MusicChunk, player/Thread: use std::unique_ptr<Tag>
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@ -24,10 +24,8 @@
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#include <assert.h>
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MusicChunk::~MusicChunk()
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{
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delete tag;
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}
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MusicChunk::MusicChunk() noexcept = default;
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MusicChunk::~MusicChunk() noexcept = default;
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#ifndef NDEBUG
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bool
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@ -28,6 +28,8 @@
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#include "AudioFormat.hxx"
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#endif
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#include <memory>
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#include <stdint.h>
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#include <stddef.h>
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@ -67,11 +69,9 @@ struct MusicChunk {
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/**
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* An optional tag associated with this chunk (and the
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* following chunks); appears at song boundaries. The tag
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* object is owned by this chunk, and must be freed when this
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* chunk is deinitialized.
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* following chunks); appears at song boundaries.
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*/
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Tag *tag = nullptr;
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std::unique_ptr<Tag> tag;
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/**
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* Replay gain information associated with this chunk.
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@ -101,12 +101,10 @@ struct MusicChunk {
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AudioFormat audio_format;
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#endif
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MusicChunk() = default;
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MusicChunk() noexcept;
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~MusicChunk() noexcept;
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MusicChunk(const MusicChunk &) = delete;
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~MusicChunk();
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MusicChunk &operator=(const MusicChunk &) = delete;
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bool IsEmpty() const {
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@ -215,7 +215,7 @@ DecoderBridge::DoSendTag(const Tag &tag)
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return dc.command;
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}
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chunk->tag = new Tag(tag);
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chunk->tag = std::make_unique<Tag>(tag);
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return DecoderCommand::NONE;
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}
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@ -222,7 +222,7 @@ AudioOutputSource::Fill(Mutex &mutex)
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if (current_chunk == nullptr)
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return false;
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pending_tag = current_chunk->tag;
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pending_tag = current_chunk->tag.get();
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try {
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/* release the mutex while the filter runs, because
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@ -131,7 +131,7 @@ class Player {
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* postponed, and sent to the output thread when the new song
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* really begins.
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*/
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Tag *cross_fade_tag = nullptr;
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std::unique_ptr<Tag> cross_fade_tag;
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/**
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* The current audio format for the audio outputs.
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@ -837,10 +837,8 @@ Player::PlayNextChunk() noexcept
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/* don't send the tags of the new song (which
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is being faded in) yet; postpone it until
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the current song is faded out */
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cross_fade_tag =
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Tag::MergeReplace(cross_fade_tag,
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other_chunk->tag);
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other_chunk->tag = nullptr;
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cross_fade_tag = Tag::Merge(std::move(cross_fade_tag),
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std::move(other_chunk->tag));
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if (pc.cross_fade.mixramp_delay <= 0) {
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chunk->mix_ratio = ((float)cross_fade_position)
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@ -889,7 +887,8 @@ Player::PlayNextChunk() noexcept
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/* insert the postponed tag if cross-fading is finished */
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if (xfade_state != CrossFadeState::ACTIVE && cross_fade_tag != nullptr) {
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chunk->tag = Tag::MergeReplace(chunk->tag, cross_fade_tag);
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chunk->tag = Tag::Merge(std::move(chunk->tag),
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std::move(cross_fade_tag));
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cross_fade_tag = nullptr;
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}
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@ -1114,7 +1113,7 @@ Player::Run() noexcept
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ClearAndDeletePipe();
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delete cross_fade_tag;
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cross_fade_tag.reset();
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if (song != nullptr) {
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FormatDefault(player_domain, "played \"%s\"", song->GetURI());
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@ -63,8 +63,8 @@ Tag::Merge(const Tag &base, const Tag &add) noexcept
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return builder.CommitNew();
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}
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Tag *
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Tag::MergeReplace(Tag *base, Tag *add)
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std::unique_ptr<Tag>
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Tag::Merge(std::unique_ptr<Tag> base, std::unique_ptr<Tag> add)
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{
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if (add == nullptr)
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return base;
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@ -72,11 +72,7 @@ Tag::MergeReplace(Tag *base, Tag *add)
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if (base == nullptr)
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return add;
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Tag *tag = Merge(*base, *add).release();
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delete base;
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delete add;
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return tag;
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return Merge(*base, *add);
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}
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const char *
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@ -126,8 +126,8 @@ struct Tag {
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*
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* @return a newly allocated tag
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*/
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gcc_malloc gcc_returns_nonnull
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static Tag *MergeReplace(Tag *base, Tag *add);
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static std::unique_ptr<Tag> Merge(std::unique_ptr<Tag> base,
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std::unique_ptr<Tag> add);
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/**
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* Returns the first value of the specified tag type, or
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