MusicPipe: add MusicBuffer reference
This tiny amount of overhead allows omitting the MusicBuffer in Clear().
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@ -73,7 +73,7 @@ MusicPipe::Shift() noexcept
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}
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void
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MusicPipe::Clear(MusicBuffer &buffer) noexcept
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MusicPipe::Clear() noexcept
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{
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MusicChunk *chunk;
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@ -37,6 +37,11 @@ class MusicBuffer;
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* tail, and the other consumes them from the head.
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*/
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class MusicPipe {
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/**
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* The #MusicBuffer where all chunks must be returned.
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*/
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MusicBuffer &buffer;
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/** the first chunk */
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MusicChunk *head = nullptr;
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@ -57,7 +62,8 @@ public:
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/**
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* Creates a new #MusicPipe object. It is empty.
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*/
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MusicPipe() = default;
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explicit MusicPipe(MusicBuffer &_buffer) noexcept
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:buffer(_buffer) {}
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MusicPipe(const MusicPipe &) = delete;
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@ -71,6 +77,10 @@ public:
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MusicPipe &operator=(const MusicPipe &) = delete;
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MusicBuffer &GetBuffer() noexcept {
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return buffer;
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}
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#ifndef NDEBUG
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/**
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* Checks if the audio format if the chunk is equal to the specified
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@ -106,10 +116,8 @@ public:
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/**
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* Clears the whole pipe and returns the chunks to the buffer.
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*
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* @param buffer the buffer object to return the chunks to
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*/
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void Clear(MusicBuffer &buffer) noexcept;
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void Clear() noexcept;
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/**
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* Pushes a chunk to the tail of the pipe.
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@ -98,7 +98,7 @@ DecoderBridge::GetChunk() noexcept
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return current_chunk;
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do {
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current_chunk = dc.buffer->Allocate();
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current_chunk = dc.pipe->GetBuffer().Allocate();
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if (current_chunk != nullptr) {
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current_chunk->replay_gain_serial = replay_gain_serial;
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if (replay_gain_serial != 0)
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@ -123,7 +123,7 @@ DecoderBridge::FlushChunk()
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auto *chunk = std::exchange(current_chunk, nullptr);
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if (chunk->IsEmpty())
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dc.buffer->Return(chunk);
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dc.pipe->GetBuffer().Return(chunk);
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else
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dc.pipe->Push(chunk);
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@ -303,11 +303,11 @@ DecoderBridge::CommandFinished()
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/* delete frames from the old song position */
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if (current_chunk != nullptr) {
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dc.buffer->Return(current_chunk);
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dc.pipe->GetBuffer().Return(current_chunk);
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current_chunk = nullptr;
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}
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dc.pipe->Clear(*dc.buffer);
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dc.pipe->Clear();
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if (convert != nullptr)
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convert->Reset();
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@ -92,7 +92,7 @@ DecoderControl::IsCurrentSong(const DetachedSong &_song) const noexcept
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void
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DecoderControl::Start(std::unique_ptr<DetachedSong> _song,
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SongTime _start_time, SongTime _end_time,
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MusicBuffer &_buffer, MusicPipe &_pipe) noexcept
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MusicPipe &_pipe) noexcept
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{
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assert(_song != nullptr);
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assert(_pipe.IsEmpty());
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@ -100,7 +100,6 @@ DecoderControl::Start(std::unique_ptr<DetachedSong> _song,
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song = std::move(_song);
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start_time = _start_time;
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end_time = _end_time;
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buffer = &_buffer;
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pipe = &_pipe;
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ClearError();
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@ -44,7 +44,6 @@
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#endif
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class DetachedSong;
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class MusicBuffer;
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class MusicPipe;
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enum class DecoderState : uint8_t {
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@ -152,9 +151,6 @@ struct DecoderControl final : InputStreamHandler {
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SignedSongTime total_time;
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/** the #MusicChunk allocator */
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MusicBuffer *buffer;
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/**
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* The destination pipe for decoded chunks. The caller thread
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* owns this object, and is responsible for freeing it.
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@ -383,7 +379,7 @@ public:
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*/
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void Start(std::unique_ptr<DetachedSong> song,
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SongTime start_time, SongTime end_time,
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MusicBuffer &buffer, MusicPipe &pipe) noexcept;
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MusicPipe &pipe) noexcept;
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/**
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* Caller must lock the object.
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@ -551,7 +551,7 @@ DecoderControl::RunThread() noexcept
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/* we need to clear the pipe here; usually the
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PlayerThread is responsible, but it is not
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aware that the decoder has finished */
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pipe->Clear(*buffer);
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pipe->Clear();
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decoder_run(*this);
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break;
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@ -207,7 +207,6 @@ MultipleOutputs::SetReplayGainMode(ReplayGainMode mode) noexcept
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void
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MultipleOutputs::Play(MusicChunk *chunk)
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{
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assert(buffer != nullptr);
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assert(pipe != nullptr);
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assert(chunk != nullptr);
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assert(chunk->CheckFormat(input_audio_format));
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@ -224,21 +223,18 @@ MultipleOutputs::Play(MusicChunk *chunk)
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void
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MultipleOutputs::Open(const AudioFormat audio_format,
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MusicBuffer &_buffer)
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MusicBuffer &buffer)
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{
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bool ret = false, enabled = false;
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assert(buffer == nullptr || buffer == &_buffer);
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assert((pipe == nullptr) == (buffer == nullptr));
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buffer = &_buffer;
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assert(pipe == nullptr || &pipe->GetBuffer() == &buffer);
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/* the audio format must be the same as existing chunks in the
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pipe */
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assert(pipe == nullptr || pipe->CheckFormat(audio_format));
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if (pipe == nullptr)
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pipe = new MusicPipe();
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pipe = new MusicPipe(buffer);
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else
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/* if the pipe hasn't been cleared, the the audio
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format must not have changed */
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@ -321,7 +317,6 @@ MultipleOutputs::CheckPipe() noexcept
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MusicChunk *shifted;
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bool locked[outputs.size()];
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assert(buffer != nullptr);
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assert(pipe != nullptr);
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while ((chunk = pipe->Peek()) != nullptr) {
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@ -355,7 +350,7 @@ MultipleOutputs::CheckPipe() noexcept
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outputs[i]->mutex.unlock();
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/* return the chunk to the buffer */
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buffer->Return(shifted);
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pipe->GetBuffer().Return(shifted);
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}
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return 0;
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@ -394,7 +389,7 @@ MultipleOutputs::Cancel() noexcept
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/* clear the music pipe and return all chunks to the buffer */
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if (pipe != nullptr)
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pipe->Clear(*buffer);
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pipe->Clear();
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/* the audio outputs are now waiting for a signal, to
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synchronize the cleared music pipe */
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@ -413,15 +408,11 @@ MultipleOutputs::Close() noexcept
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ao->LockCloseWait();
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if (pipe != nullptr) {
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assert(buffer != nullptr);
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pipe->Clear(*buffer);
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pipe->Clear();
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delete pipe;
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pipe = nullptr;
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}
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buffer = nullptr;
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input_audio_format.Clear();
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elapsed_time = SignedSongTime::Negative();
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@ -434,15 +425,11 @@ MultipleOutputs::Release() noexcept
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ao->LockRelease();
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if (pipe != nullptr) {
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assert(buffer != nullptr);
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pipe->Clear(*buffer);
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pipe->Clear();
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delete pipe;
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pipe = nullptr;
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}
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buffer = nullptr;
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input_audio_format.Clear();
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elapsed_time = SignedSongTime::Negative();
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@ -52,11 +52,6 @@ class MultipleOutputs final : public PlayerOutputs {
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AudioFormat input_audio_format = AudioFormat::Undefined();
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/**
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* The #MusicBuffer object where consumed chunks are returned.
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*/
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MusicBuffer *buffer = nullptr;
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/**
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* The #MusicPipe object which feeds all audio outputs. It is
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* filled by Play().
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@ -170,7 +170,7 @@ private:
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}
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void ClearAndDeletePipe() noexcept {
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pipe->Clear(buffer);
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pipe->Clear();
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delete pipe;
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}
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@ -348,7 +348,7 @@ Player::StartDecoder(MusicPipe &_pipe) noexcept
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dc.Start(std::make_unique<DetachedSong>(*pc.next_song),
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start_time, pc.next_song->GetEndTime(),
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buffer, _pipe);
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_pipe);
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}
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void
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@ -361,7 +361,7 @@ Player::StopDecoder() noexcept
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if (dc.pipe != nullptr) {
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/* clear and free the decoder pipe */
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dc.pipe->Clear(buffer);
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dc.pipe->Clear();
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if (dc.pipe != pipe)
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delete dc.pipe;
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@ -585,7 +585,7 @@ Player::SeekDecoder() noexcept
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/* clear music chunks which might still reside in the
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pipe */
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pipe->Clear(buffer);
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pipe->Clear();
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/* re-start the decoder */
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StartDecoder(*pipe);
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@ -666,7 +666,7 @@ Player::ProcessCommand() noexcept
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pc.CommandFinished();
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if (dc.IsIdle())
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StartDecoder(*new MusicPipe());
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StartDecoder(*new MusicPipe(buffer));
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break;
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@ -939,7 +939,7 @@ Player::SongBorder() noexcept
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inline void
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Player::Run() noexcept
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{
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pipe = new MusicPipe();
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pipe = new MusicPipe(buffer);
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const std::lock_guard<Mutex> lock(pc.mutex);
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@ -986,7 +986,7 @@ Player::Run() noexcept
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assert(dc.pipe == nullptr || dc.pipe == pipe);
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StartDecoder(*new MusicPipe());
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StartDecoder(*new MusicPipe(buffer));
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}
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if (/* no cross-fading if MPD is going to pause at the
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