const std::lock_guard<Mutex> protect(dc.mutex);
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if (dc.client_is_waiting)
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@ -302,10 +300,7 @@ DecoderBridge::CommandFinished()
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/* delete frames from the old song position */
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if (current_chunk != nullptr) {
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dc.pipe->GetBuffer().Return(current_chunk);
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current_chunk = nullptr;
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}
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current_chunk.reset();
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dc.pipe->Clear();
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@ -22,6 +22,7 @@
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#include "Client.hxx"
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#include "ReplayGainInfo.hxx"
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#include "MusicChunkPtr.hxx"
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#include <exception>
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#include <memory>
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@ -89,7 +90,7 @@ public:
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std::unique_ptr<Tag> decoder_tag;
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/** the chunk currently being written to */
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MusicChunk *current_chunk = nullptr;
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MusicChunkPtr current_chunk;
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ReplayGainInfo replay_gain_info;
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@ -205,7 +205,7 @@ MultipleOutputs::SetReplayGainMode(ReplayGainMode mode) noexcept
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}
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void
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MultipleOutputs::Play(MusicChunk *chunk)
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MultipleOutputs::Play(MusicChunkPtr chunk)
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{
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assert(pipe != nullptr);
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assert(chunk != nullptr);
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@ -215,7 +215,7 @@ MultipleOutputs::Play(MusicChunk *chunk)
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/* TODO: obtain real error */
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throw std::runtime_error("Failed to open audio output");
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pipe->Push(chunk);
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pipe->Push(std::move(chunk));
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for (auto *ao : outputs)
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ao->LockPlay();
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@ -314,7 +314,6 @@ MultipleOutputs::CheckPipe() noexcept
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{
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const MusicChunk *chunk;
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bool is_tail;
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MusicChunk *shifted;
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bool locked[outputs.size()];
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assert(pipe != nullptr);
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@ -339,8 +338,8 @@ MultipleOutputs::CheckPipe() noexcept
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ClearTailChunk(chunk, locked);
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/* remove the chunk from the pipe */
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shifted = pipe->Shift();
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assert(shifted == chunk);
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const auto shifted = pipe->Shift();
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assert(shifted.get() == chunk);
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if (is_tail)
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/* unlock all audio outputs which were locked
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@ -349,8 +348,8 @@ MultipleOutputs::CheckPipe() noexcept
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if (locked[i])
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outputs[i]->mutex.unlock();
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/* return the chunk to the buffer */
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pipe->GetBuffer().Return(shifted);
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/* chunk is automatically returned to the buffer by
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~MusicChunkPtr() */
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}
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return 0;
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@ -27,6 +27,7 @@
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#define OUTPUT_ALL_H
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#include "Control.hxx"
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#include "MusicChunkPtr.hxx"
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#include "player/Outputs.hxx"
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#include "AudioFormat.hxx"
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#include "ReplayGainMode.hxx"
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@ -42,7 +43,6 @@ class MusicPipe;
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class EventLoop;
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class MixerListener;
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class AudioOutputClient;
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struct MusicChunk;
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struct ReplayGainConfig;
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class MultipleOutputs final : public PlayerOutputs {
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@ -185,7 +185,7 @@ private:
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MusicBuffer &_buffer) override;
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void Close() noexcept override;
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void Release() noexcept override;
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void Play(MusicChunk *chunk) override;
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void Play(MusicChunkPtr chunk) override;
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unsigned CheckPipe() noexcept override;
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void Pause() noexcept override;
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void Drain() noexcept override;
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@ -20,6 +20,7 @@
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#ifndef MPD_PLAYER_OUTPUT_INTERFACE_HXX
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#define MPD_PLAYER_OUTPUT_INTERFACE_HXX
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#include "MusicChunkPtr.hxx"
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#include "Chrono.hxx"
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#include "Compiler.h"
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@ -74,7 +75,7 @@ public:
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*
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* @param chunk the #MusicChunk object to be played
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*/
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virtual void Play(MusicChunk *chunk) = 0;
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virtual void Play(MusicChunkPtr chunk) = 0;
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/**
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* Checks if the output devices have drained their music pipe, and
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@ -751,8 +751,7 @@ update_song_tag(PlayerControl &pc, DetachedSong &song,
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*/
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static void
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play_chunk(PlayerControl &pc,
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DetachedSong &song, MusicChunk *chunk,
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MusicBuffer &buffer,
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DetachedSong &song, MusicChunkPtr chunk,
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const AudioFormat format)
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{
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assert(chunk->CheckFormat(format));
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@ -760,10 +759,8 @@ play_chunk(PlayerControl &pc,
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if (chunk->tag != nullptr)
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update_song_tag(pc, song, *chunk->tag);
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if (chunk->IsEmpty()) {
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buffer.Return(chunk);
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if (chunk->IsEmpty())
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return;
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}
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{
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const std::lock_guard<Mutex> lock(pc.mutex);
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@ -772,9 +769,10 @@ play_chunk(PlayerControl &pc,
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/* send the chunk to the audio outputs */
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pc.outputs.Play(chunk);
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pc.total_play_time += (double)chunk->length /
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format.GetTimeToSize();
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const double chunk_length(chunk->length);
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pc.outputs.Play(std::move(chunk));
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pc.total_play_time += chunk_length / format.GetTimeToSize();
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}
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inline bool
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@ -796,7 +794,7 @@ Player::PlayNextChunk() noexcept
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xfade_state = CrossFadeState::ACTIVE;
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}
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MusicChunk *chunk = nullptr;
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MusicChunkPtr chunk;
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if (xfade_state == CrossFadeState::ACTIVE) {
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/* perform cross fade */
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@ -805,7 +803,7 @@ Player::PlayNextChunk() noexcept
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unsigned cross_fade_position = pipe->GetSize();
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assert(cross_fade_position <= cross_fade_chunks);
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MusicChunk *other_chunk = dc.pipe->Shift();
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auto other_chunk = dc.pipe->Shift();
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if (other_chunk != nullptr) {
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chunk = pipe->Shift();
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assert(chunk != nullptr);
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@ -832,11 +830,10 @@ Player::PlayNextChunk() noexcept
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beginning of the new song, we can
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easily recover by throwing it away
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now */
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buffer.Return(other_chunk);
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other_chunk = nullptr;
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other_chunk.reset();
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}
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chunk->other = other_chunk;
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chunk->other = std::move(other_chunk);
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} else {
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/* there are not enough decoded chunks yet */
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@ -872,11 +869,12 @@ Player::PlayNextChunk() noexcept
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/* play the current chunk */
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try {
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play_chunk(pc, *song, chunk, buffer, play_audio_format);
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play_chunk(pc, *song, std::move(chunk),
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play_audio_format);
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} catch (...) {
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LogError(std::current_exception());
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buffer.Return(chunk);
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chunk.reset();
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/* pause: the user may resume playback as soon as an
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audio output becomes available */
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