This fixes a spurious "single" mode bug which occurs when using "play"
or "seek" to start playback on the song that is currently paused: in
that case, the main thread never queues the next song, and at the end
of the song, the player thread exits Run(), stopping playback, and
after that, the main thread starts the next song without considering
"single" mode.
By calling OnPlayerSync(), we ensure that the main thread gets a
chance to queue the next song before the player thread exits the Run()
loop.
Closes https://github.com/MusicPlayerDaemon/MPD/issues/850
When the client wants to seek, but the decoder has already finished
decoding the current song, the player restarts the decoder with an
initial seek at the new position. When this initial seek fails, MPD
pretends nothing has happened and plays this song from the start.
With this new flag, a restarted decoder marks the initial seek as
"essential" and fails the decoder if that seek fails.
Closes https://github.com/MusicPlayerDaemon/MPD/issues/895
This is the case with uClibc-ng currently.
Signed-off-by: Rosen Penev <rosenp@gmail.com>
(cherry picked from commit 769cd0ee9f0cf8ceb026aa751b5d4a390bb5dbdc)
(changed define to match master)
The former is deprecated by C++14. The standard says they are the same:
The header defines all types and macros the same as the C standard library
header<stdint.h>.
Signed-off-by: Rosen Penev <rosenp@gmail.com>
The former was deprecated with C++14.
According to the C++11 and C++17 standards, both files are identical.
Signed-off-by: Rosen Penev <rosenp@gmail.com>
The check IsSeekableCurrentSong() was added by commit
44b200240f in version 0.20.19, but it
caused a regression: by doing the branch only if the current song is
seekable, the player would restart the current song if it was not
seekable, and later the initial seek would fail; but we already know
it's not seekable, and so we should fail early.
This reverts commit ff3e2c0514. The
check was necessary, after all, because this is what checked whether
the decoder had finished the current or the next song.
> The "queued" flag can only possibly be set if the decoder is still
> decoding the current song or if the decoder is stopped.
That was wrong because ProcessCommand() sets `queued=true` and also
starts the decoder (if it was idle).
> This is also what the following assert() checks.
That was also wrong, because the assert() has two conditions.
Closes https://github.com/MusicPlayerDaemon/MPD/issues/566
If the decoder finishes decoding the current song between the two
IsIdle() checks, MPD stops playback instead of starting the decoder
for the next song.
This is usually not visible problem, because the main thread restarts
it via playlist::ResumePlayback(), but that way it, ignores "single"
mode.
As a workaround, this commit adds another "queued" check which
re-enters the player loop and checks again whether to start the
decoder.
Closes https://github.com/MusicPlayerDaemon/MPD/issues/556
The "queued" flag can only possibly be set if the decoder is still
decoding the current song or if the decoder is stopped. This is also
what the following assert() checks. This check was not necessary.
Since we switched from autotools to Meson in commit
94592c1406, we don't need to include
`config.h` early to properly enable large file support. Meson passes
the required macros on the compiler command line instead of defining
them in `config.h`.
This means we can include `config.h` at any time, whenever we want to
check its macros, and there are no ordering constraints.
Previously, there was the setting `buffered_before_play` which
specified a percentage of the audio buffer, defaulting to `10%`. That
was working well enough for quite some time, until high-quality audio
formats became common.
At 44.1 kHz, 16 bit stereo, MPD collected 2.3 seconds worth of data in
the buffer before starting playback. With the same default settings
and 192 kHz, 24 bit stereo, that was only 0.27 seconds.
Making this depend on the byte size only leads to high latency at low
quality, and too little data at high quality. The natural choice
would be to use a duration instead of a byte size, which should give
the same good experience with all audio formats.
Since the `buffered_before_play` configuration setting was not
understood well by users and caused more harm than good, this commit
deprecates it. It has now no effect.