MusicPipe: add MusicBuffer reference

This tiny amount of overhead allows omitting the MusicBuffer in
Clear().
This commit is contained in:
Max Kellermann 2017-12-30 17:24:58 +01:00
parent cb412b221c
commit 9f14e7a98d
9 changed files with 34 additions and 49 deletions

View File

@ -73,7 +73,7 @@ MusicPipe::Shift() noexcept
}
void
MusicPipe::Clear(MusicBuffer &buffer) noexcept
MusicPipe::Clear() noexcept
{
MusicChunk *chunk;

View File

@ -37,6 +37,11 @@ class MusicBuffer;
* tail, and the other consumes them from the head.
*/
class MusicPipe {
/**
* The #MusicBuffer where all chunks must be returned.
*/
MusicBuffer &buffer;
/** the first chunk */
MusicChunk *head = nullptr;
@ -57,7 +62,8 @@ public:
/**
* Creates a new #MusicPipe object. It is empty.
*/
MusicPipe() = default;
explicit MusicPipe(MusicBuffer &_buffer) noexcept
:buffer(_buffer) {}
MusicPipe(const MusicPipe &) = delete;
@ -71,6 +77,10 @@ public:
MusicPipe &operator=(const MusicPipe &) = delete;
MusicBuffer &GetBuffer() noexcept {
return buffer;
}
#ifndef NDEBUG
/**
* Checks if the audio format if the chunk is equal to the specified
@ -106,10 +116,8 @@ public:
/**
* Clears the whole pipe and returns the chunks to the buffer.
*
* @param buffer the buffer object to return the chunks to
*/
void Clear(MusicBuffer &buffer) noexcept;
void Clear() noexcept;
/**
* Pushes a chunk to the tail of the pipe.

View File

@ -98,7 +98,7 @@ DecoderBridge::GetChunk() noexcept
return current_chunk;
do {
current_chunk = dc.buffer->Allocate();
current_chunk = dc.pipe->GetBuffer().Allocate();
if (current_chunk != nullptr) {
current_chunk->replay_gain_serial = replay_gain_serial;
if (replay_gain_serial != 0)
@ -123,7 +123,7 @@ DecoderBridge::FlushChunk()
auto *chunk = std::exchange(current_chunk, nullptr);
if (chunk->IsEmpty())
dc.buffer->Return(chunk);
dc.pipe->GetBuffer().Return(chunk);
else
dc.pipe->Push(chunk);
@ -303,11 +303,11 @@ DecoderBridge::CommandFinished()
/* delete frames from the old song position */
if (current_chunk != nullptr) {
dc.buffer->Return(current_chunk);
dc.pipe->GetBuffer().Return(current_chunk);
current_chunk = nullptr;
}
dc.pipe->Clear(*dc.buffer);
dc.pipe->Clear();
if (convert != nullptr)
convert->Reset();

View File

@ -92,7 +92,7 @@ DecoderControl::IsCurrentSong(const DetachedSong &_song) const noexcept
void
DecoderControl::Start(std::unique_ptr<DetachedSong> _song,
SongTime _start_time, SongTime _end_time,
MusicBuffer &_buffer, MusicPipe &_pipe) noexcept
MusicPipe &_pipe) noexcept
{
assert(_song != nullptr);
assert(_pipe.IsEmpty());
@ -100,7 +100,6 @@ DecoderControl::Start(std::unique_ptr<DetachedSong> _song,
song = std::move(_song);
start_time = _start_time;
end_time = _end_time;
buffer = &_buffer;
pipe = &_pipe;
ClearError();

View File

@ -44,7 +44,6 @@
#endif
class DetachedSong;
class MusicBuffer;
class MusicPipe;
enum class DecoderState : uint8_t {
@ -152,9 +151,6 @@ struct DecoderControl final : InputStreamHandler {
SignedSongTime total_time;
/** the #MusicChunk allocator */
MusicBuffer *buffer;
/**
* The destination pipe for decoded chunks. The caller thread
* owns this object, and is responsible for freeing it.
@ -383,7 +379,7 @@ public:
*/
void Start(std::unique_ptr<DetachedSong> song,
SongTime start_time, SongTime end_time,
MusicBuffer &buffer, MusicPipe &pipe) noexcept;
MusicPipe &pipe) noexcept;
/**
* Caller must lock the object.

View File

@ -551,7 +551,7 @@ DecoderControl::RunThread() noexcept
/* we need to clear the pipe here; usually the
PlayerThread is responsible, but it is not
aware that the decoder has finished */
pipe->Clear(*buffer);
pipe->Clear();
decoder_run(*this);
break;

View File

@ -207,7 +207,6 @@ MultipleOutputs::SetReplayGainMode(ReplayGainMode mode) noexcept
void
MultipleOutputs::Play(MusicChunk *chunk)
{
assert(buffer != nullptr);
assert(pipe != nullptr);
assert(chunk != nullptr);
assert(chunk->CheckFormat(input_audio_format));
@ -224,21 +223,18 @@ MultipleOutputs::Play(MusicChunk *chunk)
void
MultipleOutputs::Open(const AudioFormat audio_format,
MusicBuffer &_buffer)
MusicBuffer &buffer)
{
bool ret = false, enabled = false;
assert(buffer == nullptr || buffer == &_buffer);
assert((pipe == nullptr) == (buffer == nullptr));
buffer = &_buffer;
assert(pipe == nullptr || &pipe->GetBuffer() == &buffer);
/* the audio format must be the same as existing chunks in the
pipe */
assert(pipe == nullptr || pipe->CheckFormat(audio_format));
if (pipe == nullptr)
pipe = new MusicPipe();
pipe = new MusicPipe(buffer);
else
/* if the pipe hasn't been cleared, the the audio
format must not have changed */
@ -321,7 +317,6 @@ MultipleOutputs::CheckPipe() noexcept
MusicChunk *shifted;
bool locked[outputs.size()];
assert(buffer != nullptr);
assert(pipe != nullptr);
while ((chunk = pipe->Peek()) != nullptr) {
@ -355,7 +350,7 @@ MultipleOutputs::CheckPipe() noexcept
outputs[i]->mutex.unlock();
/* return the chunk to the buffer */
buffer->Return(shifted);
pipe->GetBuffer().Return(shifted);
}
return 0;
@ -394,7 +389,7 @@ MultipleOutputs::Cancel() noexcept
/* clear the music pipe and return all chunks to the buffer */
if (pipe != nullptr)
pipe->Clear(*buffer);
pipe->Clear();
/* the audio outputs are now waiting for a signal, to
synchronize the cleared music pipe */
@ -413,15 +408,11 @@ MultipleOutputs::Close() noexcept
ao->LockCloseWait();
if (pipe != nullptr) {
assert(buffer != nullptr);
pipe->Clear(*buffer);
pipe->Clear();
delete pipe;
pipe = nullptr;
}
buffer = nullptr;
input_audio_format.Clear();
elapsed_time = SignedSongTime::Negative();
@ -434,15 +425,11 @@ MultipleOutputs::Release() noexcept
ao->LockRelease();
if (pipe != nullptr) {
assert(buffer != nullptr);
pipe->Clear(*buffer);
pipe->Clear();
delete pipe;
pipe = nullptr;
}
buffer = nullptr;
input_audio_format.Clear();
elapsed_time = SignedSongTime::Negative();

View File

@ -52,11 +52,6 @@ class MultipleOutputs final : public PlayerOutputs {
AudioFormat input_audio_format = AudioFormat::Undefined();
/**
* The #MusicBuffer object where consumed chunks are returned.
*/
MusicBuffer *buffer = nullptr;
/**
* The #MusicPipe object which feeds all audio outputs. It is
* filled by Play().

View File

@ -170,7 +170,7 @@ private:
}
void ClearAndDeletePipe() noexcept {
pipe->Clear(buffer);
pipe->Clear();
delete pipe;
}
@ -348,7 +348,7 @@ Player::StartDecoder(MusicPipe &_pipe) noexcept
dc.Start(std::make_unique<DetachedSong>(*pc.next_song),
start_time, pc.next_song->GetEndTime(),
buffer, _pipe);
_pipe);
}
void
@ -361,7 +361,7 @@ Player::StopDecoder() noexcept
if (dc.pipe != nullptr) {
/* clear and free the decoder pipe */
dc.pipe->Clear(buffer);
dc.pipe->Clear();
if (dc.pipe != pipe)
delete dc.pipe;
@ -585,7 +585,7 @@ Player::SeekDecoder() noexcept
/* clear music chunks which might still reside in the
pipe */
pipe->Clear(buffer);
pipe->Clear();
/* re-start the decoder */
StartDecoder(*pipe);
@ -666,7 +666,7 @@ Player::ProcessCommand() noexcept
pc.CommandFinished();
if (dc.IsIdle())
StartDecoder(*new MusicPipe());
StartDecoder(*new MusicPipe(buffer));
break;
@ -939,7 +939,7 @@ Player::SongBorder() noexcept
inline void
Player::Run() noexcept
{
pipe = new MusicPipe();
pipe = new MusicPipe(buffer);
const std::lock_guard<Mutex> lock(pc.mutex);
@ -986,7 +986,7 @@ Player::Run() noexcept
assert(dc.pipe == nullptr || dc.pipe == pipe);
StartDecoder(*new MusicPipe());
StartDecoder(*new MusicPipe(buffer));
}
if (/* no cross-fading if MPD is going to pause at the